#include "pc/rom_assets.h" // 0x05014DD0 ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animvalue_05014DD0, 0x0012a7e0, 32879, 0x00014dd0, 140); // 0x05014E5C ROM_ASSET_LOAD_ANIM(heave_ho_seg5_animindex_05014E5C, 0x0012a7e0, 32879, 0x00014e5c, 204); // 0x05014F28 static const struct Animation heave_ho_seg5_anim_05014F28 = { 0, 0, 0, 0, 0x18, ANIMINDEX_NUMPARTS(heave_ho_seg5_animindex_05014E5C), heave_ho_seg5_animvalue_05014DD0, heave_ho_seg5_animindex_05014E5C, 0, ANIM_FIELD_LENGTH(heave_ho_seg5_animvalue_05014DD0), ANIM_FIELD_LENGTH(heave_ho_seg5_animindex_05014E5C), };