Commit graph

29 commits

Author SHA1 Message Date
MysterD
69fb69dfce Fix bugs/warnings from static analysis 2022-02-20 20:04:25 -08:00
Prince Frizzy
32b0c91935
Fixes for Refresh 12 2022-02-19 01:39:38 -05:00
MysterD
0aa8cd0e35 More improvements to Lua
autogenerated functions for characters.h

Fixes in autogen:
	improvements to LVT/LOT conversion
	improvements to immutability status

Updates to character-movesets.lua, every character has a moveset now

Added .type to stuct Character

Prevented unimplemented actions from crashing the game
2022-01-26 20:35:13 -08:00
MysterD
2e79f860e6 More lua improvements
Added hooks: ON_SET_MARIO_ACTION, BEFORE_PHYS_STEP
Working on Luigi's character abilities
Autogen lua functions for surface_collision.h
2022-01-24 19:19:19 -08:00
MysterD
cc2324d35e Even more Lua improvements
Added support for structs: Surface, GraphNodeObject_sub, Animation
Generated lua wrapper functions for more functions in mario_actions_submerged.c
Fixed play_sound() wrapper to use a vec3f
Extended Moveset:
	ported wall slide and water ground pound
2022-01-20 18:02:12 -08:00
MysterD
1c29a2b47f Second iteration of Lua IO
Started working on third
2022-01-17 19:23:52 -08:00
MysterD
6a1ceab5ca Made bubble-on-death a server setting 2022-01-14 20:33:06 -08:00
MysterD
da31495564 Refactor player sounds, added pitch scale for player sounds 2021-08-11 23:24:53 -07:00
MysterD
1564ac7c0f Translated Luigi sounds through new Character system 2020-10-16 23:33:41 -07:00
anzz1
d1739648e1
Added Luigi sounds (#77)
* added a new audio bank 10 for luigi sounds
* made some audio memory buffers larger to fix sound cuts
* added option to enable/disable luigi sounds in the sound options menu
* added Andrat's "90's Classic Luigi Voice Pack" as default luigi sounds

Co-authored-by: anzz1 <>
2020-10-16 11:54:59 -07:00
MysterD
ea1553c18d Koopa shell can only be ridden by one person, and doesn't get accidentally removed 2020-10-06 23:38:56 -07:00
MysterD
5f3895463f Prevent remote player damage from shaking local screen 2020-09-21 18:22:58 -07:00
MysterD
36e035984f Pausing the game no longer pauses, just brings up the menu
Fixes #19
2020-09-06 22:27:09 -07:00
MysterD
906ea3345e Players turn into bubbles when they die
Player life counters are separate.
When one player dies they lose a life and are turned into a bubble.
If the other player pops it, they are alive again.
If all players are bubbled, they get kicked out of the level.
If the bubbled player ran out of lives, they can not come back to life
until the level is over.
Whenever a level change happens, everyone's life count is set to a
minimum of two.
No game overs.

Took heavy inspiration from Kaze Emanuar
2020-09-05 18:10:55 -07:00
MysterD
b9e84ad3b9 Shell music only starts and stops for local player 2020-09-01 23:41:56 -07:00
MysterD
933ee68477 Null checked heldObj in all mario actions
Bobomb clip no longer segfaults the game
2020-09-01 23:40:53 -07:00
MysterD
92398f3ca1 Made rumble only happen for local events 2020-08-13 18:49:24 -07:00
MysterD
fa2470327f Prevent situation where both players hold same object 2020-08-01 18:56:42 -07:00
n64
4a448cf10d merge refresh 10 2020-06-20 02:49:59 +03:00
Zerocker
ce864043c1 Enabled rumble for all versions. 2020-05-24 23:52:03 +09:00
n64
c45aa301bb Refresh 8 2020-04-03 14:57:26 -04:00
n64
06ec56df7f Refresh 7 2020-03-01 22:42:52 -05:00
n64
9a801cb96d refresh 6 2020-02-03 00:51:26 -05:00
n64
9273f38df1 refresh 5 2020-01-03 10:38:57 -05:00
n64
04732af90b refresh 4 2019-12-01 21:52:53 -05:00
n64
a7c423cb43 Refresh 3 2019-11-03 14:36:27 -05:00
n64
52e605f075 Refresh 2 2019-10-05 15:08:05 -04:00
n64
1ef98ec785 Refresh 1 2019-09-01 15:50:50 -04:00
n64
89e8690857 init2 2019-08-25 00:46:40 -04:00