Commit graph

26 commits

Author SHA1 Message Date
Agent X
b25fe89b41 Remove legacy 'deluxe' field from built-in mods 2024-06-01 09:50:50 -04:00
Agent X
ceb7aa4649 Palette system overhaul and preset rewrite 2024-05-21 17:09:59 -04:00
Agent X
70c10e6526 Add DX checks to Arena 2023-12-16 13:57:24 -05:00
Agent X
2343cf04f3 Adjust palettes and add palette constants to Lua 2023-12-12 18:14:37 -05:00
MysterD
622efdcbcd Remove flamethrower lol 2023-06-25 17:54:26 -07:00
MysterD
aeb8817f0d Reduced Lua GC pressure by a lot, reuse cobjects/pointers 2023-06-24 23:43:03 -07:00
MysterD
56ec000839 Arena - make flag holders have normal speed when spring launching 2023-06-23 15:58:54 -07:00
MysterD
7dbe045957 Arena - allow air control when launching from spring 2023-06-22 11:21:33 -07:00
MysterD
274594cbaf Remove vestigial romhack camera code from mods 2023-06-22 02:16:26 -07:00
Cooliokid956
4f92242206
ladders have been improved [MIRROR] (#409)
aside from ladder teleportation finally being dealt with (and hopefully being gone for good),

There are two new options when dismounting ladders:
Rollout - Press A while holding the control stick left or right to rollout in that direction
Wall Kick - Simply press A to wall kick off the ladder
Freefall has been relocated to Z, and B doesn't do anything (yet..).
2023-06-07 23:54:09 -07:00
MysterD
84c978e141 Arena - slight hammer buff 2023-06-02 21:46:05 -07:00
MysterD
da0dac728e Arena: ladder update and typo fix
the only behavior param now is ladder height
ladders' orientation (yaw) is now simply set by the object's yaw
when adding ladders in fast64, the cone empty is recommended
2023-06-01 13:00:42 -07:00
MysterD
0a1334c3a9 Slight tweak to arena's prevent water heal 2023-05-31 22:08:18 -07:00
MysterD
81b3d0ae15 Prevented water heal in Arena (thanks Coolio and wereyoshi) 2023-05-31 20:56:47 -07:00
MysterD
5de6d50c06 Added ladders to Arena (thanks Coolio) 2023-05-31 20:46:35 -07:00
MysterD
e70ed3ed2b Added lightmaps to arena, slight balance tweaks 2023-05-31 00:34:38 -07:00
MysterD
093bddfedd More arena balance tweaks/bug fixes 2023-04-28 13:25:13 -07:00
MysterD
5b07d3b78c Adjusted balance for Arena weapons 2023-04-22 01:53:27 -07:00
MysterD
c2eac34c4c DJUI paginated element fixes 2023-04-18 12:12:31 -07:00
MysterD
a07fbc7c5a Make bonking and ledge climbing 2x as fast in arena 2023-04-15 20:40:23 -07:00
MysterD
0d2d6eff04 Arena - make knockback animations twice as fast 2023-04-14 02:00:31 -07:00
MysterD
fce88728d2 Improve lag compensation 2023-04-03 13:55:03 -07:00
MysterD
37862cf6d5 Added lag compensation to Arena 2023-04-03 01:06:20 -07:00
MysterD
5e5ef35118 Revert custom palette changes to built in mods 2022-08-07 15:13:51 -07:00
TheGag96
dc3ca7c76d
Arbitrary shirt, pants, glove colors + settings menu (#145)
* Support for more granular player colors

You can now configure RGB values for shirt, pants, gloves, and shoes.
Due to some limitations, configuring shoes does nothing at the moment.

* Remove paletteIndex and friends

Restructured and filled in some remaining code to account for that.

* Add Edit Palette panel to Player panel

* Change PlayerPalette contents to an enum-indexed array, remove shoes

This gets rid of all the hokey code doing switch cases on the
different parts.

* Fix goof with player model selection box

Should actually have affect now even if a custom palette is being used.

* Fix gap in player color display list commands

The extra space was leftover from when I was trying to get shoes
working. Forgot to clean it up.

* Standardize PlayerParts enum, including for lua constants autogen

* djui_panel_player.c: Properly hook sending palette changes on unpause

Editing the palette and then unpausing should send out the packet to
everyone with the new palette changes (and update the palette preset
selection box), but since we weren't hooking that situation before, it
would stay changed only for you. You would have had to press the Back
button for it to work right.

* Allow Lua mods to continue using `paletteIndex`, `overridePaletteIndex`

This lets mod code like this still work unchanged:

if s.team == 2 then
    np.overridePaletteIndex = 7
elseif s.team == 1 then
    np.overridePaletteIndex = 15
else
    np.overridePaletteIndex = np.paletteIndex
end

It's essentially faked, and would work strangely if the value of either
variable was inspected more closely directly. This should at least
handle the typical use case, though.

Every frame, `overridePaletteIndex` is checked to see if it was modified
from its previous value. If so, `overridePalette` is set to the preset
corresponding to the index. `paletteIndex` contains a special value that
when used to assign to `overridePaletteIndex`, it copies `palette` into
`overridePalette` to restore the real colors, which of course may not
follow the presets at all.

* characters.h: Pack `PlayerPalette` to eliminate size differences between computers

* mario_misc.c: Remove remaining "TODO GAG"
2022-08-07 15:13:19 -07:00
MysterD
7c67af5051 Add arena 2022-05-21 21:05:41 -07:00