#include "pc/rom_assets.h" static const struct Animation anim_59[] = { 1, 189, 0, 0, 0x25, ANIMINDEX_NUMPARTS(anim_59_indices), anim_59_values, anim_59_indices, 0, ANIM_FIELD_LENGTH(anim_59_values), ANIM_FIELD_LENGTH(anim_59_indices), }; ROM_ASSET_LOAD_ANIM(anim_59_indices, 0x0052ed24, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_59_values, 0x0052ee20, 3052, 0x00000000, 3052);