MysterD
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f32d3a2ba7
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Added Luigi to courtyard and BoB, fixed some crashing issues
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2020-08-03 17:59:44 -07:00 |
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MysterD
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9b5b5acf19
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Synchronized goombas, synced randomness, added extra fields to object packets
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2020-08-02 18:29:46 -07:00 |
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MysterD
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3d055255bc
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Added ability to sync multiple objects
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2020-08-02 16:09:32 -07:00 |
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MysterD
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579415dca9
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Started synchronizing objects, refactored networking
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2020-08-02 01:43:12 -07:00 |
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MysterD
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34b1ec76f6
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Started adding networking
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2020-08-01 20:22:24 -07:00 |
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MysterD
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7accb94398
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Made fish Luigi-aware
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2020-07-31 22:35:14 -07:00 |
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MysterD
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4351a6345a
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Made Goomba Luigi-aware, fixed Mario's hurtboxes
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2020-07-31 22:13:05 -07:00 |
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MysterD
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c437e075ff
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Separated held objects, made Bobombs Luigi-aware
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2020-07-31 18:03:57 -07:00 |
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MysterD
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2d2dff6647
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Added IMMEDIATELOAD debug flag to skip all intro stuff
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2020-07-30 20:42:39 -07:00 |
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MysterD
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0737d2e03f
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Separated animations between players
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2020-07-30 18:09:47 -07:00 |
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MysterD
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6b3ab5f115
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Started adding player 2 / Luigi
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2020-07-29 21:08:38 -07:00 |
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fgsfds
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125675c536
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restore full demo loop
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2020-06-21 19:38:15 +03:00 |
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n64
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4a448cf10d
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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Hyenadae
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31f0d68ca2
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
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Zero-Shift
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3f9236a233
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Update script.c
Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues
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2020-05-09 20:32:50 -05:00 |
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Jan200101
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e87c070517
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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n64
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c45aa301bb
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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n64
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06ec56df7f
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
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n64
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9a801cb96d
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refresh 6
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2020-02-03 00:51:26 -05:00 |
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n64
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9273f38df1
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refresh 5
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2020-01-03 10:38:57 -05:00 |
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n64
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04732af90b
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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n64
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a7c423cb43
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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n64
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52e605f075
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
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n64
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1ef98ec785
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Refresh 1
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2019-09-01 15:50:50 -04:00 |
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n64
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89e8690857
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init2
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2019-08-25 00:46:40 -04:00 |
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