#include "pc/rom_assets.h" // 0x050087D8 ROM_ASSET_LOAD_ANIM(penguin_seg5_animvalue_050087D8, 0x00160670, 20585, 0x000087d8, 756); // 0x05008ACC ROM_ASSET_LOAD_ANIM(penguin_seg5_animindex_05008ACC, 0x00160670, 20585, 0x00008acc, 144); // 0x05008B5C static const struct Animation penguin_seg5_anim_05008B5C = { 0, 0, 5, 0, 0x14, ANIMINDEX_NUMPARTS(penguin_seg5_animindex_05008ACC), penguin_seg5_animvalue_050087D8, penguin_seg5_animindex_05008ACC, 0, ANIM_FIELD_LENGTH(penguin_seg5_animvalue_050087D8), ANIM_FIELD_LENGTH(penguin_seg5_animindex_05008ACC), };