MysterD
dde4eb4cb5
Bump version
2023-05-04 12:11:49 -07:00
MysterD
1e8a7c709b
Merge branch '2cycle' into dev
2023-05-04 12:09:04 -07:00
MysterD
94b979a98f
Cleanup 2cycle stuff
2023-05-04 12:08:53 -07:00
MysterD
7623753e68
Handle shader overflow cases
2023-05-04 11:59:36 -07:00
MysterD
5eae02936b
Whoops
2023-05-04 01:43:51 -07:00
MysterD
f82f5149f4
Disable accurate interpolation on 32 bit
2023-05-04 01:29:08 -07:00
MysterD
14e80106c4
Fix 32 bit builds
2023-05-04 01:06:49 -07:00
MysterD
8a7778bbff
Increase default resolution by a little bit
2023-05-03 21:42:17 -07:00
MysterD
607590fcaf
Add 2cycle/lightmap support to dx12
2023-05-03 21:41:39 -07:00
MysterD
a191884c28
Port 2cycle/lightmap code to dx11
2023-05-03 21:07:22 -07:00
MysterD
ab2cbb2dbc
Get GL_LEGACY working again (poorly)
2023-05-03 13:21:34 -07:00
MysterD
0bb7adfd2d
Fix crash in bhv_lll_bowser_puzzle_piece_update()
2023-05-03 13:13:11 -07:00
Prince Frizzy
117379eba4
Fix default painting warps. ( #380 )
2023-05-03 06:26:19 -04:00
MysterD
c711f9f7c9
Actually fix crash in init_mario_after_warp()
2023-05-03 01:38:08 -07:00
MysterD
d60349663e
Fixed warnings, changed version/game strings
2023-05-03 01:12:13 -07:00
MysterD
0a4dfd17a4
Re-ran autogen
2023-05-03 01:01:36 -07:00
MysterD
5b108e50e6
Merge branch 'coop' into dev
2023-05-03 01:01:18 -07:00
MysterD
5b5089dece
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-05-03 00:59:27 -07:00
Skeltan
2bd2089ed3
Added Toad default palette + other palette tweaks ( #370 )
2023-05-03 00:58:19 -07:00
Agent X
52d70e33a5
Expose some painting functions to Lua ( #357 )
...
* Expose some painting functions to Lua
get_painting_warp_node
initiate_painting_warp
* Change initiate_painting_warp u8 to s16
In initiate_painting_warp, pass in -1 to not override the painting index.
* Add sanity checks to get_painting_warp_node
* Add requested changes
2023-05-03 00:54:57 -07:00
Prince Frizzy
ee3a7018ab
Adds support for compiling other regions ( #378 )
...
* Initial support for compiling with EU.
* Fix EU text.
* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.
* audio: Prevent crash in EU.
* audio: Sync EU audio to 60 Hz instead of 50 Hz
* Add logging and remove sanity check to hopefully track EU crash.
* Various improvements for EU
Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.
* Fix credits music playing in EU, Document some EU audio code.
* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.
* Fix some potentional shifting issues due to version differences.
* Decrease the sleep times in some spots, We do not need them to be so long. (#373 )
* Add the region to the version string.
---------
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
Prince Frizzy
677f4591dc
Multiple Sound Support ( #377 )
...
* Initial support for the game playing multiple sounds at once.
* Make better use of our channels and use the remaining channels.
2023-05-03 00:51:27 -07:00
Isaac0-dev
0d42098b4e
port crash handler to Linux ( #363 )
2023-05-01 20:49:24 -07:00
Isaac0-dev
dedf75e87a
port crash handler to Linux ( #363 )
2023-05-01 19:49:42 -07:00
MysterD
a555a40bcf
Fix crash in bhv_mario_update()
2023-05-01 17:03:01 -07:00
MysterD
afe1ff937b
Merge branch 'dev' into coop
2023-05-01 01:36:58 -07:00
MysterD
f2cfa19da7
Fixed crash in bhv_wiggler_body_part_update()
2023-05-01 01:34:26 -07:00
MysterD
ca57853d18
Improve logging
2023-04-30 23:33:48 -07:00
MysterD
eca9d77419
Fix crash in init_mario_after_warp()
2023-04-30 23:30:15 -07:00
Marioiscool246
7b4b873d39
Add fov adjustment to djui_hud_world_pos_to_screen_pos ( #374 )
...
