MysterD
71105833c5
Made specialTripleJump a field of MarioState instead of a global
2022-04-23 00:35:49 -07:00
MysterD
80a5638bd1
Added more detailed lua error logs
2022-04-23 00:15:08 -07:00
MysterD
0d29a29c1b
Use binary search for all Lua cobject fields
2022-04-22 18:51:25 -07:00
MysterD
5cfef9abb3
Added gActiveMods global to lua
2022-04-22 18:44:59 -07:00
MysterD
48cff1c5da
Split up functions.md into multiple pages
2022-04-22 18:41:42 -07:00
MysterD
bc7821a1e9
Added custom mod packets
2022-04-22 00:13:58 -07:00
MysterD
ef7dc41560
Added HOOK_ON_DEATH
2022-04-21 18:34:12 -07:00
MysterD
c8a0e6da10
Fixed player interactions
2022-04-21 00:48:26 -07:00
MysterD
4b63a16056
Added passes_pvp_interaction_checks()
2022-04-20 18:27:34 -07:00
MysterD
186149b2dd
Merge branch 'unstable' of github.com:sm64ex-coop-dev/sm64ex-coop into unstable
2022-04-20 11:22:18 -07:00
MysterD
18d7140954
Add headPos to marioBodyState
2022-04-20 18:21:36 -07:00
PeachyPeach
9e5a45ecdd
Added lua profiler; Added useful object functions; Bug fixes ( #65 )
...
Added a basic lua profiler
If the game is compiled with LUA_PROFILER=1, displays on screen the average execution time per frame of each active lua mod, in microseconds.
Added object functions
For some reasons, accessing the object fields obj.o* via lua is rather slow, and can drastically increase execution time of custom behaviors. For basic stuff like setting an object's velocity or moving it, some functions, missing from the original code, have been added:
s32 obj_is_valid_for_interaction(struct Object *o): returns 1 if an object is valid for interaction, i.e. active, tangible and not interacted.
s32 obj_check_hitbox_overlap(struct Object *o1, struct Object *o2): returns 1 if two objects hitboxes overlap. Doesn't check tangibility, only hitbox values.
void obj_set_vel(struct Object *o, f32 vx, f32 vy, f32 vz): sets an object's velocity.
void obj_move_xyz(struct Object *o, f32 dx, f32 dy, f32 dz): moves an object position by (dx, dy, dz).
Bug fixes:
Disable collisions with walls and ceilings after Mario exits a warp pipe to prevent softlocks in narrow places.
Make the koopa shell exclamation box respawn after some time.
Quicksand no longer downwarps and instant-kills Mario if he's shocked while being above it.
2022-04-20 11:20:45 -07:00
MysterD
2347ab61c1
Added HOOK_ON_OBJECT_RENDER
2022-04-19 22:36:47 -07:00
MysterD
dd6f6c430e
Refactor how objects set their models
2022-04-19 18:47:50 -07:00
MysterD
6b67c983ec
exposed sequence ids to lua
2022-04-15 21:51:18 -07:00
MysterD
fbce5f23c6
Added ability to set a level to skip credits, fixed SM74 bugs
2022-04-15 18:33:10 -07:00
MysterD
9653a19c7d
Improve rom hack camera's collisions in tight spaces and focus underwater. Add HOOK_ON_SET_CAMERA_MODE
2022-04-13 00:10:50 -07:00
MysterD
431af75d88
Add a vanilla-like camera for romhacks
2022-04-11 21:04:15 -07:00
MysterD
ef4a83dc88
Quick fixes for test
2022-04-10 10:11:13 -07:00
MysterD
2c187bba45
Added default volume support for custom sequences
2022-04-10 09:47:17 -07:00
MysterD
9dc78a0971
Added support for custom music
2022-04-10 09:11:45 -07:00
MysterD
957e03cd81
Added HOOK_GET_STAR_COLLECTION_DIALOG
2022-04-10 02:44:11 -07:00
MysterD
958b04378c
Add exit castle warp params to Lua
2022-04-10 02:29:44 -07:00
MysterD
15d6dc3a9c
Allow ability to disable vanilla course-specific settings for camera
2022-04-10 01:55:11 -07:00
MysterD
3db42f1700
Allow coop mods to use the backup save slot independently of the normal one
2022-04-10 00:30:47 -07:00
MysterD
653ab58a5d
Allow course names/acts to be changed from Lua
2022-04-09 23:28:36 -07:00
MysterD
c75e71f24e
Unhardcoded all behavior dialogs, allowed replacement of dialogs
2022-04-09 19:50:50 -07:00
MysterD
98f02458e3
Added a way to bind to movtexqc ids through lua, added the rest of the object constants
2022-04-09 01:47:20 -07:00
MysterD
defb7dc830
Made trajectories overridable from Lua
2022-04-08 23:01:41 -07:00
MysterD
ef63435bc1
Un-hardcoded vanilla trajectories
2022-04-08 21:01:17 -07:00
MysterD
72584d5552
Refactored StarPositions
2022-04-08 19:46:01 -07:00
MysterD
37367a9756
Made the entry level configurable by Lua
2022-04-08 19:39:22 -07:00
MysterD
403bf30be9
Added custom level script overrides, warps work now
2022-04-08 19:29:16 -07:00
MysterD
6a7712b1c8
Allow Lua to adjust default star spawn positions
2022-04-08 00:37:20 -07:00
MysterD
3731ab31af
Add more bhv functions and a func to ge tthe current save
2022-04-07 01:17:48 -07:00
MysterD
2187e7b4b3
Added behavior actions for rom hacks
2022-04-06 18:36:15 -07:00
MysterD
6751829f91
Adjustments for Lua/Mods
2022-04-06 18:24:50 -07:00
MysterD
52e705c9d8
Merge branch 'unstable' into level-scripts
2022-04-06 01:36:33 -07:00
Agent-11 / Agent X
746dd50c5c
Add get/set_environment_region ( #56 )
...
Set the water height with a function. Also added an example for it in the documentation.
2022-04-05 15:53:16 -07:00
MysterD
046c595f92
More progress toward custom DynOS levels
2022-04-02 15:14:04 -07:00
MysterD
34d28ffb3c
Ran autogen
2022-03-30 20:03:59 -07:00
MysterD
2115e4358d
Fix compile errors / run autogen
2022-03-29 21:12:42 -07:00
MysterD
d74f5cfe61
Add custom collisions to DynOS/Lua
2022-03-28 01:02:33 -07:00
MysterD
de048928ce
Added ability for Lua mods to adjust gServerSettings
2022-03-26 01:08:15 -07:00
MysterD
4a9e618efe
Add set_mario_y_vel_based_on_fspeed() to lua
2022-03-26 00:01:13 -07:00
MysterD
b7be386200
Add gLakituState to Lua
2022-03-25 23:58:10 -07:00
MysterD
4d9ff3a3b1
Added a bunch of camera functions to Lua
2022-03-25 23:46:37 -07:00
MysterD
322e4983ae
Add HOOK_ON_PAUSE_EXIT
2022-03-25 23:06:14 -07:00
MysterD
033b11ac22
Make new timers immutable
2022-03-25 21:39:03 -07:00
Isaac
65df754b09
Add save file flag functions to lua api ( #41 )
2022-03-24 19:30:15 -07:00