Zerocker
709a049ab6
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
2bc577bc3c
Added haptic implementation
2020-05-30 20:37:37 +09:00
Zerocker
cf122ee6e8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-30 17:34:56 +09:00
fgsfds
f6c54e95b2
read in all config line tokens (fixes the binds not saving)
2020-05-29 20:10:38 +03:00
fgsfds
93030b02a3
don't die after encountering a NULL texture
2020-05-29 19:35:35 +03:00
fgsfds
540a0387c9
fix build
2020-05-29 18:08:00 +03:00
Zerocker
b5cdf7e7f6
Returned back OS functions in the commented state
2020-05-29 23:23:45 +09:00
Zerocker
3f1fd3aba8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
fgsfds
aaa2c71d43
Merge pull request #278 from GateGuy/DeadzoneOption
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Added joystick deadzone setting to Controls
2020-05-29 08:22:00 +03:00
GateGuy
2e332c9316
Fixed typo in comment
2020-05-28 18:42:45 -04:00
GateGuy
875d7a9b3c
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
85a1d88422
texrename: handle multiple files with the same CRC too
2020-05-28 23:08:47 +03:00
fgsfds
a0a256499b
Merge pull request #269 from coltongit/patch-31
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Fix a minor error with bettercamera
2020-05-27 03:18:02 +03:00
fgsfds
8013b9a325
add scripts to rename CRC-named HD textures
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as used by @originalgrego's fork
2020-05-27 02:56:12 +03:00
fgsfds
62e78a74c0
fix crashes with EXTERNAL_TEXTURES on JP/EU and Bowser
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related to two huge textures and fonts
2020-05-27 02:51:21 +03:00
Colton G. Rushton
b5b5aab076
Fix a minor error with bettercamera
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The bettercamera code set when the player goes to THI is actually supposed to be set when the player goes to TTM. This small PR fixes this minor bug.
2020-05-26 15:28:36 -03:00
fgsfds
e3401f1547
use a script to output zero-terminated strings instead of bash printf
2020-05-26 02:59:38 +03:00
fgsfds
9f9e79ed9d
build the res target by default when EXTERNAL_TEXTURES is enabled
2020-05-26 02:18:09 +03:00
fgsfds
655c381d6f
add texture preloading
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when EXTERNAL_TEXTURES is defined, the texture hashmap in gfx_pc.c uses texture names as keys
all textures are precached on startup if EXTERNAL_TEXTURES is defined and 'precache' is true in the config
2020-05-26 00:54:51 +03:00
fgsfds
f8139cce6d
fix tools Makefile
2020-05-26 00:47:08 +03:00
Zerocker
6166402626
Removed ifndefs from main
2020-05-25 17:06:50 +09:00
fgsfds
1873f7aba5
game now uses non-working directory paths by default
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saves by default go into XDG_DATA_HOME/sm64pc
external data is read from the executable directory, if it's not found there on Unix systems the game will attempt to read it from some paths like /usr/local/share/sm64pc
both save data and readonly data fall back to other options in case of a problem
behavior can be overridden by specifying --datapath and --savepath on the CLI
both of those will expand the exclamation point ('!') to the executable path, e. g. --savepath '!/save'
2020-05-25 07:19:35 +03:00
fgsfds
9825b02f50
add option to load textures from external files
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this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
fgsfds
87d6f30a08
fix skyconv --write-tiles --type sky
2020-05-25 02:25:13 +03:00
fgsfds
eeca3b0ec0
remove debug print in Makefile
2020-05-25 00:58:43 +03:00
Zerocker
ce864043c1
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
Zerocker
19990cde38
Secret Cheat was added
2020-05-24 23:50:55 +09:00
Zerocker
37ff33b0a2
Added blank SDL functions for rumble support.
2020-05-24 23:49:49 +09:00
fgsfds
4bbde37464
this ain't const anymore
2020-05-22 01:42:07 +03:00
fgsfds
686ea5be7b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00
fgsfds
a9d16ea76a
unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
2020-05-22 01:36:49 +03:00
fgsfds
aaf6eab582
fix text rendering on JP and (maybe) EU
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also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
2020-05-22 01:36:49 +03:00
IvanDSM
1298cd6017
Add commit hash to window title for nightly builds.
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This also adds a flag for detecting nightly builds in the code.
2020-05-21 14:19:20 -03:00
fgsfds
a23aa77b57
Merge pull request #245 from coltongit/patch-30
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Hotfix to bettercamera
2020-05-21 19:51:20 +03:00
Colton G. Rushton
d139e23177
Unrevert the bettercamera update but this time actually fix it
2020-05-21 13:40:02 -03:00
Colton G. Rushton
4cc5ffff32
Undo the bettercamera update
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This screwed up the bettercamera for whatever reason. Urgent hotfix. Please test
2020-05-21 12:52:40 -03:00
V. R. Miguel
4e7ce3ffba
Merge pull request #226 from coltongit/puppycam-fixes
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Updating Bettercamera (also fixes cannons)
Thanks for the contribution, @coltongit, @porcino :)
2020-05-20 23:18:43 -03:00
IvanDSM
5071b82150
Merge branch 'nightly' of github.com:sm64pc/sm64pc into nightly
2020-05-20 22:39:27 -03:00
IvanDSM
a6f7cefe96
Quick fix for NODRAWINGDISTANCE=1 hanging fix
2020-05-20 22:39:07 -03:00
IvanDSM
66c9755258
Merge pull request #236 from coltongit/sparkle-texture-fix
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Add minor sparkle texture fixes
2020-05-20 21:34:06 -03:00
fgsfds
0724f0ed09
add fog to GL1.3 renderer
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uses two different methods, with the first one taking priority if it's available:
a) use the fog factor supplied in the fog colors as a GL_FOG_COORD; GL_FOG_COORD is only available in GL1.4+ or when GL_EXT_fog_coord is present
just blend the same triangles a second time, but replace the color with fog color and multiply the alpha by fog alpha
2020-05-21 03:12:51 +03:00
Colton Rushton
9805dcab32
Minor fix to updated bettercamera
2020-05-20 21:10:00 -03:00
Colton G. Rushton
ba8345377e
Added info that sparkle texture 5 was fixed
2020-05-20 20:59:16 -03:00
Colton G. Rushton
f7355b91ab
Add minor sparkle texture fixes
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Controlled by TEXTURE_FIX as mandated by the Koopa shorts issues/PRs
2020-05-20 20:54:25 -03:00
Colton Rushton
6e936174b0
Resolve a few errors with the new additions.
2020-05-20 16:52:52 -03:00
fgsfds
2714708ca9
avoid redefining CLOCK_MONOTONIC and shit
2020-05-20 17:56:35 +03:00
fgsfds
5e17e23393
Merge pull request #232 from Tarnadas/nightly
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fix non mingw builds
2020-05-20 17:53:21 +03:00
Mario Reder
f99298943c
fix non mingw builds
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resolves #230
2020-05-20 16:50:05 +02:00
fgsfds
c540712154
add GL1.3 (or 1.2 with some extensions) rendering backend
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there are still some graphical glitches and no fog
2020-05-20 07:00:04 +03:00
Colton Rushton
560800e97a
Formatting fixes.
2020-05-19 22:10:47 -03:00