#include "pc/rom_assets.h" static const struct Animation anim_2F[] = { 1, 189, 0, 0, 0x64, ANIMINDEX_NUMPARTS(anim_2F_indices), anim_2F_values, anim_2F_indices, 0, ANIM_FIELD_LENGTH(anim_2F_values), ANIM_FIELD_LENGTH(anim_2F_indices), }; ROM_ASSET_LOAD_ANIM(anim_2F_indices, 0x0050f70c, 252, 0x00000000, 252); ROM_ASSET_LOAD_ANIM(anim_2F_values, 0x0050f808, 7420, 0x00000000, 7420);