#include "pc/rom_assets.h" // 0x0500DC98 ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500DC98, 0x001521d0, 57608, 0x0000dc98, 52); // 0x0500DCCC ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500DCCC, 0x001521d0, 57608, 0x0000dccc, 288); // 0x0500DDEC static const struct Animation ukiki_seg5_anim_0500DDEC = { 0, 0, 0, 0, 0x64, ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500DCCC), ukiki_seg5_animvalue_0500DC98, ukiki_seg5_animindex_0500DCCC, 0, ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500DC98), ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500DCCC), };