Isaac0-dev
6995b1a07c
revert texture coordinates as ints instead of shorts ( #46 )
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This reverts commit f994ffbe8c
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2024-05-15 21:30:52 +10:00
Agent X
f994ffbe8c
Make texture coordinates use ints instead of shorts
2024-04-16 19:33:23 -04:00
MysterD
41a4fcf516
Keep animations in-bounds
2023-05-18 12:42:18 -07:00
MysterD
e9ecf7a8f4
Made light maps a little less hacky
2023-04-28 00:22:30 -07:00
PeachyPeach
6449b7d578
Complete color palettes; gfx macros ( #191 )
2022-09-18 17:30:13 -07:00
MysterD
038c1135b3
Initial DJUI commit
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The birth of a custom user interface system.
Has the ability to draw things to the screen at native resolution
regardless of window size.
Components can be nested within one another to an arbitrary depth.
Text rendering is completely rewritten.
Text and images can be clipped by their parent container.
2021-06-18 15:23:59 -07:00
fgsfds
798389b527
added new GBI command: G_COPYMEM
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exclusively for copying lights around for now; required for my retarded model color implementation
2021-04-06 00:18:04 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
Hyenadae
31f0d68ca2
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00