Commit graph

222 commits

Author SHA1 Message Date
MysterD
093754ae1b Fix some memory mismanagement 2023-05-13 02:42:35 -07:00
MysterD
bbdf51bc33 Remove the main pool 2023-05-13 01:49:54 -07:00
MysterD
57b06e3e09 Rename AllocOnlyPool to DynamicPool, add GrowingPool 2023-05-12 18:53:25 -07:00
MysterD
bc73468e64 Load all models into dynamic memory, and store them in a way for reuse 2023-05-12 16:15:35 -07:00
MysterD
e391faf574 WIP: start making memory management better 2023-05-12 13:19:10 -07:00
MysterD
cc1ec3e81f Prevented hundreds of additional crashes from the Mod API 2023-05-11 20:33:21 -07:00
MysterD
d30b1e61a6 Add a container to animation tables so that we can track their length and stay in bounds 2023-05-10 20:57:35 -07:00
MysterD
e666719baf Rename func_80321080 -> stop_secondary_music 2023-05-10 15:39:15 -07:00
MysterD
03a7c1f086 Fix crashes in various obj functions 2023-05-07 15:55:11 -07:00
MysterD
d52ee8588d Fixed crash in DynOS_UpdateCmd 2023-05-07 15:49:26 -07:00
MysterD
5c2474814b Fix crash in DynOS_Actor_AddCustom 2023-05-07 15:48:19 -07:00
MysterD
1ee3fd1d13 Fixed ~240 possible crashes 2023-05-05 23:59:58 -07:00
MysterD
1e8a7c709b Merge branch '2cycle' into dev 2023-05-04 12:09:04 -07:00
Prince Frizzy
ee3a7018ab
Adds support for compiling other regions (#378)
* Initial support for compiling with EU.

* Fix EU text.

* JP now compiles, TODO: Fix Autogen to fix JP and fix text in djui.

* audio: Prevent crash in EU.

* audio: Sync EU audio to 60 Hz instead of 50 Hz

* Add logging and remove sanity check to hopefully track EU crash.

* Various improvements for EU

Improve some memory debugging
Improve sound debugging
Initalize some variables in load.c for the sound system
Synchronize the EU cutscenes with the US version.

* Fix credits music playing in EU, Document some EU audio code.

* Autogen now supports version excluded object fields and functions. Reran autogen in accordance.

* Fix some potentional shifting issues due to version differences.

* Decrease the sleep times in some spots, We do not need them to be so long. (#373)

* Add the region to the version string.

---------

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2023-05-03 00:54:25 -07:00
PeachyPeach
2aa6e1aa08
custom animations no dynos (#371)
Load animations with smlua_anim_util_register_animation and set them with smlua_anim_util_set_animation.
2023-04-28 21:00:17 -07:00
PeachyPeach
adba0f6de8
Bug fix: level_script_parse (#366)
* Bug fix: level_script_parse

* level_is_vanilla_level
2023-04-29 01:55:29 +02:00
MysterD
e9ecf7a8f4 Made light maps a little less hacky 2023-04-28 00:22:30 -07:00
MysterD
8fb5064847 Have DynOS read texture.inc.c when generating actor 2023-04-26 15:02:47 -07:00
PeachyPeach
fe934ffe82
djui_hud_set_rotation (#356)
* djui_hud_set_rotation

* some goddard textures
2023-04-24 06:34:21 -04:00
MysterD
1677b73c07 Prevent having two DynOS packs with the same name loaded 2023-04-04 00:32:13 -07:00
MysterD
9c6fef9ecd Allowed Drag & Drop importing of mods and DynOS packs 2023-04-03 19:22:22 -07:00
MysterD
192d47aea0 Added FONT_TINY 2023-04-02 23:02:14 -07:00
MysterD
072c36c558 Fix build, add fonts to dynos packs 2023-04-02 14:58:43 -07:00
MysterD
e8fa45cab4 Disable compressing lvl files on every boot (is this required anymore?) 2023-03-30 12:15:26 -07:00
MysterD
95fea62639 Added another missing header 2023-03-27 16:06:55 -07:00
MysterD
79d47778ef Add missing header for hashmaps 2023-03-27 15:58:53 -07:00
MysterD
e47f40af9e Swapped out hashmap to C++ for sync objects 2023-03-27 14:29:15 -07:00
Agent X
4fd13c6bda
Bug fixes for mostly the title screen (#308)
- Add NULL checks to DynOS warps
- Change checks for skipping interpolation on the original title screen for much better ones
- Interactions are no longer processed if you are on the title screen
- Re-add some of the legacy demo code for the original title screen
- Fix disconnecting on the original title screen
- Fix disconnecting on the act select screen
- Fix interpolation crash
2023-03-18 17:14:01 -04:00
Isaac0-dev
eeae1f0f38
give clients access to mod incompatible tags (#296)
* rerun autogen

* give clients access to mod incompatible tags

And fix a crash when warping to the cake end picture
2023-02-27 11:22:31 -05:00
PeachyPeach
1e175b5ce7
Make most used and useful features built-ins (#242)
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
2023-02-26 03:15:54 +01:00
Prince Frizzy
98c9d103fb
Fix memory leak generating .tex files. (#295) 2023-02-23 00:44:51 -05:00
Prince Frizzy
756719bb81
Hopefully fix GCC error. (#294) 2023-02-22 20:27:28 -05:00
Prince Frizzy
5e95fb14f1
Sanity checks for the .bhv system (#293)
* Barebones fix.

