MysterD
13b216ea5d
Synchronized Boo
2020-08-24 21:38:49 -07:00
MysterD
8c650a5b7d
Created system to reserve sections of SyncIDs per client
...
This allows clients to spawn a new sync object after the level loads and synchronize it.
Changed how un-initialized sync objects are detected
Koopa shells are the first thing to use this new system
Removed network_object_settings() command, instead explicitly setting the sync object parameters
2020-08-24 18:33:53 -07:00
MysterD
aaf521659e
Disabled many timestops
2020-08-10 18:10:04 -07:00
MysterD
1bef126df8
Synchronize area changes
2020-08-10 12:08:40 -07:00
MysterD
6701b6096d
Rewrote level synchronization
...
Synchronized exit course from pause menu
2020-08-10 09:33:40 -07:00
MysterD
2e768869e3
Misc fixing to entering paintings
2020-08-09 18:58:58 -07:00
MysterD
eeec6aae49
L is real 2020
...
Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
b07aa565d4
Synchronized 3 types of star spawning, adjusted star interactions
2020-08-08 18:57:04 -07:00
MysterD
5ec9ab9ec0
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
MysterD
e0b86b7d59
Synchronized teleports (e.g. flowerbed) and star collection
...
Fixed infinite packet_level_warp sending
2020-08-06 20:28:21 -07:00
MysterD
4452b38848
Synchronized inside-painting state
2020-08-04 20:49:53 -07:00
MysterD
ec2199892f
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
6b3ab5f115
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
Zerocker
ce864043c1
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
fgsfds
ece7649b4b
use a wrapper for exiting instead of just calling exit()
...
this might also fix the webgl build issue
2020-05-17 19:56:56 +03:00
IvanDSM
2b098781b8
skip_intro now skips Lakitu and Bowser intros
2020-05-15 17:09:02 -03:00
IvanDSM
e96bbef650
Fix configfile skip_intro option
2020-05-15 16:47:04 -03:00
Vinícius R. Miguel
4a13fd3380
Add in-game control binding menu
...
Originally on the testing branch
2020-05-15 15:38:35 -03:00
IvanDSM
86a3f84010
Merge branch 'master' into skipintro
2020-05-14 23:05:21 -03:00
Hyenadae
691d6f382b
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
bd93878c56
Add option in the configfile for skipping the intro
...
Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
IvanDSM
4cbe3af070
Added CLI functionality with --skip-intro option.
2020-05-11 02:42:22 -03:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9a801cb96d
refresh 6
2020-02-03 00:51:26 -05:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00