Commit graph

800 commits

Author SHA1 Message Date
MysterD
6c8050a564 Abstracted all socket code behind a NetworkSystem
In preparation for other forms of communication, I have abstracted all
of the socket code (which needs direct connections) behind a struct
whose calls can be swapped out for other systems if desired.
2020-09-12 17:56:42 -07:00
MysterD
388470d579 Fixed softlocks when one player runs out of lives, or death by lava
Also bubbles player when falling into quicksand

Fixes #36
2020-09-12 14:32:50 -07:00
MysterD
daa05d98a0 Hacky workaround for BBH camera bug
One specific door didn't reset the vanilla camera when rushing through
an open door.

Fixes #48
2020-09-11 23:48:27 -07:00
MysterD
c0a31ab06c Prevented bubbled players from triggering level warps
Fixes #41
2020-09-11 22:58:34 -07:00
MysterD
5abe3577ae Added Luigi's face in place of 'Mario Cam'
Fixes #42
2020-09-11 22:36:29 -07:00
MysterD
6d438ba760 Fix first-person camera lock bug
Getting kicked in vanilla-cam's first person messed up the camera, this
fixes it.
Fixes #55
2020-09-11 22:32:32 -07:00
MysterD
718974c111 Fix PSS's secret star collection
Fixes #56
2020-09-11 22:25:49 -07:00
MysterD
3070d2bfdb Prevent two players from holding the same object
Fixes #40
2020-09-11 22:14:42 -07:00
MysterD
284ab37406 Added debug level-warping for testing purposes 2020-09-11 20:10:29 -07:00
MysterD
c86c7f7280 Fix new level transition synchronization softlock 2020-09-11 18:30:34 -07:00
MysterD
a6b3ddcc69 Revert "Revert "More level transition synchronization rewrites""
This reverts commit 0667908b86.
2020-09-11 18:08:24 -07:00
MysterD
0667908b86 Revert "More level transition synchronization rewrites"
New synchronization caused a softlock on new-level-dialogs

This reverts commit 163527401e.
2020-09-11 18:02:21 -07:00
MysterD
04c21d91bc Added version checking to clients 2020-09-11 16:19:38 -07:00
MysterD
163527401e More level transition synchronization rewrites
I believe this fixes #51
2020-09-11 15:32:30 -07:00
MysterD
791423ff98 Properly offset player spawns 2020-09-10 22:18:10 -07:00
MysterD
cb6836f818 Fixed infinite hold by King Bobomb softlock
fixes #38
2020-09-10 21:55:03 -07:00
MysterD
71589938df Fix King Bobomb dialog softlock
Fixes #45
2020-09-10 21:26:17 -07:00
MysterD
9cf3932435 Fix coffin crushing softlock
Fixes #47
2020-09-10 20:26:02 -07:00
MysterD
114665f6bb Keep player control of camera for chain-chomp cutscene
Fixes #54
2020-09-10 20:02:16 -07:00
MysterD
3e5b08b487 Fixed small crimes against C 2020-09-10 09:43:32 -07:00
MysterD
1e6c734ced Completely rewrote level transition synchronization code
Should be snappier and less prone to crashes. I tested as many scenarios
as I could think of and it has been rock solid. But time will tell.

