MysterD
6d3a90031c
Synchronized breakable boxes
...
Added maximum sync distance, special cases for infinite distance and
only synchronizing entity deaths.
Started mocking out reliable packets for entity deaths.
2020-08-04 22:42:28 -07:00
MysterD
ec2199892f
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
9b5b5acf19
Synchronized goombas, synced randomness, added extra fields to object packets
2020-08-02 18:29:46 -07:00
MysterD
579415dca9
Started synchronizing objects, refactored networking
2020-08-02 01:43:12 -07:00
MysterD
01e02affad
Saved player index in held objects
2020-08-01 19:03:26 -07:00
MysterD
0737d2e03f
Separated animations between players
2020-07-30 18:09:47 -07:00
MysterD
6b3ab5f115
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
MysterD
131fc7ea11
60 fps patch
2020-07-28 18:28:12 -07:00
fgsfds
2993a7bed6
replace 'double' vsync option with 'auto' from sm64-port
2020-07-07 15:21:14 +03:00
fgsfds
765a08c846
merge gfx updates from sm64-port
2020-07-07 15:21:14 +03:00
n64
6330644371
Refresh 11
2020-07-05 14:15:43 +03:00
fgsfds
99f69eff1c
throw out unused libultra sources
2020-06-21 02:21:46 +03:00
fgsfds
59cbe0ab70
update puppycam; add runtime option to disable it
2020-06-20 17:22:33 +03:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
fgsfds
29e915e4df
fix JP build
2020-06-17 05:18:05 +03:00
NoHomoBoi
b15bd727c2
Added sfx and env volume settings
2020-06-13 02:16:00 -05:00
NoHomoBoi
2fa7e4f4ba
Merge branch 'nightly' of https://github.com/KiritoDv/sm64pc into nightly
2020-06-11 22:40:55 -05:00
NoHomoBoi
49dc1e3495
Added music volume config
2020-06-11 22:39:13 -05:00
fgsfds
3557e895fe
add apply button to display settings
2020-06-11 22:24:46 +03:00
fgsfds
3dff608c7b
add D3D12 headers because they're missing in mingw
2020-06-11 22:24:46 +03:00
fgsfds
a81a8e6ef1
added D3D11 and D3D12 renderers from Emil/n64-fast3d-engine
...
along with options to select backends for windowing, rendering, audio and controls in the Makefile
use RENDER_API=D3D11 or D3D12 for the D3D renderers, that will also automatically enable using DXGI for windowing; SDL2 will still be used for input and audio for the time being
also adds three-point filtering to the OpenGL backend and an option for it in the menu
2020-06-11 22:24:46 +03:00
fgsfds
4feacc0065
add virtual filesystem thing w/ ZIP support
...
similar to Quake 3: all the archives and folders get mounted to the same mountpoint in the VFS, read access to files in the VFS is transparent
2020-06-07 21:06:25 +03:00
Zerocker
9917188ec8
Revert "Secret Cheat was added"
...
This reverts commit 19990cde38
.
2020-05-31 14:18:17 +09:00
Zerocker
709a049ab6
Added rumble strength option
2020-05-30 20:50:12 +09:00
Zerocker
3f1fd3aba8
Merge remote-tracking branch 'upstream/nightly' into rumble_back
2020-05-29 23:19:09 +09:00
GateGuy
875d7a9b3c
Added deadzone option
2020-05-28 18:40:36 -04:00
fgsfds
9825b02f50
add option to load textures from external files
...
this stores the null terminated texture name instead of the texture data
activated with EXTERNAL_TEXTURES=1
2020-05-25 04:22:03 +03:00
Zerocker
ce864043c1
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
Zerocker
19990cde38
Secret Cheat was added
2020-05-24 23:50:55 +09:00
fgsfds
686ea5be7b
separate options menu strings and add JP strings
2020-05-22 01:36:49 +03:00
fgsfds
a9d16ea76a
unfuck BSWAP16 macro, replace it with BE_TO_HOST16() in audio
2020-05-22 01:36:49 +03:00
fgsfds
aaf6eab582
fix text rendering on JP and (maybe) EU
...
also cache converted IA1 characters so it wouldn't reconvert them every goddamn time they're rendered
2020-05-22 01:36:49 +03:00
fgsfds
2714708ca9
avoid redefining CLOCK_MONOTONIC and shit
2020-05-20 17:56:35 +03:00
Mario Reder
f99298943c
fix non mingw builds
...
resolves #230
2020-05-20 16:50:05 +02:00
fgsfds
c57bacdfd7
clean up some toolchain compatibility fixes
...
also rename the abs() macro to not cause any fucking conflicts ever again
2020-05-19 22:22:52 +03:00
zerocloude
f1698b9081
Merge pull request #205 from porcino/nightly
...
Option to hide the hud
2020-05-19 23:46:19 +09:00
zerocloude
0c03280516
Merge pull request #93 from yksoft1/mingw.org-compatible
...
Making code MinGW.org and MSYS1 compatible
2020-05-19 23:45:44 +09:00
zerocloude
da295dd349
Merge pull request #209 from coltongit/mxe-build-fix
...
