#include "pc/rom_assets.h" // 0x05010084 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05010084, 0x001521d0, 57608, 0x00010084, 592); // 0x050102D4 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_050102D4, 0x001521d0, 57608, 0x000102d4, 288); // 0x050103F4 static const struct Animation ukiki_seg5_anim_050103F4 = { 1, 0, 0, 0, 0x07, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_050102D4), ukiki_seg5_animvalue_05010084, ukiki_seg5_animindex_050102D4, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05010084), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_050102D4), };