MysterD
34e903b89a
Merge branch 'unstable' into lua
2022-01-21 19:19:21 -08:00
MysterD
edec02a89b
Bump version to unst 13
2022-01-21 19:15:51 -08:00
MysterD
addd16721f
Added headless server compile mode
2022-01-21 19:13:41 -08:00
MysterD
777b9287e6
Notify players where other players go with a popup
2022-01-21 18:24:53 -08:00
MysterD
6a447c10f4
Added ability to exit course, exiting out of the painting
2022-01-21 00:56:54 -08:00
MysterD
101a6400e0
Added define guards around controller bind mappings
2022-01-20 23:35:38 -08:00
MysterD
f45ae4a115
Allow players to change name/model/palette while connected
2022-01-20 22:23:57 -08:00
MysterD
8837dcc023
Removed server enforcement of unique player palettes
2022-01-20 21:52:14 -08:00
MysterD
05999a9ae8
Added key/bind names to controls menu
2022-01-20 21:46:22 -08:00
MysterD
8f3ca4c6ea
Lua stuff
...
Added HOOK_BEFORE_MARIO_UPDATE
Added support for Vec3f/Vec3s in autogenerated lua functions
Added more lua functions from mario_actions_submerged.c, and thread6.c
Renamed animation-related fields in CObject wrappers
Moved coss and sins to wrapper
Extended Moveset:
Fixed rolling angle bug
Added rumble calls
Set facing direction when spinning
Added ledge parkour
Corrected ground pound animation
2022-01-20 19:04:34 -08:00
MysterD
cc2324d35e
Even more Lua improvements
...
Added support for structs: Surface, GraphNodeObject_sub, Animation
Generated lua wrapper functions for more functions in mario_actions_submerged.c
Fixed play_sound() wrapper to use a vec3f
Extended Moveset:
ported wall slide and water ground pound
2022-01-20 18:02:12 -08:00
MysterD
b364493807
Even more Lua improvements
...
Reorganized autogenerated lua functions into their own file
Grouped up COBJECT LVTs
Partially implemented: struct MarioBodyState, Object, ObjectNode, GraphNodeObject
Reimplemented lua function wrappers for: camera.h, mario.h, mario_actions_*.c, mario_step.h
2022-01-19 19:20:57 -08:00
MysterD
8aa9a95d5b
More Lua improvements
...
Added Lua wrapper functions for mario_actions_moving.c, mario_step.h, mario_actions_airborne.c, camera.h, mario_actions_stationary.h
Extended Moveset Mod:
Started porting spin jump from extended moveset
Added act_ground_pound_jump, act_spin_pound, act_spin_pound_land,
2022-01-19 01:00:56 -08:00
MysterD
f631f4d62f
More Lua improvements
...
restrict lua libraries
extended moveset: finish roll, dive hopping
wrote a python script to codegen lua functions from C header files
converted most of mario.h
2022-01-18 18:51:06 -08:00
MysterD
68eff636d9
More Lua improvements, ported ACT_ROLL / ACT_ROLL_AIR from extended moveset
2022-01-18 01:48:51 -08:00
MysterD
ec161c9c09
Reimplemented how Lua reads/writes to C Objects
2022-01-17 20:50:39 -08:00
MysterD
1c29a2b47f
Second iteration of Lua IO
...
Started working on third
2022-01-17 19:23:52 -08:00
MysterD
0aa1e04f93
More lua improvements
...
Added mods folder for lua scripts
Created constants.lua so scripts could use constants internal to the C code
Created event hooks
Separated out lua functions into multiple files
2022-01-16 18:07:45 -08:00
MysterD
1a47707be8
Initial LUA support - MarioState read/write
2022-01-16 08:51:29 -08:00
MysterD
511e7c5028
Prevent bubble softlock by halting bubble popping for half a second after being bubbled
2022-01-15 21:50:35 -08:00
MysterD
b5762c2446
Add in-game player list
2022-01-15 20:44:11 -08:00
MysterD
0d2358d4c6
Adjust waluigi_cap's compilation order
2022-01-15 20:43:49 -08:00
MysterD
6a1ceab5ca
Made bubble-on-death a server setting
2022-01-14 20:33:06 -08:00
MysterD
625e9b5df9
Fix various bugs with spiny and lakitu
2022-01-14 20:06:26 -08:00
MysterD
839575efe1
Fixed home radius on many enemies, fixed draw distance bug
2022-01-14 16:33:22 -08:00
MysterD
84b9fc8691
Reverted: Removed player offset when changing areas
2021-09-05 15:55:39 -07:00
MysterD
5a507afe8d
Renamed waluigi textures so they can be committed
2021-09-05 15:39:50 -07:00
MysterD
a98538c797
Bumped version to 12
2021-09-05 14:45:26 -07:00
MysterD
8fb46314fa
Resync bouncing fireball to only have one owner
2021-09-05 14:42:53 -07:00
MysterD
3721877b6a
Removed player offset when changing areas
2021-09-05 14:34:17 -07:00
MysterD
4cebce4864
Added Waluigi - model provided by Super Keeberghrh
2021-09-05 14:23:47 -07:00
MysterD
4b3276afbf
Fixed rendering of metal-Luigi's held object
2021-09-01 18:25:19 -07:00
MysterD
01f1615092
Player bounce improvements: jump height depends on velocity, crouching players cause a twirl
2021-09-01 18:11:01 -07:00
MysterD
787c9132b7
Replace Shine's luigi voice pack with Andrat's
2021-08-31 23:17:07 -07:00
MysterD
628ed5b798
Resync bhv1upHiddenInPoleSpawner to prevent a sync table mismatch
2021-08-30 18:35:47 -07:00
MysterD
b0ba739a6e
Fixed player-in-cutscene position/animations on late-join
2021-08-30 18:31:59 -07:00
MysterD
92692378b4
Added adjustable draw distance for objects
2021-08-30 18:22:36 -07:00
MysterD
f18007cd34
Added 30 or 60 FPS toggle
2021-08-29 20:17:38 -07:00
MysterD
d7d26639a8
Prevented controllers from clearing, fixes movement animations
2021-08-29 14:57:40 -07:00
MysterD
029e1f3a46
Fixed crash in credits
2021-08-29 14:28:46 -07:00
MysterD
1e100a52fe
Fix duplicate packet hash checking
2021-08-29 13:27:16 -07:00
MysterD
f476f6b268
Bumped version to 11
2021-08-28 23:13:37 -07:00
MysterD
96288326b5
Fixed late-join for Act 1 BBH staircase
2021-08-26 18:02:07 -07:00
MysterD
67fac0b112
Made development/debug level switching immediate
2021-08-25 18:11:17 -07:00
MysterD
401e6169d5
Make packet duplication checking more intelligent by checking hashes
2021-08-25 18:05:36 -07:00
MysterD
a081327ef1
Add packet debug sync to make debugging sync ids easier
2021-08-25 18:02:30 -07:00
MysterD
d6150c0b0d
Player-to-player attacks adjusted for metal marios
2021-08-23 21:48:33 -07:00
MysterD
71fb968c56
Made player-to-player attacks easier to land
2021-08-23 21:30:12 -07:00
MysterD
cae6ef02fc
Lowered priority of snoring sounds so they don't cut off other sounds
2021-08-23 21:19:13 -07:00
MysterD
5e8562d194
Fixed coins-inside-boo for BBH in act 2
2021-08-23 20:16:46 -07:00