Agent X
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49bca1cc01
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sm64coopdx
Co-Authored-By: Yuyake <140215214+AngelicMiracles@users.noreply.github.com>
Co-Authored-By: FluffaMario <50761036+FluffaMario@users.noreply.github.com>
Co-Authored-By: Gregory Heskett <gheskett@gmail.com>
Co-Authored-By: iZePlayzYT <69536095+iZePlayzYT@users.noreply.github.com>
Co-Authored-By: Isaac0-dev <62234577+Isaac0-dev@users.noreply.github.com>
Co-Authored-By: eros71 <16540103+eros71-dev@users.noreply.github.com>
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2023-10-30 01:03:36 -04:00 |
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MysterD
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41a4fcf516
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Keep animations in-bounds
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2023-05-18 12:42:18 -07:00 |
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MysterD
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d30b1e61a6
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Add a container to animation tables so that we can track their length and stay in bounds
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2023-05-10 20:57:35 -07:00 |
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MysterD
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1508f07fef
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Added actor textures to dynos builtin list; added shadow_spike_ext
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2022-04-13 19:13:25 -07:00 |
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Prince Frizzy
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75bb9b7912
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Update to Refresh 13 (#19)
* Refresh 13
Co-authored-by: n64 <n64>
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2022-03-13 00:17:10 -08:00 |
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fgsfds
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bc6ebbf191
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use full texture sizes for the eyes of big bomb lad and chuckya
this fixes the incorrect rendering of their eyes when EXTERNAL_DATA is enabled
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2020-06-10 19:11:09 +03:00 |
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n64
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06ec56df7f
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
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n64
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04732af90b
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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n64
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a7c423cb43
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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n64
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1ef98ec785
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Refresh 1
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2019-09-01 15:50:50 -04:00 |
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n64
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89e8690857
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init2
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2019-08-25 00:46:40 -04:00 |
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