#include "pc/rom_assets.h" // 0x06053BA4 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06053BA4, 0x00188440, 199722, 0x00053cf4, 1232); // 0x06054074 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06054074, 0x00188440, 199722, 0x000541c4, 540); // 0x06054290 static const struct Animation bowser_seg6_anim_06054290 = { 0, 0, 0, 0, 0x17, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06054074), bowser_seg6_animvalue_06053BA4, bowser_seg6_animindex_06054074, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06053BA4), ANIM_FIELD_LENGTH(bowser_seg6_animindex_06054074), };