fgsfds
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dbca0c413d
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add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
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2020-05-16 16:15:27 +03:00 |
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Vinícius R. Miguel
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4a13fd3380
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Add in-game control binding menu
Originally on the testing branch
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2020-05-15 15:38:35 -03:00 |
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yksoft1
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1b03e251bb
|
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
.assets-local.txt before deleting it.
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2020-05-15 00:26:56 +08:00 |
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yksoft1
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fa9af3227e
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Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
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2020-05-14 23:47:00 +08:00 |
|
Hyenadae
|
829c1f29a8
|
Fixed more border-related code and fixes to N64 build removal
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2020-05-14 05:18:12 -04:00 |
|
Vinícius R. Miguel
|
d2cff2838f
|
Fix black edge caused by UB
Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
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2020-05-13 21:18:22 -03:00 |
|
Hyenadae
|
31f0d68ca2
|
Removed majority of TARGET_N64 logic from code
|
2020-05-13 07:57:25 -04:00 |
|
Hyenadae
|
691d6f382b
|
WIP In-Game Exit via pause+save menus w/ Localizations
|
2020-05-11 06:58:33 -04:00 |
|
IvanDSM
|
3ebfc225ca
|
Mouse Look ported to camera_rebase
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
|
2020-05-09 02:10:56 -03:00 |
|
Jan200101
|
be340547c4
|
port analog camera code to the master codebase
|
2020-05-08 13:41:35 +02:00 |
|
Jan200101
|
e87c070517
|
merge PC port onto the decompile
|
2020-05-07 20:21:22 +02:00 |
|
n64
|
c45aa301bb
|
Refresh 8
|
2020-04-03 14:57:26 -04:00 |
|
n64
|
06ec56df7f
|
Refresh 7
|
2020-03-01 22:42:52 -05:00 |
|
n64
|
9a801cb96d
|
refresh 6
|
2020-02-03 00:51:26 -05:00 |
|
n64
|
9273f38df1
|
refresh 5
|
2020-01-03 10:38:57 -05:00 |
|
n64
|
04732af90b
|
refresh 4
|
2019-12-01 21:52:53 -05:00 |
|
n64
|
a7c423cb43
|
Refresh 3
|
2019-11-03 14:36:27 -05:00 |
|
n64
|
52e605f075
|
Refresh 2
|
2019-10-05 15:08:05 -04:00 |
|
n64
|
1ef98ec785
|
Refresh 1
|
2019-09-01 15:50:50 -04:00 |
|
n64
|
89e8690857
|
init2
|
2019-08-25 00:46:40 -04:00 |
|