MysterD
1ef97584b2
Bumped version to unst 9
2021-08-15 12:55:39 -07:00
MysterD
43932249c6
Added support for spawning Luigi-versions of metal/vanish/wing cap as items
2021-08-15 11:46:28 -07:00
MysterD
efd22a81ab
Added hacks for fire spitter and skeeter to prevent glitching through the floor on water level change
2021-08-14 20:17:57 -07:00
MysterD
d911c09c25
Added okey-dokey sound and transition to host menu
2021-08-14 18:45:25 -07:00
MysterD
f71cb26f64
Play menu music in main menu
2021-08-14 18:34:22 -07:00
MysterD
ee53beb10b
Coin/star collection packet fixes
...
Added flag to send packet to everyone in the level regardless of area.
Coin collection packets now send to everyone in the level which keeps
coin counts consistent among players.
Star collection packets will no longer collect the wrong star if in a
different area than the originating player.
2021-08-14 17:53:08 -07:00
MysterD
0b88ed7cce
Resynchronized racing penguin for late join
2021-08-14 12:13:55 -07:00
MysterD
ed95bd317b
Resynchronized Koopa the Quick and race timers for late join
2021-08-14 11:48:15 -07:00
MysterD
b0267a5a31
Switch all malloc() calls in djui to calloc(). Possibly fixes menu bug
2021-08-14 11:03:31 -07:00
MysterD
bdabb26f81
Fix display of water droplet splashes
2021-08-12 18:53:17 -07:00
MysterD
68e04a74bc
Fixed late join for items a Boo was carrying
2021-08-12 18:48:17 -07:00
MysterD
3edb08c98d
Allow multiple players to interact with the same BBH cage
2021-08-12 18:18:28 -07:00
MysterD
7e59d34939
Added new MAXIMUM type to network area timer system. Exclamation boxes now reappear at the correct time
2021-08-12 18:13:41 -07:00
MysterD
383feba3b1
DJUI: Made panel movement screen-relative, always force current panel location
2021-08-12 00:15:10 -07:00
MysterD
64ab95efe1
Made inactive players drop held/heldby/ridden objects
2021-08-12 00:02:59 -07:00
MysterD
7ae2239670
Hid HUD while in main menu
2021-08-11 23:30:01 -07:00
MysterD
da31495564
Refactor player sounds, added pitch scale for player sounds
2021-08-11 23:24:53 -07:00
MysterD
142d21426d
Make the join process a bit smoother
2021-08-11 00:39:11 -07:00
MysterD
0ce11ee2b1
Prevent main menu player model from corrupting while joining
2021-08-11 00:23:25 -07:00
MysterD
caf975a793
Player 'enter/leave level' popups now appear for bonus courses
2021-08-10 22:41:43 -07:00
MysterD
22121eea6b
Fixed loading of certain save flags, e.g. lakitu
2021-08-10 22:25:34 -07:00
MysterD
d9ab09ee64
Critical fix to ordered packet system
2021-08-10 22:07:02 -07:00
MysterD
61ed5a774c
Drop all reliable packets that are going to someone that disconnected
2021-08-10 21:06:10 -07:00
MysterD
58914e993f
Prevent sending object-related packets until the area is synchronized
2021-08-10 18:46:33 -07:00
MysterD
fecba91c5e
Rewrite the core of network area timer (yet again)
2021-08-10 18:29:49 -07:00
MysterD
f82b6c7ad0
1-frame smoothing of network area timer
2021-08-10 00:48:39 -07:00
MysterD
7044485431
Make clock fall back to REALTIME when MONOTONIC isn't supported
2021-08-09 23:58:28 -07:00
MysterD
d772764c4e
Fixed cap-on-ground colorization behavior
2021-08-09 23:39:29 -07:00
MysterD
0c61b9fd07
Fixed crash when a hanging player was pushed off of the ceiling
2021-08-09 22:43:09 -07:00
MysterD
024ae36003
Retry Discord lobby creation on failure 5 times before giving up
2021-08-09 22:27:52 -07:00
MysterD
6f9b447468
Add null-checking to intro warp pipes
2021-08-09 22:06:51 -07:00
MysterD
5b0d4c60b3
LOGFILE_ calls now print to the terminal in DEBUG mode again
2021-08-09 00:09:44 -07:00
MysterD
fbbfcd6275
Fix compile error
2021-08-08 23:58:20 -07:00
MysterD
961723f22d
Rewrote logfile API, made discord log to a file
2021-08-08 23:42:20 -07:00
MysterD
83f84fc3c0
Bumped version number to 8
