#include "pc/rom_assets.h" // 0x0604E5B8 ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604E5B8, 0x00188440, 199722, 0x0004e708, 2140); // 0x0604EE14 ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604EE14, 0x00188440, 199722, 0x0004ef64, 540); // 0x0604F030 static const struct Animation bowser_seg6_anim_0604F030 = { 0, 0, 0, 0, 0x50, ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604EE14), bowser_seg6_animvalue_0604E5B8, bowser_seg6_animindex_0604EE14, 0, ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604E5B8), ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604EE14), };