- Add NULL checks to DynOS warps
- Change checks for skipping interpolation on the original title screen for much better ones
- Interactions are no longer processed if you are on the title screen
- Re-add some of the legacy demo code for the original title screen
- Fix disconnecting on the original title screen
- Fix disconnecting on the act select screen
- Fix interpolation crash
* Bring back the demos from vanilla
the demo will activate if you are on the level that demo was meant to be from, and the default amount of time has passed
* clean up a bit and check a few things
* reset the demo input table
* config option/prevent demos playing on player menu
* update demo playing
- keep playing level music after demo finishes
- stop the demo if the player changes main menu level
* made all bools u8 for consistency with fixCollisionBugs
* preview blue coins + visible secrets
* preserve indexing
* star number
* hud cap timer
* red coins radar + secrets radar
* extended pause display
* autogen
* only sDynosBuiltinFuncs is sensitive to indexing
* rebased
* Small quality of life changes
Disabled fixed collision in sm74 by default.
Popping should now completely set the popped player's speed to 0.
* Add HOOK_BEFORE_SET_MARIO_ACTION
Param: incoming action
Return: changes incoming action
If the return value is 1, prevent the action from happening entirely.
0 can't be used here since it'll break the title screen.
* Update hooks.md
* Revert "Small quality of life changes"
This reverts commit 05dd235cd0.
* Updated Waluigi Model
Waluigi model
* Add files via upload
* Few Waluigi Animations
* Revert "Few Waluigi Animations"
This reverts commit ba0a554290a021d8ee5b694cc52ff1b2cd94e9c9.
* Small improvements to HUD and new functions
- Split HUD_DISPLAY_FLAG_CAMERA_AND_POWER into HUD_DISPLAY_FLAG_CAMERA and HUD_DISPLAY_FLAG_POWER
- Added hud_is_hidden()
- Added camera_is_frozen()
- Added extra sanity check to hud.c
* Re-add old flags
* Fixes and improvements
* Mod compatibility
The comment for TEXTURE_FIX states "Disable texture fixes by default (helps with them purists)" and in spite of that, TEXTURE_FIX is set to 1 (on)
This PR simply sets it back to 0 as the comment intends the value to be, I just noticed this and saw an opportunity to make a PR for it. This doesn't have to be merged and all it does is restore the old smoke and pink on the Koopa's back.
* area_get_warp_node*
- Added area_get_warp_node to Lua
- Added area_get_warp_node_from_params to Lua
* area_create_warp_node and warp constants
Here you go Isaac!
* Add object param
* Commits work again, pushing everything else