2021-08-08 16:51:44 -07:00
MysterD
a5b8483100
Removed SDL2 API calls from SDL1 backend
2021-08-08 16:50:44 -07:00
MysterD
710a7e4749
Color detached caps according to player palette
2021-08-06 01:02:07 -07:00
MysterD
16fb9d3dff
Add popup to inform a player when other players enter/leave the level they're in
2021-08-05 19:13:12 -07:00
MysterD
723a5cc46e
Prevent transmission of player information when the player was in the main menu
2021-08-05 18:36:01 -07:00
MysterD
dafa5536a1
Move water level syncing from level packets to area packets
2021-08-05 00:40:43 -07:00
MysterD
cbb7eb419c
Prevent level/area/object sync during credits sequence
2021-08-05 00:22:03 -07:00
MysterD
0d05853138
Fix ending cutscene crash and make game playable afterward without rehosting
2021-08-04 23:56:33 -07:00
MysterD
3ba77087e9
Prevent DJUI from creating and removing a panel at the same time
2021-08-04 23:55:46 -07:00
MysterD
4a3b39061f
Force players in the credits sequence into the 'credits' instance
2021-08-04 13:01:59 -07:00
MysterD
8984ec3ba8
Adjust main menu cutscene and camera
2021-08-04 19:15:42 -07:00
MysterD
354146e3ac
Make final Bowser star interactable for all players
2021-08-04 18:55:32 -07:00
MysterD
00da6b48f5
Fade out players when they leave/disconnect
2021-08-04 18:47:59 -07:00
MysterD
ab9056bb68
Make players invisible until their level/area can be verified
2021-08-04 18:15:46 -07:00
MysterD
7c8bddde28
Prevent capless flags from ever being set
2021-08-04 00:05:51 -07:00
MysterD
b1acd644f7
Invalidate area/level sync when unloading the area/level
2021-08-03 23:58:17 -07:00
MysterD
a2546055b2
Delay the display of the join text in star selection screen
2021-08-03 23:44:57 -07:00
MysterD
c5700825a8
Resynchronized WF tower platforms using Network Area Timer
2021-08-03 23:39:28 -07:00
MysterD
e17cba85f3
Allow host to own objects when no one else is connected
2021-08-03 23:26:51 -07:00
MysterD
f8c5fb0725
Resynchronize WF platforms using Network Area Timer
2021-08-03 23:26:32 -07:00
MysterD
6a957757d4
Refactored network area timer system
2021-08-03 19:21:50 -07:00
MysterD
a84e7a73fe
Resync bomp using Network Area Timer
2021-08-03 18:52:48 -07:00
MysterD
a520b25c26
Fixed Network Area Timer system
2021-08-03 18:02:21 -07:00
MysterD
95fa0c626e
Show normal mouse cursor when DJUI panels are closed
2021-08-03 00:12:16 -07:00
MysterD
33c82b7514
Capitalize palette strings
2021-08-02 23:08:00 -07:00
MysterD
f9695ca40c
Copy over an ASCII version of Discord username if a username hasn't been set
2021-08-02 23:07:15 -07:00
MysterD
5625505660
Fix server-override of local player's palette
2021-08-02 23:00:03 -07:00
MysterD
726f10f231
Fixed strange desync when a player left
2021-08-02 22:57:06 -07:00
MysterD
5dba8daa4f
Merge branch 'unstable' into dev/unstable
2021-08-02 22:35:37 -07:00
MysterD
d7b0945410
Added configurable player name, model, and palette
2021-08-02 22:33:38 -07:00
MysterD
4d997ba05e
Fix long-standing chair crash in BBH
2021-08-02 19:45:13 -07:00
MysterD
3d067637b5
Added list of patch names to Discord's activity information
2021-08-02 19:35:32 -07:00
MysterD
68fe7af455
Chat rendering optimizations
2021-08-02 19:22:16 -07:00
MysterD
951d8e6fe7
Prevent segfault when hovering over a DJUI element
2021-08-02 18:57:19 -07:00
MysterD
44850f7b57
Switch from clock() to clock_gettime() due to implementation differences
2021-08-02 11:49:57 -07:00
MysterD
8642479d82
Fix Mac + DISCORD_SDK compilation errors
2021-08-02 02:59:45 -07:00
MysterD
f9a144b6c1
Fix segfault when comparing mods
2021-08-02 00:33:34 -07:00
MysterD
c18413ed2a
Changed gDjuiFonts to an array of pointers (possible Mac compilation fix
2021-08-01 17:29:02 -07:00
MysterD
0b819c01e9
Switch from using clock() to time() for rate limiting (Linux-fix)
