MysterD
403bf30be9
Added custom level script overrides, warps work now
2022-04-08 19:29:16 -07:00
MysterD
3731ab31af
Add more bhv functions and a func to ge tthe current save
2022-04-07 01:17:48 -07:00
MysterD
2187e7b4b3
Added behavior actions for rom hacks
2022-04-06 18:36:15 -07:00
MysterD
6751829f91
Adjustments for Lua/Mods
2022-04-06 18:24:50 -07:00
MysterD
52e705c9d8
Merge branch 'unstable' into level-scripts
2022-04-06 01:36:33 -07:00
Agent-11 / Agent X
746dd50c5c
Add get/set_environment_region ( #56 )
...
Set the water height with a function. Also added an example for it in the documentation.
2022-04-05 15:53:16 -07:00
MysterD
046c595f92
More progress toward custom DynOS levels
2022-04-02 15:14:04 -07:00
MysterD
34d28ffb3c
Ran autogen
2022-03-30 20:03:59 -07:00
MysterD
2115e4358d
Fix compile errors / run autogen
2022-03-29 21:12:42 -07:00
MysterD
d74f5cfe61
Add custom collisions to DynOS/Lua
2022-03-28 01:02:33 -07:00
MysterD
4a9e618efe
Add set_mario_y_vel_based_on_fspeed() to lua
2022-03-26 00:01:13 -07:00
MysterD
b7be386200
Add gLakituState to Lua
2022-03-25 23:58:10 -07:00
MysterD
4d9ff3a3b1
Added a bunch of camera functions to Lua
2022-03-25 23:46:37 -07:00
Isaac
65df754b09
Add save file flag functions to lua api ( #41 )
2022-03-24 19:30:15 -07:00
MysterD
c58702df93
Misc Lua fixes/enhancements
...
approach_s32 now stays within 32 bits
Fixed SOUND_ARG_LOAD
Added OBJ_COL_FLAGS_*
Added reset_rumble_timers
Added get_hand_foot_pos_*
Added get_water_surface_pseudo_floor
Adjusted new hooks to be called at the appropriate times
2022-03-19 00:56:59 -07:00
MysterD
0cd2a91e9c
Added allocate_mario_action()
2022-03-17 01:17:34 -07:00
MysterD
edf06bede0
Added ability for mods to load custom geos
2022-03-14 00:11:36 -07:00
Prince Frizzy
84aa5ad890
Fixes for multiple players getting a star cutscene, Even if they didn't spawn it. ( #22 )
...
* Fix up star cutscene issues.
2022-03-13 00:22:48 -08:00
MysterD
08d4818ba7
Added Lua definitions for autocomplete in visual studio code
2022-03-12 21:28:57 -08:00