#include "pc/rom_assets.h" // 0x05014BFC ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05014BFC, 0x001521d0, 57608, 0x00014bfc, 1704); // 0x050152A4 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_050152A4, 0x001521d0, 57608, 0x000152a4, 288); // 0x050153C4 static const struct Animation ukiki_seg5_anim_050153C4 = { 0, 0, 0, 0, 0x14, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_050152A4), ukiki_seg5_animvalue_05014BFC, ukiki_seg5_animindex_050152A4, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05014BFC), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_050152A4), };