2021-08-01 17:04:08 -07:00
MysterD
bb4b666735
Erasing a save slot will now erase the correct slot
2021-08-01 13:45:26 -07:00
MysterD
05432c692a
Updated star count on host/join
2021-08-01 13:40:31 -07:00
MysterD
7a61c61051
Fixed DJUI panels getting stuck when spamming B button
2021-08-01 13:29:21 -07:00
MysterD
a2bb578dbf
Made the 'R Button - Options' text only appear on pause
2021-08-01 13:26:57 -07:00
MysterD
3085b9b749
Changed popup sound
2021-08-01 13:20:22 -07:00
MysterD
aedba38ca5
Made DJUI no longer take priority over arrowkey/enter binds when no panel is active
2021-08-01 13:18:22 -07:00
MysterD
caa13fb69f
Made configfile save on quit button press, panel close, options menu close
2021-08-01 10:53:29 -07:00
MysterD
da13828509
Made rumble strength and deadzone settings apply instantly
2021-08-01 10:44:50 -07:00
MysterD
97d353c7aa
Fixed typo 'play intro cutscene' -> 'skip intro cutscene'
2021-08-01 10:37:51 -07:00
MysterD
26720f9c47
Made camera settings apply instantly
2021-08-01 10:36:50 -07:00
MysterD
1917c6231b
Changing controller/keyboard binds will now apply immediately
2021-08-01 10:23:33 -07:00
MysterD
cd913345ca
Fix spacebar in chat
2021-08-01 10:12:18 -07:00
MysterD
922499dada
Adjusted where selectionbox is defined
2021-07-31 20:53:11 -07:00
MysterD
2580e6a681
Bumped version number to unst 7
2021-07-31 17:27:41 -07:00
MysterD
9699d79dd7
Fix Discord connections on unstable
2021-07-31 17:24:13 -07:00
MysterD
7757a69145
Briefly forgot how IP addresses worked
2021-07-31 03:18:00 -07:00
MysterD
0b3f363130
DJUI: Ignore garbage text inputs if there are no valid characters
2021-07-31 03:02:30 -07:00
MysterD
98b7dba74b
DJUI: Added mouse support to DX11/DX12
2021-07-31 02:30:10 -07:00
MysterD
661f2c28dc
Readded player died popup
2021-07-30 19:37:20 -07:00
MysterD
3ee3f3e5bd
Added simple rate limiting of packets
2021-07-30 19:33:09 -07:00
MysterD
033a9aa1a8
Hide other players in main menu
2021-07-30 18:47:09 -07:00
MysterD
1845f8aaaf
DJUI: Resize HUD scale based on window resolution
2021-07-30 18:41:49 -07:00
MysterD
d615dcfbce
DJUI: Added sounds to popups
2021-07-30 18:22:32 -07:00
MysterD
4e0a3e3e57
Merge branch 'dev/djui' into dev/unstable
2021-07-22 20:38:21 -07:00
MysterD
1ddb27d1ad
DJUI: Default menus to keyboard/gamepad controls
2021-07-21 00:58:19 -07:00
MysterD
64648a8ce3
DJUI: Reimplemented chat
2021-07-21 00:53:28 -07:00
MysterD
321e101b30
Made cheats server-setting, created cheat menu
2021-07-16 18:43:21 -07:00
MysterD
6ad96d5e69
Removed luigi sound config
2021-07-16 18:12:56 -07:00
MysterD
7e1a05a40b
DJUI: Replaced old ingame menu with new DJUI menu
2021-07-15 19:37:09 -07:00
MysterD
c0ec2caac1
DJUI: Made cursor hover location control-configurable
2021-07-15 18:47:19 -07:00
MysterD
a89dd55081
Added knockback strength to host setting menu
2021-07-15 18:33:27 -07:00
MysterD
f44d8ffc4c
DJUI: pressing B or escape will go back one menu
2021-07-15 18:11:37 -07:00
MysterD
3d0d87a4eb
DJUI: Made cursor movement more predictable
2021-07-14 19:25:39 -07:00
MysterD
b0453da5e4
DJUI: Changed quit menu into confirm menu, confirmed save erase
2021-07-14 19:14:07 -07:00
MysterD
28d63b2c87
Added save file selection to host menu
2021-07-14 18:58:52 -07:00
MysterD
f51f60ba24
Prevent the ability to host when Discord failed to initialize
2021-07-12 20:18:15 -07:00
MysterD
3395ba26f4
Added host port inputbox to host menu
2021-07-12 20:06:51 -07:00
MysterD
46f905f4a3
DJUI: Created popup system, re-added missing popup messages
2021-07-12 18:29:39 -07:00
MysterD
4fb951c0bf
Fix commandline params for client/server
2021-07-11 02:04:26 -07:00
MysterD
ec2f07f20d
DJUI: Made join IP inputbox work correctly
2021-07-11 01:21:56 -07:00
MysterD
5c4677ca77
Added a join message screen
...