Yet another MXE build fix
2020-05-19 23:25:15 +09:00
Colton Rushton
9230cb832d
Refactor PR #156
2020-05-19 10:32:01 -03:00
Colton Rushton
b0081e8d60
Refactor PR #151
2020-05-19 10:14:44 -03:00
yksoft1
5cb3bfd2f6
Fix types.h include guard to avoid any conflict with <sys/types.h>.
2020-05-19 20:39:01 +08:00
U-ALTTP-PC\ALTTP
e97d25c2c6
option to hide the hud
2020-05-19 03:24:51 -03:00
V. R. Miguel
29bfb1b9b8
Merge branch 'nightly' into master
2020-05-18 23:00:42 -03:00
fgsfds
c18e70f44e
Revert "Merge branch 'nightly' into master"
...
This reverts commit 2e8a821fa3
, reversing
changes made to d499f55402
.
2020-05-19 02:38:59 +03:00
fgsfds
c3c2451c6a
Revert "(hopefully) fix the timing crap; add vsync option"
...
This reverts commit 2bd840a299
.
2020-05-18 18:44:35 -03:00
fgsfds
2bd840a299
(hopefully) fix the timing crap; add vsync option
2020-05-18 23:03:04 +03:00
Daniel
8586c7657a
Added "Exit course at any time", "Huge Mario" and "Tiny Mario" cheats
...
The exit course at any time cheat clears up one of the TODO items while keeping purists happy since it's optional :)
2020-05-18 17:51:53 +01:00
Heaven Volkoff
0fa331d961
Implement save/restore window dimensions/position
...
- Add an entry in options menu to reset window
2020-05-17 23:31:31 -03:00
Daniel
17c6e56907
Added a "super responsive controls" cheat
...
Added a "super responsive controls" cheat. When enabled, Mario will look straight into the direction the user inputs when changing directions, with no interpolation at all. (you can still slide / side jump / etc )
The change is especially noticeable when playing with keyboard.
2020-05-18 00:05:26 +01:00
Daniel
28fc53c207
Enabled a Cheat menu
...
Enabled a cheat menu. It includes 4 cheats, and all of them rely on the global "Enable cheats" option so the user can quickly turn all the selected cheats off and back on.
2020-05-17 22:56:06 +01:00
yksoft1
753be9e1b7
Merge remote-tracking branch 'upstream/master' into mingw.org-compatible
2020-05-17 18:33:17 +08:00
fgsfds
009aef1da5
Merge pull request #132 from coltongit/patch-12
...
Further fixes to MXE compilation
2020-05-17 01:24:14 +03:00
Colton G. Rushton
0402ad463b
fixed MXE once and for all
...
thanks to @fgsfdsfgs, this is the final thing needed for MXE support
2020-05-16 19:18:50 -03:00
Colton G. Rushton
385e396feb
fix the MXE fix for os_libc.h
2020-05-16 17:21:59 -03:00
Colton G. Rushton
e42e1587b2
MXE fix for os_libc.h
2020-05-16 17:14:10 -03:00
fgsfds
ff844643d2
Merge branch 'master' into master
2020-05-16 22:47:39 +03:00
fgsfds
93cfab086a
bettercam: add adjustable camera deceleration
2020-05-16 20:30:06 +03:00
fgsfds
a259cd15a1
add dumb master volume control
2020-05-16 16:15:40 +03:00
fgsfds
dbca0c413d
add fullscreen and filtering settings to options
...
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Vinícius R. Miguel
4a13fd3380
Add in-game control binding menu
...
Originally on the testing branch
2020-05-15 15:38:35 -03:00
yksoft1
1b03e251bb
Better way to detect mingw-w64; fix bettercamera for mingw.org; close
...
.assets-local.txt before deleting it.
2020-05-15 00:26:56 +08:00
yksoft1
fa9af3227e
Make the code buildable on MinGW.org (not mingw-w64) and MSYS1.
2020-05-14 23:47:00 +08:00
Hyenadae
829c1f29a8
Fixed more border-related code and fixes to N64 build removal
2020-05-14 05:18:12 -04:00
Vinícius R. Miguel
d2cff2838f
Fix black edge caused by UB
...
Seems to affect certain targets such as `aarch64`. This fix originally by @Emill.
2020-05-13 21:18:22 -03:00
Hyenadae
31f0d68ca2
Removed majority of TARGET_N64 logic from code
2020-05-13 07:57:25 -04:00
Hyenadae
691d6f382b
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
3ebfc225ca
Mouse Look ported to camera_rebase
...
With check for settings SDL_SetRelativeMouseMode only if Mouse Look is enabled.
We always send regards to Fastblitters.
2020-05-09 02:10:56 -03:00
Jan200101
be340547c4
port analog camera code to the master codebase
2020-05-08 13:41:35 +02:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9a801cb96d
refresh 6
2020-02-03 00:51:26 -05:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
a7c423cb43
Refresh 3
2019-11-03 14:36:27 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00