n64
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4a448cf10d
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merge refresh 10
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2020-06-20 02:49:59 +03:00 |
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fgsfds
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2e989e4831
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properly scale sound volumes instead of abusing fadeVolume
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2020-06-15 00:20:23 +03:00 |
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NoHomoBoi
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b15bd727c2
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Added sfx and env volume settings
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2020-06-13 02:16:00 -05:00 |
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NoHomoBoi
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7c341334f0
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Code cleanup & changed max volume to 127
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2020-06-12 03:22:08 -05:00 |
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NoHomoBoi
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49dc1e3495
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Added music volume config
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2020-06-11 22:39:13 -05:00 |
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fgsfds
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4feacc0065
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add virtual filesystem thing w/ ZIP support
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
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2020-06-07 21:06:25 +03:00 |
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fgsfds
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6cee636382
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change EXTERNAL_TEXTURES to EXTERNAL_DATA; load sound data from external files
no separation tho, just binary blobs o shit
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2020-06-01 12:13:05 +03:00 |
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fgsfds
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a9d16ea76a
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unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
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2020-05-22 01:36:49 +03:00 |
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Hyenadae
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31f0d68ca2
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Removed majority of TARGET_N64 logic from code
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2020-05-13 07:57:25 -04:00 |
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Jan200101
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e87c070517
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merge PC port onto the decompile
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2020-05-07 20:21:22 +02:00 |
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n64
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c45aa301bb
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Refresh 8
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2020-04-03 14:57:26 -04:00 |
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n64
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06ec56df7f
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Refresh 7
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2020-03-01 22:42:52 -05:00 |
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n64
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9a801cb96d
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refresh 6
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2020-02-03 00:51:26 -05:00 |
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n64
|
04732af90b
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refresh 4
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2019-12-01 21:52:53 -05:00 |
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n64
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a7c423cb43
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Refresh 3
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2019-11-03 14:36:27 -05:00 |
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n64
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52e605f075
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Refresh 2
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2019-10-05 15:08:05 -04:00 |
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n64
|
1ef98ec785
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Refresh 1
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2019-09-01 15:50:50 -04:00 |
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n64
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89e8690857
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init2
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2019-08-25 00:46:40 -04:00 |
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