Displays an animation while joining
Shows version mismatch error in join message screen
Shows mod mismatch error in join message screen (displays mismatching mods now)
Displays party is full / host closed connection in join message screen
Added string builder
2021-07-10 22:30:58 -07:00
MysterD
13d504a953
Replaced old host/join menu with new DJUI menu system
2021-07-04 22:40:04 -07:00
MysterD
733217a07a
Removed old custom menu system
2021-07-01 21:27:57 -07:00
MysterD
58eec0e19f
Removed old chat system
2021-07-01 21:14:11 -07:00
MysterD
1b1ed0038f
DJUI: Added join panel
2021-07-01 21:03:14 -07:00
MysterD
b4418bbd4f
DJUI: Made inputbox usable
...
Added keyboard support to inputbox
Fixed how inputbox text is clipped
Added on_enter_press callback for inputbox
Added ability to set clipboard text
Adjusted how components can be focused, and when they lose focus
Erased most of the text input stuff in controller_keyboard
Disabled major parts of old chat system
Disabled major parts of old menu system
2021-07-01 20:03:54 -07:00
MysterD
e424b9f9f3
DJUI: Started adding inputbox
2021-06-29 19:04:23 -07:00
MysterD
df20408a93
DJUI: Added button style for back button
2021-06-28 18:25:06 -07:00
MysterD
fc1db575bd
DJUI: Make cursor movement more predictable
2021-06-28 18:15:59 -07:00
MysterD
2a4817b29b
DJUI: Adjusted normal font, added missing characters
2021-06-28 18:08:24 -07:00
MysterD
8f5f94f0c7
DJUI: Removed unimplemented Player menu
2021-06-28 00:07:07 -07:00
MysterD
8b7ab3c35c
DJUI: Added host menu
...
Added host message menu
Refactored how panel menus are constructed
Adjusted normal font's line height
Adjusted how text boxes detect max lines
2021-06-28 00:04:48 -07:00
MysterD
4504b2c21b
DJUI: Added controls menu
2021-06-27 15:54:10 -07:00
MysterD
a6c204e1cf
Fixed how players compare their area numbers
2021-06-27 00:40:30 -07:00
MysterD
ad3ee677c6
Fixed cannons, possible fix to star unlocks
2021-06-27 00:33:31 -07:00
MysterD
59eef70183
Prevent player-to-player interactions from messing up other ones
2021-06-26 21:51:00 -07:00
MysterD
974d9b52cf
Prevented initial level dialog from appearing twice
2021-06-26 20:36:18 -07:00
MysterD
3625ad8883
Made clients send keep-alive packets again
2021-06-26 20:25:38 -07:00
MysterD
6c687a5a73
Prevent walking through warp doors
2021-06-26 20:20:19 -07:00
MysterD
b7795fd9d1
Prevent packet_save_set_flag from looping
2021-06-26 16:54:43 -07:00
MysterD
e85e6b9983
Bumped version to unst 6
2021-06-26 15:29:59 -07:00
MysterD
f13b7990a0
More networking adjustments
...
Adjusted when a join request is sent, and who it is sent to
Adjusted default course/act/level/area for new players
Added a sequence id to level area inform
Adjusted reliable packets to be sent half as frequently
2021-06-26 15:28:51 -07:00
MysterD
8b403d4509
DJUI: Added selectionbox
2021-06-26 14:20:39 -07:00
MysterD
1e4acef2e0
DJUI: Added checkbox and camera panel
2021-06-25 23:03:38 -07:00
MysterD
bf54a305d4
Hide cursor regardless of window mode
2021-06-25 15:56:28 -07:00
MysterD
28ce5e9cdf
DJUI: Added sliders, made Sound menu work
2021-06-25 15:50:31 -07:00
MysterD
05c32ea73e
DJUI: Wrote active panel system
2021-06-24 18:15:59 -07:00
MysterD
5131665be2
DJUI: Added 'Three Panel' component
2021-06-23 19:17:46 -07:00
MysterD
56a6532d9c
DJUI: Improved keyboard/gamepad input
2021-06-22 21:35:55 -07:00
MysterD
580f19dcc9
DJUI: Added keyboard/gamepad support
2021-06-22 20:01:16 -07:00
MysterD
a3947b3800
DJUI: started adding options menu
2021-06-22 00:13:37 -07:00
MysterD
dfef74e727
Added custom title font
...