Also created a new debug log system, just so I could understand what the
hell was going on with this code.
2020-09-10 00:17:30 -07:00
MysterD
e48a9c25ab Added 'no lives remaining' text 2020-09-08 18:21:09 -07:00
MysterD
42777fbe8f Changed text on level select screen 2020-09-08 17:33:03 -07:00
MysterD
cf732c7beb Eject a player if more than one is in the cannon
Two players in the same cannon was causing softlocks and general
insanity. Now this should be fixed. Also prevented players from being
able to push or attack a player inside of a cannon.
2020-09-08 16:12:11 -07:00
MysterD
58a3156180 Lowered cannon sensitivity 2020-09-08 15:13:49 -07:00
MysterD
ef6ec31075 Prevent ground pound from attacking until they're moving downward 2020-09-08 15:01:31 -07:00
MysterD
a2fe4f80a7 Lower knockback for anything stronger than a kick 2020-09-08 14:57:50 -07:00
MysterD
26726121a5 Players sliding in the same direction will no longer attack each other
We check to see what the difference in velocities is, if it's small then
no attack is made. Otherwise, only the player going faster will attack.
2020-09-08 14:43:07 -07:00
MysterD
d1873328a4 Prevent underwater bubble-popping from teleporting the player to the top 2020-09-08 14:03:12 -07:00
MysterD
1e46ed136a Prevent extra death for bubbled player on area change 2020-09-08 13:53:46 -07:00
MysterD
a7434c9513 Completely disable text saves until they're synchronized 2020-09-08 13:34:35 -07:00
MysterD
cb534a0ba5 Added custom luigi head sprite by air 2020-09-08 12:17:24 -07:00
MysterD
a4288fe150 Allow exiting from course at any time 2020-09-08 09:52:48 -07:00
MysterD
c12380aff4 Make inside-and-outside painting transition quicker over network 2020-09-08 09:50:34 -07:00
MysterD
29cb0935fb Fixed glitchy animations on remote when in dialog 2020-09-08 09:33:55 -07:00
MysterD
cc550e1de5 Unagi: prevent sending a pointer, hopefully doesn't cause desync 2020-09-08 09:16:44 -07:00
MysterD
b9924253bb Racing Penguin: remove airborn check, fix end of race desync 2020-09-08 09:15:43 -07:00
MysterD
a804981b2a Fix koopa the quick sound spam and cheat detection 2020-09-08 09:06:25 -07:00
MysterD
ef95d6820b Synchronized star entity interaction
Fixed error in packet_collect_star which would prevent the star from
disappearing when it should on remote.
2020-09-08 09:01:35 -07:00
MysterD
3b946eb5e1 Added stay-in-level-after-star server-side setting.
Configurable in the server's config file under:
coop_stay_in_level_after_star

Defaults to off

Based on GateGuy's patch
2020-09-08 00:04:06 -07:00
MysterD
2f8d119301 Prevent exclamation box from spawning the wrong star on remote 2020-09-07 23:56:29 -07:00
MysterD
2d0871e061 Prevent exclamation box from double spawning stars 2020-09-07 23:10:28 -07:00
MysterD
f8044a5639 Make send_spawn_objects more reliable
As noticed by anuserlol, stars would sometimes not spawn from breakable
boxes on the remote. This was due to the box being destroyed before the
star spawned, when the star tried to spawn it couldn't find the parent
and gave up. Now if no parent is found the spawned object will be its
own parent. This should make all spawned objects more reliable, but may
cause weirdness somewhere.

Fixes #34
2020-09-07 20:54:15 -07:00
MysterD
88b935e9dd Force marioObj player indices to be well behaved
Fixes a crash when spawning the secret star in The Princess's Secret
Slide.

Fixes #32
2020-09-07 20:30:20 -07:00
MysterD
95e9c1dc4c Synchronized room checking better + fixed bookswitches
Determining if the player is in the room was bugged, and bookswitches
caused Luigi to crash. Now things should be a bit more stable in BBH.
Fixes #30
2020-09-07 19:51:39 -07:00
MysterD
ef48ec249a Allow other player to pass through door when it's being opened
Also disable the 'walking through door' cutscene when newcam is on
2020-09-07 16:35:42 -07:00
MysterD
90095c70ed Make 60 fps patch apply in case people don't realize it is already merged 2020-09-07 11:07:28 -07:00
MysterD
214697fc8e Fixed infinite loop with King Bobomb 2020-09-07 10:50:32 -07:00
MysterD
3145dfabdc Misc camera fixes
Made analog camera stop rotating or triggering TOTWC when paused
Fix broken vanilla camera on TOWTC w/BETTERCAMERA enabled
Fixes #15
2020-09-07 10:48:54 -07:00
MysterD
bc2480da87 Added aggressive null checking to various types of objects 2020-09-07 00:29:18 -07:00