* Sanity checks for the .bhv system.

* Two more sanity checks.
2023-02-22 15:12:09 -05:00
Sonicxryan
f6fcf65ed2
Updated Waluigi Model (#261)
* Updated Waluigi Model

Waluigi model

* Add files via upload

* Few Waluigi Animations

* Revert "Few Waluigi Animations"

This reverts commit ba0a554290a021d8ee5b694cc52ff1b2cd94e9c9.
2023-02-21 01:43:52 -05:00
Agent X
35f7caecc1
Improvements and optional tweaks (#263)
- Added visibleToEnemies to invisible fields
- Added cur_obj_set_billboard_if_vanilla_cam() which makes trees only billboard if free camera is off
- Added RespawnShellBoxes to gBehaviorValues
- Added pauseExitAnywhere to gLevelValues
- Disabled the power meter chime playing on the main menu whenever disconnecting from a server with low health
2023-02-08 10:51:07 -05:00
Agent X
aa56972a8d
Add more 2 cycle symbols (#255) 2023-01-31 07:33:09 -05:00
Isaac0-dev
0b6f0dcf0e
Give Lua mods access to a form of level script preprocessing (#258)
* Give Lua mods access to a form of level script preprocessing

* Disable acts setting
2023-01-31 07:24:56 -05:00
Agent X
85afeb6402
Expose title screen geo functions to DynOS (#246)
* Expose title screen level/geo stuff

* Move builtin defines
2022-12-17 19:28:19 +01:00
PeachyPeach
c2d1c85299
Fix capital letters not properly replaced by Dynos texture packs (#234) 2022-11-14 17:26:45 -05:00
PeachyPeach
a8e397047a
CAP color; near/far warning fix (#214)
Added CAP color part; Player's cap no longer uses the SHIRT color
    Added METAL color as an alias of CAP color; Metal characters now uses the CAP color to tint the metal texture (was SHIRT color)
    Fixed the cap inside color (was HAIR color)
    Fixed the near/far warning
2022-10-30 17:30:40 -07:00
Agent X
9ca16d9b44
Add gsSPCullDisplayList to DynOS (#208)
Another quirky Fast64 thing that is literally never used anywhere else
2022-10-18 15:35:11 -07:00
Agent X
8c23221187
Touch up (#205) 2022-10-01 01:51:00 -04:00
wRadion
e4e9c02d51
Added warp_to_warpnode function (#157)
* Added warp to warp node function

* Added generated docs

* Restored Makefile (will put in other branch)
2022-09-30 20:02:34 -07:00
Agent X
567e702e98
Update dynos_bin_read.cpp (#198)
Added an extra ".inc" to the room.inc.c check so things like "mushroom" don't get flagged as rooms
2022-09-19 19:36:10 -07:00
PeachyPeach
6449b7d578
Complete color palettes; gfx macros (#191) 2022-09-18 17:30:13 -07:00
wRadion
94d5dfcf10
Scrolling textures (continued) (#175)
* Handle scroll targets as dynamic array + some error handling

* Remove the need to call init (clean automatically scroll targets)

* Free iteratively instead of recursive

* Added comments + handled some potential errors

* Completed comments

* Remove debug print
2022-09-12 19:57:28 -07:00
Agent X
a1953afd1c
SURFACE_RAYCAST (#177)
* SURFACE_RAYCAST

* Exclude from camera collision
2022-09-12 19:56:24 -07:00
wRadion
44bbd23f83
Handle RM_Scroll_Texture and editor_Scroll_Texture behaviors from RM2C hacks (#173) 2022-08-25 17:46:33 -07:00
Emerald Lockdown
748b7e9134
Added warp_to_start_level function (#154)
* Added `warp_to_start_level` function

* Fix include things
2022-08-25 17:27:05 -07:00
Agent X
9d0a61450b
gsDPSetTextureFilter, refactoring and o.header.gfx.skipInViewCheck (#147)
* Add gsDPSetTextureFilter to DynOS symbols

* Refactor code and fix 2 year oversight

Refactored the main menu background code, now uses vec3f_set instead of manually setting every vector

Also finally fixed the bug where you load in with only 3 lives, this has been in coop for 2 years now and was likely made as a test for syncing live count and was never reversed.

* add skipInViewCheck to GraphNodeObject

* Remove idle set

Co-authored-by: djoslin0 <djoslin0@users.noreply.github.com>
2022-08-11 01:23:54 -07:00