#include "pc/rom_assets.h" // 0x0500E124 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animvalue_0500E124, 0x00134d20, 26785, 0x0000e124, 3552); // 0x0500EF04 ROM_ASSET_LOAD_ANIM(king_bobomb_seg5_animindex_0500EF04, 0x00134d20, 26785, 0x0000ef04, 372); // 0x0500F078 static const struct Animation king_bobomb_seg5_anim_0500F078 = { 0, 0, 0, 0, 0x31, ANIMINDEX_NUMPARTS(king_bobomb_seg5_animindex_0500EF04), king_bobomb_seg5_animvalue_0500E124, king_bobomb_seg5_animindex_0500EF04, 0, ANIM_FIELD_LENGTH(king_bobomb_seg5_animvalue_0500E124), ANIM_FIELD_LENGTH(king_bobomb_seg5_animindex_0500EF04), };