* Add fov adjustment to djui_hud_world_pos_to_screen_pos
sFOVState is now a global (gFOVState)
djui_hud_world_pos_to_screen_pos now returns false if the position is behind the camera
* Fix aspect ratio parentheses
* Rerun autogen
---------
Co-authored-by: Marioiscool246 <marioiscool101@gmail.com>
2023-04-30 22:54:55 -04:00
Prince Frizzy
9b1123dde9
Decrease the sleep times in some spots, We do not need them to be so long. ( #373 )
2023-04-30 22:12:37 -04:00
MysterD
57e2795682
Bump version number
2023-04-30 18:29:08 -07:00
MysterD
61e11b1e0f
yoink
2023-04-30 18:05:35 -07:00
MysterD
03d2590b3d
Merge branch 'dev' into coop
2023-04-30 17:59:54 -07:00
MysterD
d5663f2cb1
Moved dev stuff
2023-04-30 17:58:52 -07:00
MysterD
01d91ff07d
Added profiling to more places to make lag easier to track down
2023-04-30 17:39:45 -07:00
MysterD
db939f8efd
Fix when compiling without COOPNET
2023-04-29 18:15:41 -07:00
djoslin
242740fbf5
Increase max resend attempts for the initial packet
2023-04-29 00:43:34 -07:00
PeachyPeach
2aa6e1aa08
custom animations no dynos ( #371 )
...
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
Isaac0-dev
08d31b8255
give mods more control over animations ( #369 )
...
* give mods more control over animations
- added HOOK_ON_OBJECT_ANIM_UPDATE
- make some animation values mutable
* add to docs
2023-04-29 01:56:18 +02:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse ( #366 )
...
* Bug fix: level_script_parse
* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD
61bb4ff439
Sync player knockbackTimer
2023-04-28 13:07:58 -07:00
MysterD
e9ecf7a8f4
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
MysterD
ba4ed58cfa
Hacked lightmaps in
2023-04-27 20:46:22 -07:00
MysterD
d84be97157
Fixed do_multiply optimization
2023-04-27 12:28:39 -07:00
MysterD
e945eb9572
Added an optimization back in
2023-04-27 00:54:02 -07:00
MysterD
36a7e674e2
Added three more combiners
2023-04-27 00:17:04 -07:00
MysterD
08df8a3c17
Support more color combiners
2023-04-26 23:12:22 -07:00
MysterD
9f269ba7dd
Detect 2-cycle and when to apply optimizations
2023-04-26 21:05:32 -07:00
MysterD
8840649887
Started adding support for advanced materials (2cycle)
2023-04-26 20:37:25 -07:00
MysterD
d541d626c4
Make sure gfx_update_loaded_texture() stays in bounds
2023-04-26 16:19:53 -07:00
MysterD
c8669e7dd3
Add incomplete support for multi-textures
2023-04-26 14:55:26 -07:00
MysterD
bafd74dca6
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-25 20:27:44 -07:00
MysterD
dd197f2c5e
Added MSAA to OpenGL (SDL2)
...
Fixed text rendering bug where UVs were rounded incorrectly
2023-04-25 20:27:05 -07:00
Isaac0-dev
a56834ad43
Revert "Added support for the game to play multiple of the same sound at once ( #361 )" ( #365 )
...
This reverts commit 6a8cd86293
.
2023-04-25 21:57:36 -04:00
Prince Frizzy
6a8cd86293
Added support for the game to play multiple of the same sound at once ( #361 )
...
* Initial support for the game playing multiple sounds at once.
* Make better use of our channels and use the remaining channels.
2023-04-25 21:44:23 -04:00
SMS Alfredo
57ceb6543f
Expose o->collidedObjs to Lua via obj_get_collided_object function ( #362 )
...
* The function
* Autogen
* Add index parameter
2023-04-25 21:43:07 -04:00
Isaac0-dev
03ddc00525
stop djui_hud_set_render_behind_hud from effecting the main djui ( #359 )
...
* stop djui_hud_set_render_behind_hud from effecting the main djui
* use djui_reset_hud_params
2023-04-25 21:42:21 -04:00
MysterD
6ed3c2cc60
Prevent rumbling when other players are swimming
2023-04-24 17:00:29 -07:00
MysterD
f2a8df7728
Made nametags mod interpolate names and health
2023-04-24 16:45:25 -07:00
MysterD
a216b9c2d9
Added download estimate time to join panel
2023-04-24 15:07:12 -07:00
MysterD
d57646ab5f
Reset hud color if it was altered
2023-04-24 13:12:12 -07:00
MysterD
97d48d3278
Make sure djui isn't affected by mods that change settings out of HOOK_ON_RENDER
2023-04-24 13:06:36 -07:00
MysterD
2048c8a164
Reset resolution, font, and rotation before and after HOOK_ON_HUD_RENDER
2023-04-24 13:04:46 -07:00
MysterD
8bc8f59883
Fix crash in spawn_star_number()
2023-04-24 12:57:45 -07:00
MysterD
1b8baecaf9
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-24 12:54:51 -07:00
MysterD
c095dcadc4
Make invalid model numbers use error model
2023-04-24 12:54:43 -07:00
MysterD
1f11cf00d2
Make permanent vanilla models use their vanilla slot
2023-04-24 12:52:44 -07:00
Blockyyy
0efd9ef21a
Recovery Heart ( #360 )
...
changes nearest_mario_state_to_object to nearest_interacting_mario_state_to_object
2023-04-24 07:15:29 -04:00
PeachyPeach
fe934ffe82
djui_hud_set_rotation ( #356 )
...