Adjusted text system to have multiple fonts
Added color escape to text
2021-06-21 21:18:27 -07:00
MysterD
7aec232450
Added quit menu
...
create enabled switch to disable interactables
fixed djui_base_destroy()
added on_click() event
2021-06-21 03:11:53 -07:00
MysterD
c0b093b11f
DJUI: Created main menu panel
...
Added ability to make a DjuiBase keep its aspect ration
Added on_render_pre callback
Added ability to display 32b images
Added DjuiFlowLayout
Added logo
2021-06-20 23:34:14 -07:00
MysterD
99308a3145
Many small adjustments to networking code
...
In an attempt to track down an issue that causes packet flooding and
hanging, I've looked at every step of the networking process and tried
to clean up anything strange I saw.
2021-06-20 04:36:33 -07:00
MysterD
ac85a7e4a7
Re-disable Discord until issues are sorted
2021-06-20 00:49:52 -07:00
MysterD
3eef4076b9
Possibly fixed Discord issues
2021-06-19 21:59:06 -07:00
MysterD
5e6eb8e833
DJUI: Added interactable mousedown events
2021-06-19 19:50:59 -07:00
MysterD
6e23c952f9
DJUI: Rendering, interactable, and mouse adjustments
...
Made DJUI render at 60 fps
Added mouse cursor and hooks in SDL for capturing the window-relative mouse position
Started creating an interable system where elements can respond to events such as on_mouse_hover
2021-06-19 18:22:44 -07:00
MysterD
63e9621d56
DJUI: Added drop shadow to text
2021-06-19 01:21:25 -07:00
MysterD
b80cc50cd0
DJUI: Added padding to DjuiBase
2021-06-19 01:10:24 -07:00
MysterD
f27a6b2469
DJUI: Added borders to DjuiBase
2021-06-18 18:53:41 -07:00
MysterD
368157fbcd
DJUI: added ability for x/y/w/h values to be relative to parent's size
2021-06-18 16:16:41 -07:00
MysterD
038c1135b3
Initial DJUI commit
...
The birth of a custom user interface system.
Has the ability to draw things to the screen at native resolution
regardless of window size.
Components can be nested within one another to an arbitrary depth.
Text rendering is completely rewritten.
Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
MysterD
52d07c4dde
Bump version number to 5
2021-06-15 21:27:59 -07:00
MysterD
939318041e
Bowser, cannon door, and eyerok no longer require server to be in level
...
All have been switched from being owned by the server to being owned by
the player with the lowest global ID in the level.
2021-06-15 21:04:51 -07:00
MysterD
f60b861d73
BBH bookshelf manager no longer requires the server to be in BBH
...
Instead of only allowing the server to update the bookshelf manager, allow the
lowest global ID player to update it.
2021-06-15 21:01:28 -07:00
MysterD
4c401f9ba8
Resynchronized DDD poles to use area timer system
2021-06-15 18:01:03 -07:00
MysterD
4396381d60
Change unstable build disclaimer
2021-06-15 00:20:29 -07:00
MysterD
15f8b12770
Fixed Discord packet system for >2 players
2021-06-15 00:15:03 -07:00
MysterD
10e8af83ba
Fixed how Linux registers the discord executable
2021-06-14 23:31:22 -07:00
MysterD
0c459294bb
Fixed the merry go round in BBH
...
Fixed releasing of sync objects that otherwise don't sync their death events
Fixed using/releasing reserved objects in an area that the server isn't in
2021-06-14 21:06:07 -07:00
MysterD
ef2287a5d5
Resynchronized checkerboard elevators to use area timer
2021-06-14 20:29:08 -07:00
MysterD
e7d0f8ec8b
Resynchronized LLL puzzle pieces
...
Created a timer based on area that is shared. The puzzle pieces will
execute rapidly to catch up to the timer on level join. This keeps them
in sync without constantly needing to acknowledge that a puzzle piece
had moved before continuing.
2021-06-14 20:14:47 -07:00
MysterD
6aded174e9
Synchronized moat draining and cap switch unlocks
2021-06-14 19:59:11 -07:00
MysterD
02fbdca868
Fix bowser key unlock sync
2021-06-14 19:21:47 -07:00
MysterD
8e52960cf7
Added indication of which players are in which acts
2021-06-14 19:11:26 -07:00
MysterD
361a57edb6
Instance levels based on which star was selected
...
Previously the levels were instanced based on "act" which is a concept
that is invisible and unintuitive to the user.
2021-06-14 18:25:24 -07:00
MysterD
cd48d177b0
Additional synchronization + misc fixes
...
