Commit graph

60 commits

Author SHA1 Message Date
Colton G. Rushton
03b129c5bf
Added compile-time optional Koopa shorts fix 2020-05-16 09:40:33 -03:00
Colton G. Rushton
6ebd074c5d
Set compile-time flag for texture fixes
This should allow for quashing the debate surrounding some minor texture fix PRs.
2020-05-16 09:36:06 -03:00
Víctor Díez García
e25b06b60e
Correct texture format for burn smoke
All credits to zoinknoise, I found this at Romhacking: http://www.romhacking.net/hacks/5008/

"Thanks to the recent decompilation efforts, it’s now known that this texture is displayed in the wrong format by the game, resulting in 

black garbage pixels. Since video game smoke of this era was often depicted with black garbage pixels, the mistake went unnoticed for over two decades. This patch corrects the error by displaying the texture correctly as proper transparent smoke. It does not add any new art; the texture has been inside the ROM all along.

At build time, this will compile the texture into IA16 format (correct) instead of RGBA16 (incorrect)."
2020-05-15 20:33:00 +02:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00