Commit graph

15 commits

Author SHA1 Message Date
MysterD
ab9e7c7bca Added player-to-player interactions
Players are now solid to each other and can push each other
Players can now attack each other (but they do not deal damage)
Players can bounce on top of each other, and they get squished
temporarily
Players are given slightly offset positions when they transition between
areas and levels, so they're no longer on top of one another.
2020-09-02 23:50:27 -07:00
MysterD
933ee68477 Null checked heldObj in all mario actions
Bobomb clip no longer segfaults the game
2020-09-01 23:40:53 -07:00
MysterD
f62f80a228 Synchronize sleeping animations
Sleeping animations were desynchronized previously. Now remote goes to
sitting, and to laying down, at the right times. A snoring remote player
will no longer lower your music, and will no longer get stuck snoring
when they wake up.

Fixes #11 reported by somario360
2020-09-01 23:00:12 -07:00
MysterD
d2a2a80d56 Synchronized Big Boo's Haunt + major changes
Synchronized currentRoom per-player
Synchronized haunted bookshelf, and the bookshelf manager
Synchronized haunted chairs
Synchronized mad piano
Synchronized BBH's tilting trap, and made the physics multiple-player-aware
Synchronized scuttlebugs
Synchronized every variety of Boo
Synchronized elevators
Synchronized flamethrowers
Synchronized the various types of enemy books
Synchronized the book switches
Synchronized jumping box
Made coffins multiple-player-aware

Fixed everything that used gMarioState as an array instead of gMarioStates
Prevented some NPC-dialog softlocks
Prevented the remote player from messing up the local's camera settings
Possibly fixed the relatively rare chain chomp softlock
Possibly fixed the relatively rare chain hoot softlock
Fixed the first-person-camera softlock
Forced camera code to use the correct mario struct
2020-08-26 23:29:40 -07:00
MysterD
92398f3ca1 Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
Zerocker
ce864043c1 Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00