* call level exit hook sooner
call the hook here so you can actually prevent the exit from happening, also no separate hook calls anymore
* instead of here
* compliance
* Fixed the ASCII representation of glyph "Ł/ł" as "L/l"
* Quality-of-Life updates for the Polish translation file
- added missing diacritics, as they are fully supported by the custom in-game font (regular and aliased)
- changed some of the entries to sound more natural, fixed incorrect translations from English
This is very much an edge case, but if a delayed warp is initiated to a custom level that has an ID greater than 127 it will just loop back around to 0.
* Removed a no-longer-existing command and added a new command to the tab-completion list
* Bugfix
* bugfix 2
* Fixed a few bad german translations
* Fixed Tabcompletion for the "nametags" command
* Revert "Merge branch 'coop-deluxe:main' into main"
This reverts commit 3803ead26d23256a5200f6fa2c4c9185ce6e05f0, reversing
changes made to bd7ffb38a7560e8791118edce2cdcaf06e683d66.
* Reapply "Merge branch 'coop-deluxe:main' into main"
This reverts commit 28c1d97dd5c8a8648d4271bb59d3ca9c16df5c30.
* Fixed the "mallocation" and "static" issues
* more fixes
* Improved, cleaned up and refactored the iZeSaveStates mod and renamed it to just SaveStates
* bug fix
* removed the savestates mod
* combined both for-loops into a single one
defining each animation is no longer necessary, as the get_character_anim function now passes through the characterAnim parameter on the principle that mario's animation enums correspond to the character animation enums
only if an animation beyond the range of mario animations is defined, then it is used
this wouldn't allow characters to reuse mario's animations for different slots, but that shouldn't be needed anyways
bye bye macro