Prevented crash that happened when an upstairs painting was entered
Synchronized TTC speed setting
Synchronized WDW water level on late join
Player packets no longer broadcasted to clients in a different location
2021-06-14 18:13:58 -07:00
MysterD
b1ac0c9f7f
Adjusted how "static" sync entities are removed
...
No longer needs hacky stuff like relying on the macro for goomba triplet removal.
Instead we simply keep a list of sync ids of objects that were removed (but were
around at the start of level loading)
2021-06-13 19:00:55 -07:00
MysterD
3ab1b0b4b5
Synchronized red coin count on join.
2021-06-13 18:32:35 -07:00
MysterD
518a1fda4b
Server makes sure the client can receive the packet before sending/tunnelling
2021-06-13 17:57:54 -07:00
MysterD
59d08a90b9
Fixed how "levelAreaMustMatch" packets are sent/processed
...
Instead of the server dropping them immediately, the server only drops the processing. This allows it to broadcast/send the packet to the correct client without the server processing it.
Fixed how "static" level objects were detected. The old way was error prone and would consider spawned objects to be static anyway.
Made ERROR_LOGs always show up, "disabling" logging only turns off INFO_LOGs now.
2021-06-13 17:47:58 -07:00
MysterD
7ae26b3ea0
Complete rewrite of entity ID reservation system
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Now "syncId"s can only be reserved at ID 127+. This ensures that static level
objects and spawned reserved objects never clash. The server keeps track of
every player's list of reserved IDs, as well as when an ID is used, or when
an entity using that ID is destroyed. This is much more complicated than it
used to be, but this complication is required due to players being allowed to
be in different areas of the game.
2021-06-13 16:04:28 -07:00
MysterD
fde6eaf0a3
Added ordered packet system
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Now packets can be grouped up and sent separately, but still be processed
sequentially regardless of how much they get scrambled over the network.
If a packet group isn't received for 15 seconds, all unprocessed packets
in that group will be dropped. Packet ordering is required for level and
area synchronization information when someone joins the level late.
2021-06-11 19:37:32 -07:00
MysterD
b6959dc7ea
Informed players of ent deletions in a different area (but same level)
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Added packet_level_respawn_info to inform the players of entity
deletions in a different area of the same level. Currently it's
massively noisy due to sending out a new packet for each entity
destroyed. This can cause chaos when collecting a series of coins.
Ideally this information would be batched and sent in one big blob every
so often.
2021-06-11 16:19:24 -07:00
MysterD
6bfdcbcb7b
Complete rewrite of level-change/area-change system
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Now level changes and area changes are separated. Entity deletions are
properly tracked on level change or area change. Late entity
synchronization is now triggered on any area change.
2021-06-11 14:39:25 -07:00
MysterD
0b3a97d405
Improvements to late-join synchronization
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Removed (slightly) old coin and static ent removal system
Resynchronized respawners
Added packet for macro deletions
better than previous system since the entities don't need a sync id and we can synchronize deletion station across areas
allows the synchronization of odd entities like lines of coins
Added packet for spawn info deletions
Split packet_location_request into multiple files
2021-06-09 22:35:34 -07:00
MysterD
6e7c542068
Synchronized race timers
2021-06-08 22:05:12 -07:00
MysterD
33fbed94e4
Synchronized respawners and entities created after level load
2021-06-08 21:21:52 -07:00
MysterD
5db1a9e827
Synchronize late-join coin collection
2021-06-08 02:26:35 -07:00
MysterD
4be00a2eb1
Late-join synchronized chain chomp and exclamation box
2021-06-08 01:29:21 -07:00
MysterD
050d940d53
Added ability for clients to send packets to each other skipping server
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Added memory of last reliable packet about each sync object
2021-06-07 23:12:17 -07:00
MysterD
e593bedc77
Keep track of static level spawn removals and sync them on location response
2021-06-07 19:25:31 -07:00
MysterD
bbdc942501
Ripped out level synchronization/warp code
...
Began writing new system that synchronizes course/act/level/area per
player and 'ownership' of that location.
2021-06-07 12:19:59 -07:00
fgsfds
b12bf38abd
sync with stable
2021-04-06 22:56:08 +03:00
fgsfds
4ba30ebd9e
windows: bump SO_SNDBUF size when playing with >4 players
2021-04-06 18:09:07 +03:00
fgsfds
abd3a0a130
add more player colors
2021-04-06 18:08:41 +03:00
fgsfds
10c63a1706
bump unstable version number
2021-04-06 02:30:54 +03:00
fgsfds
511b1352b8
colorize chat messages with player color
2021-04-06 02:30:37 +03:00
fgsfds
109e713689
implement changeable model colors
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in a very dumb way:
the custom colors are set for lights 3, 4, 5, 6 in a GEO_ASM callback, then copied to lights 1, 2 using gsSPCopyLightEXT
2021-04-06 00:22:42 +03:00
fgsfds
798389b527
added new GBI command: G_COPYMEM
...
