#include "pc/rom_assets.h" // 0x0700A340 - 0x0700A358 static const Lights1 ttm_seg7_lights_0700A340 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700A358 - 0x0700A370 static const Lights1 ttm_seg7_lights_0700A358 = gdSPDefLights1( 0x7f, 0x7f, 0x64, 0xff, 0xff, 0xc9, 0x28, 0x28, 0x28 ); // 0x0700A370 - 0x0700A460 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700A370, 0x004d1910, 104662, 0x0000a370, 240); // 0x0700A460 - 0x0700A560 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700A460, 0x004d1910, 104662, 0x0000a460, 256); // 0x0700A560 - 0x0700A640 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700A560, 0x004d1910, 104662, 0x0000a560, 224); // 0x0700A640 - 0x0700A710 ROM_ASSET_LOAD_VTX(ttm_seg7_vertex_0700A640, 0x004d1910, 104662, 0x0000a640, 208); // 0x0700A710 - 0x0700A848 static const Gfx ttm_seg7_dl_0700A710[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09004800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700A340.l, 1), gsSPLight(&ttm_seg7_lights_0700A340.a, 2), gsSPVertex(ttm_seg7_vertex_0700A370, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 5, 4, 6, 0x0, 5, 6, 7, 0x0), gsSP2Triangles( 8, 9, 0, 0x0, 8, 10, 9, 0x0), gsSP2Triangles(10, 11, 9, 0x0, 9, 11, 12, 0x0), gsSP2Triangles( 9, 13, 0, 0x0, 9, 12, 13, 0x0), gsSP2Triangles( 0, 2, 8, 0x0, 8, 2, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700A460, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0), gsSP2Triangles( 1, 4, 5, 0x0, 6, 1, 5, 0x0), gsSP2Triangles( 6, 2, 1, 0x0, 7, 8, 9, 0x0), gsSP2Triangles(10, 8, 7, 0x0, 10, 11, 8, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 13, 15, 14, 0x0), gsSPVertex(ttm_seg7_vertex_0700A560, 14, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0), gsSP2Triangles( 6, 8, 9, 0x0, 6, 9, 7, 0x0), gsSP2Triangles(10, 11, 12, 0x0, 10, 13, 11, 0x0), gsSPEndDisplayList(), }; // 0x0700A848 - 0x0700A8C0 static const Gfx ttm_seg7_dl_0700A848[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ttm_seg7_lights_0700A358.l, 1), gsSPLight(&ttm_seg7_lights_0700A358.a, 2), gsSPVertex(ttm_seg7_vertex_0700A640, 13, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0), gsSP2Triangles( 0, 5, 3, 0x0, 0, 6, 7, 0x0), gsSP2Triangles( 0, 8, 6, 0x0, 0, 9, 10, 0x0), gsSP2Triangles(11, 9, 0, 0x0, 0, 2, 12, 0x0), gsSPEndDisplayList(), }; // 0x0700A8C0 - 0x0700A928 const Gfx ttm_seg7_dl_0700A8C0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ttm_seg7_dl_0700A710), gsSPDisplayList(ttm_seg7_dl_0700A848), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPEndDisplayList(), };