* djui_hud_set_rotation
* some goddard textures
2023-04-24 06:34:21 -04:00
MysterD
59453c6165
Notify the user when the language folder could not be read
2023-04-24 02:10:40 -07:00
MysterD
17efa994da
Fixed crash in bhv_chain_chomp_gate_update()
2023-04-24 01:18:33 -07:00
MysterD
5cf9a835af
Fixed crash in get_object_list_from_behavior()
2023-04-24 01:17:46 -07:00
MysterD
5113e9e99c
Fixed crash in djui_gfx_render_texture_tile()
2023-04-24 01:16:54 -07:00
MysterD
07324c5396
Clarify dynos usage message
2023-04-24 01:02:44 -07:00
MysterD
c1e33f5e70
Doubled extended model id size, avoided using vanilla object slots
2023-04-24 01:01:50 -07:00
PeachyPeach
df248e5139
Adding hazardType to HOOK_ALLOW_HAZARD_SURFACE; more loading info ( #355 )
2023-04-23 12:11:56 -04:00
Isaac0-dev
1e8dfa66fd
stop trapping cursor in window leaving fullscreen ( #353 )
2023-04-23 12:10:43 -04:00
Isaac0-dev
e44a3c775d
allow players to change paginated pages with L/R ( #354 )
2023-04-23 12:10:30 -04:00
MysterD
b674304ddd
Correct off-by-one error in paginated display count
2023-04-22 17:46:22 -07:00
MysterD
865d17b512
Adjusted kerning
2023-04-22 02:44:19 -07:00
MysterD
afe7e28fb3
Fix djui interactable crash when they get destroyed
2023-04-22 02:12:03 -07:00
MysterD
619eba7527
Fixed crash in geo_switch_mario_cap_on_off()
2023-04-22 01:53:04 -07:00
MysterD
e212a111dd
Piranha plant music only plays if local player is nearby
2023-04-22 01:51:12 -07:00
MysterD
7f2c6d86c2
Prevent custom audio sequences from filling up all available memory
2023-04-22 01:47:24 -07:00
MysterD
eb413b5777
Fix osPiStartDma() crash - force sound entries to stay in bounds
2023-04-22 01:30:41 -07:00
MysterD
c6f33966b4
Fix DirectX memory leak (thanks integerbang)
2023-04-21 22:53:32 -07:00
MysterD
511434a9e9
Clear all interp variables when processing root (may fix various displaylist corruption crashes)
2023-04-20 21:56:37 -07:00
MysterD
43e63b854b
Fixed crash in note_pool_clear()
2023-04-20 21:43:42 -07:00
MysterD
9836937eb1
Fixed crash in get_mario_spawn_type()
2023-04-20 21:40:35 -07:00
MysterD
230ba17c8d
Fixed crash in init_mario_after_warp()
2023-04-20 21:37:22 -07:00
MysterD
e31a616103
Fixed crash in bhv_chain_chomp_chain_part_update()
2023-04-20 21:30:46 -07:00
MysterD
370ab9894b
Fixed text rendering again
2023-04-20 20:57:09 -07:00
MysterD
13cfebca7a
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-20 20:54:28 -07:00
MysterD
030e2d68d6
Added cyrillic to normal/tiny fonts
2023-04-20 20:54:19 -07:00
PeachyPeach
8311116cdf
obj_init_animation_with_accel_and_sound + fix collision_find_surface_on_ray parameter names ( #352 )
2023-04-20 19:43:37 -04:00
MysterD
509c82fcd5
Made font-normal kerning consistent
2023-04-20 12:58:17 -07:00
MysterD
737b790869
Fixed some text rendering issues
2023-04-20 12:41:34 -07:00
MysterD
f80e63e8f6
Merge branch 'coop' of github.com:sm64ex-coop-dev/sm64ex-coop into coop
2023-04-20 11:21:24 -07:00
MysterD
ab932c5eb9
Remove old code that tracked 'patches'
2023-04-20 11:21:15 -07:00