exclusively for copying lights around for now; required for my retarded model color implementation
2021-04-06 00:18:04 +03:00
fgsfds
d4cdd89683
everyone except host is luigi
2021-04-05 04:21:23 +03:00
fgsfds
8f4965e05d
partially fix jitter with two of the same model
2021-04-05 04:21:14 +03:00
fgsfds
843a8cd18f
djoslin0's new warp code
2021-04-05 03:21:37 +03:00
Avery
b68d5b107a
make discord max party size equal to MAX_PLAYERS
2021-03-06 21:07:55 -08:00
MysterD
dd90132145
Whoops, actual release
2020-10-18 22:24:37 -07:00
MysterD
a0b5f28b38
Beta 2 release
2020-10-18 22:21:25 -07:00
MysterD
c0652f8a48
Allocate the correct number of controllers on stable branch
2020-10-18 22:15:52 -07:00
MysterD
281e45051b
Prevent racing penguin crash when one player cheats
...
Fixes #87
2020-10-18 18:21:19 -07:00
MysterD
f88aee251e
Keep BETTERCAM/bubbled players within the minimum Y bounds of levels
...
Players/cameras were able to clip inside of island-like levels
previously. I have hardcoded sane minimum Y values for the following
courses: WF, CCM, PSS, BITDW, TTM, RR, BITS
2020-10-18 11:57:45 -07:00
MysterD
4cb49d3946
Misc sync fixes to various enemies
...
Considered nearest player for various things within the following
entities that I missed the first time around: cloud, koopa, monty mole,
moving coin, piranha bubbles, scuttlebug, shock wave, spindrift.
2020-10-17 23:58:24 -07:00
MysterD
cbf8505516
Misc fixes to bub
2020-10-17 23:43:29 -07:00
MysterD
f4263deea9
Fix wiggler softlock and intangibility
2020-10-17 23:38:32 -07:00
MysterD
98cc31d6cb
Do not consider inactive players when bubbled
2020-10-17 23:27:34 -07:00
MysterD
eea5ebb94b
Fixed command-line launch segfault
...
custom_menu_destroy() was causing a segfault when launching the game via
command-line parameters
2020-10-17 23:04:59 -07:00
MysterD
2519c59958
Merge branch 'unstable' of https://github.com/djoslin0/sm64ex-coop into unstable
2020-10-16 23:37:01 -07:00
Victor Diego Alejandro Diaz Urbaneja
26928ac6f5
overlay error ( #88 )
...
* overlay error
fixed compilation error
* Update custom_menu_system.c
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2020-10-16 23:36:31 -07:00
MysterD
615c19be6f
branch 'unstable' of https://github.com/djoslin0/sm64ex-coop into unstable
2020-10-16 23:33:47 -07:00
MysterD
1564ac7c0f
Translated Luigi sounds through new Character system
2020-10-16 23:33:41 -07:00
MysterD
a5a4c3c324
Make gControllers respect MAX_PLAYERS
...
fixes Linux crash when MAX_PLAYERS is increased
2020-10-16 22:22:28 -07:00
MegaMech
33dda3322c
Added connection transition ( #86 )
...
* Added content to custom_menu_destroy()
* Added connection transition
* Update custom_menu_system.c
Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2020-10-16 21:43:26 -07:00
anzz1
130cfefa82
Fix DISCORD_SDK=0 building ( #85 )
...
Co-authored-by: anzz1 <>
2020-10-16 20:20:14 -07:00
anzz1
d1739648e1
Added Luigi sounds ( #77 )
...
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds
Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
MysterD
2b0f892251
Misc adjustments to recent PRs
...
Switched from manual checking of Luigi to using new Character structs
Synchronized cap spawning for mario_blow_off_cap()
Added declarations for network_send_death() and network_receive_death()
2020-10-16 03:59:24 -07:00
MysterD
05fd683c64
Fix UNSTABLE_BRANCH checking
2020-10-16 03:56:37 -07:00
anzz1
bc7ec31c02
Enemy hat fixes ( #83 )
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* Ukiki now steals Mario/Luigi hat correctly
* Klepto now steals Mario/Luigi hat correctly
* Mr. Blizzard now knocks off Mario/Luigi hat correctly
* Fwoosh now knocks off Mario/Luigi hat correctly
Co-authored-by: anzz1 <>
2020-10-16 03:03:25 -07:00
MegaMech
e447332cec
Added server settings: shared lives and skip intro
...
