MysterD
ab9d7db29f
Synchronized square platforms as groups of two
2020-08-28 20:25:34 -07:00
MysterD
8c650a5b7d
Created system to reserve sections of SyncIDs per client
...
This allows clients to spawn a new sync object after the level loads and synchronize it.
Changed how un-initialized sync objects are detected
Koopa shells are the first thing to use this new system
Removed network_object_settings() command, instead explicitly setting the sync object parameters
2020-08-24 18:33:53 -07:00
MysterD
1f1753e469
Added MARIO2 to all level scripts
2020-08-09 09:16:09 -07:00
MysterD
eeec6aae49
L is real 2020
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Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
0a2c76c76e
Fixed max sync distance issue, synced Koopas
2020-08-05 20:25:52 -07:00
MysterD
f32d3a2ba7
Added Luigi to courtyard and BoB, fixed some crashing issues
2020-08-03 17:59:44 -07:00
MysterD
9b5b5acf19
Synchronized goombas, synced randomness, added extra fields to object packets
2020-08-02 18:29:46 -07:00
MysterD
3d055255bc
Added ability to sync multiple objects
2020-08-02 16:09:32 -07:00
MysterD
579415dca9
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
34b1ec76f6
Started adding networking
2020-08-01 20:22:24 -07:00
MysterD
7accb94398
Made fish Luigi-aware
2020-07-31 22:35:14 -07:00
MysterD
4351a6345a
Made Goomba Luigi-aware, fixed Mario's hurtboxes
2020-07-31 22:13:05 -07:00
MysterD
c437e075ff
Separated held objects, made Bobombs Luigi-aware
2020-07-31 18:03:57 -07:00
MysterD
2d2dff6647
Added IMMEDIATELOAD debug flag to skip all intro stuff
2020-07-30 20:42:39 -07:00
MysterD
0737d2e03f
Separated animations between players
2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
fgsfds
125675c536
restore full demo loop
2020-06-21 19:38:15 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
Hyenadae
31f0d68ca2
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
Zero-Shift
3f9236a233
Update script.c
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Changed amount of sleep frames when transitioning from main menu and exiting a stage to fix TAS sync issues
2020-05-09 20:32:50 -05:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9a801cb96d
refresh 6
2020-02-03 00:51:26 -05:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00