Commit graph

170 commits

Author SHA1 Message Date
MysterD
de2300f837 Fix clang/mac compile 2022-05-19 19:42:07 -07:00
Isaac
21451b0974
Headless compile flag (#107) 2022-05-19 17:12:39 -07:00
PeachyPeach
4fbafc2708
Fixed various audio bugs; DynOS can now detect texture duplicates to decrease generated bin files size (#110)
Fixed the following audio bugs:
    Bug: Rom-hacks sequences don't seem to be affected by volume scaling and
         muting
    Fix: Force the BGM sequences to follow the vanilla behavior:
        Volume can't go higher than default volume
        Volume is reduced to 31% when the game is paused
        Audio is stopped when the game is paused outside the Castle levels
    Bug: (Pointed out by Draco) Mario's voice clips are not replaced by the
         player's character's in the following instances: fall to death
         barrier, "here we go" in the ending cutscene, "let's a go"
         after selecting a star, "okey dokey" after starting the game.
    Fix: The first two ones now call
         play_character_sound(m, CHAR_SOUND_...) instead of
         play_sound(SOUND_MARIO_..., pos). The last two ones couldn't be
         fixed the same way for two reasons: First, the corresponding sounds
         were not referenced in the sound table, second, the sound played is
         always cut-off after a few frames (due to how sm64 resets the sound
         banks after loading a level).

Added SOUND_*_LETS_A_GO and SOUND_*_OKEY_DOKEY sounds for each playable
    character as Bass samples.
    Character Bass sounds work the same way as vanilla sounds (i.e. can be
    played with play_character_sound), but they cannot be prematurely stopped
    by sm64 sound banks shenanigans.
    This fixes the cut-off for both the star select and the castle grounds
    entry, plays the sound corresponding to the player's character, and doesn't
    need to extend or edit the sound table.

DynOS can detect texture duplicates when generating a bin or lvl file.
    When a duplicate is detected, the name of the original texture node is
    written instead of the whole PNG data, decreasing significantly the
    resulting file size.
2022-05-19 16:40:45 -07:00
mjcox244
f63bffc64c
Add Icon to windows build (#96) 2022-05-19 16:33:17 -07:00
MysterD
a0700f8e02 Fix DISCORD_SDK=0 on Linux 2022-05-08 17:01:19 -07:00
Beyley Thomas
b8553162c2
Add basic Bass audio engine (#58) 2022-05-08 00:25:09 -07:00
MysterD
343076dec1 Make coop-compiler use O2 2022-04-23 20:01:52 -07:00
PeachyPeach
9e5a45ecdd
Added lua profiler; Added useful object functions; Bug fixes (#65)
Added a basic lua profiler
        If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.

    Added object functions
        For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
        s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
        s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
        void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
        void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).

    Bug fixes:
        Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
        Make the koopa shell exclamation box respawn after some time.
        Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
Prince Frizzy
8b9b33f0af
Some bug fixes. (#67)
* Some bug fixes.

Fix Bully Star Spawning Cutscene to be player dependent.
Add missing line to Makefile.
Fix compile error with Clang in save_file.c

* Fix DDD Chests Star spawining in the wrong location.
2022-04-20 11:18:17 -07:00
MysterD
1ec9ddeb5d Whoops, missed some profile flags 2022-04-19 21:20:08 -07:00
MysterD
cdb7701905 Add profiling compile option 2022-04-19 18:18:15 -07:00
MysterD
a31ddaff9d cleanup old mod dir every compile 2022-04-16 15:54:20 -07:00
MysterD
a39d004584 Restore debugging optimization level to -O0, add more warning ignores 2022-04-14 20:37:33 -07:00
Prince Frizzy
014ec861f0
Restore some of our older Makefile stuff, etc. (#62)
* Restore our old OPT_FLAGs and debug info system, And add a new debug info level check.