Adds button to the host menu to allow shared lives.
Resolves #37
Buttons are now resizeable. Use gButtonScale.<size> (large, medium, or small).
It could be argued that we don't need the small size. However, it may be beneficial for the future if the menu becomes more complex.
large is the normal default size. Or at least it was the size already being used by sm64ex-coop (0.11111111f)
Note: Buttons for changing menu's should be gButtonScale.large as the menu animation is made for large buttons. To keep consistency it's probably a good idea for buttons that transfer you to a new menu to always be set to large. As such, I didn't feel it necessary to extend this feature to these methods: bhv_menu_button_growing_from_custom and bhv_menu_button_shrinking_to_custom.
Resolves #60
2020-10-16 02:58:57 -07:00
MysterD
c49ba7cdd8
Change version to beta 2, prepare unstable branch
2020-10-16 01:04:07 -07:00
MysterD
9f158de95d
Remove two-player hack for controlled warp
2020-10-15 18:04:53 -07:00
MysterD
48aee0c7be
Enemies drop player when picked up
2020-10-14 23:52:07 -07:00
MysterD
66eb163339
Prevent playing star cutscene when in cutscene
2020-10-14 23:36:19 -07:00
MysterD
71bc444fa2
Desync fixes for hoot, piranha, spiny
2020-10-14 23:25:59 -07:00
MysterD
c50794773c
Allow bubbled players to go through elevators
2020-10-14 23:20:43 -07:00
MysterD
196ac547ef
Bubbled visual improvements (pitch to player)
2020-10-14 23:18:05 -07:00
MysterD
040aa92fd1
Prevent people from hosting a discord game when discord fails
2020-10-14 21:17:28 -07:00
MysterD
8750198750
Prevented vanish cap players from interacting with other players
2020-10-14 20:58:03 -07:00
MysterD
cfd559bc74
Sync riddenObj, prevent remote interaction with shell
2020-10-14 20:50:55 -07:00
MysterD
8fc8ca6ca7
Prevent players from interacting with a shell that someone else is riding
2020-10-14 20:42:04 -07:00
MysterD
cb902c519d
Properly synchronize koopa shells spawned from boxes
2020-10-14 20:34:38 -07:00
MysterD
d882e8a039
Added a way to debug sync object tables through chat
2020-10-14 20:33:23 -07:00
MysterD
16b95fdbca
Prevent cursor from going past array in course completion screen
2020-10-14 20:03:05 -07:00
MysterD
85c05e7d56
Removed two-player hacks for packet_spawn_objects
2020-10-14 00:15:56 -07:00
MysterD
28ad7f91ed
Smooth over transition from sending raw enums
2020-10-13 23:04:08 -07:00
MysterD
55bbe8d4d9
Removed two-player hacks for heldObj and spawning offsets
2020-10-13 22:26:13 -07:00
MysterD
c8a45235ca
Removed two-player hacks from cannon and object packets
...
Increased error checking of get_behavior_from_id
Made failure logging for packet_object a lot better
Changed debug logging to show global index instead of "Server/Client"
Changed debug keyboard binds to support more keyboard types
Made SyncObject's rxEventId de-duplication per-player instead of one-player
Removed sizeof(enum) from packet_read/packet_write
2020-10-13 21:44:27 -07:00
MysterD
aaa7e65b65
Created character struct for mario/luigi asset differences
...
Removed multiple two-player hacks in the process
2020-10-13 18:33:51 -07:00
MysterD
f230d4fe63
Removed two-player hack for held objects
2020-10-13 18:12:33 -07:00
MysterD
9f1d03d5b4
Remove two-player hack for packet_object
2020-10-13 18:11:40 -07:00
MysterD
66af03c41d
Slight improvement to small breakable box sync
2020-10-12 18:10:40 -07:00
MysterD
c214800faf
Standardized de-duplication of reliable packets
2020-10-12 18:40:38 -07:00
MysterD
5d9d5ed9d7
Added ability for client to send a packet to server, and for the server to broadcast to all clients
2020-10-12 18:23:48 -07:00
MysterD
3f798609be
remove unused version call
2020-10-11 20:45:44 -07:00
MysterD
8b6bfc2369
Possible fix for big bully spawn
2020-10-11 19:16:21 -07:00
MysterD
d4f92ed209
Reset override_ownership to null (fixes crash in THI)
2020-10-11 18:54:05 -07:00
MysterD
7bf2ebd7e8
Made version mismatch screen more descriptive
2020-10-11 18:26:10 -07:00
MysterD
342a048e0e
Display instructions on how to fix Discord error to user
2020-10-11 18:11:11 -07:00