* Reduce this optimization level by 1.
2022-04-13 22:55:15 -07:00
MysterD
b9243a4c5b Revert "Add an icon on windows (#48)"
This reverts commit be4919ce24.
2022-04-04 01:08:16 -07:00
MysterD
6a384a3039 Fix spelling mistake 2022-03-31 00:13:48 -07:00
mjcox244
be4919ce24
Add an icon on windows (#48) 2022-03-31 00:12:59 -07:00
Prince Frizzy
e52173f109
Bomb-Omb Buddy sanity improvement (#51) 2022-03-30 19:25:21 -07:00
MysterD
0a679efa07 Add clang to Makefile 2022-03-27 17:26:39 -07:00
MysterD
1e43d206dd Even more makefile fixes for coop-compiler 2022-03-21 17:21:23 -07:00
MysterD
ab2ead5cbe More makefile fixes for coop-compiler 2022-03-21 17:02:24 -07:00
MysterD
1910177b1d Fix up Makefile for coop-compiler 2022-03-21 16:46:31 -07:00
MysterD
ed6cbc2d40 Prevent tools from building during coop-compiler 2022-03-21 22:42:25 -07:00
MysterD
2673b1140c Fixed Mac compile 2022-03-21 14:02:23 -07:00
Prince Frizzy
579fa40524
Some small cleanup, And re-add generating the coop.map to the Makefile. (#36) 2022-03-18 21:31:04 -07:00
MysterD
0a3d0b2033 Started rewriting the mod table 2022-03-14 18:18:14 -07:00
MysterD
11f532b9e0 Fix warnings/compile errors on Linux 2022-03-13 18:45:42 -07:00
Prince Frizzy
75bb9b7912
Update to Refresh 13 (#19)
* Refresh 13

Co-authored-by: n64 <n64>
2022-03-13 00:17:10 -08:00
MysterD
4b41c3fd39 Fix Mac compile 2022-03-12 22:38:13 -08:00
MysterD
e81808c314 Merge branch 'dynos' into unstable 2022-03-10 18:17:59 -08:00
MysterD
89d44f6501 Moved smlua_XXX_utils.[ch] to src/pc/lua/utils/ 2022-03-09 23:09:33 -08:00
MysterD
b3ed387711 Added DynOS v1.1 without the dynamic options
- Added support for coop-specific actors
- Added support for coop-specific geo functions
- Added support for coop-specific model functions
2022-03-09 18:01:03 -08:00
MysterD
e0fb9d7bac Delete custom sounds on 32-bit, they are currently breaking the build 2022-02-28 22:59:58 -08:00
MysterD
2f15b4664c Add cpp stuff for coop-compiler 2022-02-28 21:34:30 -08:00
MysterD
69fb69dfce Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
MysterD
13ecef0b0a Reduce optimization level until undefined behavior can be found 2022-02-20 14:53:35 -08:00
MysterD
ebbe1ef16c Merge branch 'unst17' into unstable 2022-02-19 22:06:06 -08:00
MysterD
334de77139 Fix graphical issues that stem from text drawing 2022-02-19 22:03:25 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD
c818b7930a Added wario sounds
Have yet to pitch correct them.

Huge thanks to theclashingfritz and anzz1
2022-02-14 23:36:53 -08:00
MysterD
6925db864c Added a custom version of PeachyPeach's crash screen for Windows 2022-02-12 13:30:53 -08:00
MysterD
7fc4b68033 Updated makefile for coop-compiler 2022-02-11 18:38:25 -08:00
MysterD
56d18a5f95 Fix OSX's include path for sdl-config 2022-02-10 18:06:59 -08:00
MysterD
2c95b8bff3 Updated makefile for coop-compiler 2022-02-10 18:03:44 -08:00
MysterD
809dfd6373 Reading headers from lua files
Fix up warnings on Linux
Disabled mod checkboxes when an incompatible one is enabled
Display descriptions when hovering over a mod
2022-01-27 23:53:58 -08:00
MysterD
47a129573f Fixed Mac Lua library 2022-01-23 23:00:44 -08:00
MysterD
d09abc7bcd Switched from dynamic to static Lua lib 2022-01-23 20:04:53 -08:00
MysterD
34e903b89a Merge branch 'unstable' into lua 2022-01-21 19:19:21 -08:00
MysterD
addd16721f Added headless server compile mode 2022-01-21 19:13:41 -08:00
MysterD
0aa1e04f93 More lua improvements
Added mods folder for lua scripts
Created constants.lua so scripts could use constants internal to the C code
Created event hooks
Separated out lua functions into multiple files
2022-01-16 18:07:45 -08:00