Commit graph

1725 commits

Author SHA1 Message Date
Vinícius R. Miguel
69ff11e459 Add support for saves of both endiannesses.
Porting from testing. Originally by @fgsfdsfgs.
2020-05-16 17:57:40 -03:00
Colton G. Rushton
385e396feb
fix the MXE fix for os_libc.h 2020-05-16 17:21:59 -03:00
Colton G. Rushton
8736776545
Another fix to MXE 2020-05-16 17:20:33 -03:00
Colton G. Rushton
e42e1587b2
MXE fix for os_libc.h 2020-05-16 17:14:10 -03:00
Colton G. Rushton
3d7bdc300c
Add NO_BZERO for MXE 2020-05-16 17:12:56 -03:00
fgsfds
330f44285f
Merge pull request #86 from Hyenadae/master
Remove the majority of TARGET_N64 logic from code
2020-05-16 22:51:58 +03:00
fgsfds
ff844643d2
Merge branch 'master' into master 2020-05-16 22:47:39 +03:00
fgsfds
f6642e9a9d tabs begone 2020-05-16 22:39:37 +03:00
fgsfds
f5e73a099b
Merge pull request #126 from HeavenVolkoff/gfx_use_second_light_color
Consider second color column of Light_t when calculating vertex colors
2020-05-16 22:38:36 +03:00
Hyenadae
5dd43ad674 OSX_BUILD cleaned commit 2020-05-16 15:30:27 -04:00
Vinícius R. Miguel
9e8290773b Shutdown subsystems on exit
Porting from testing, originally by @fgsfdsfgs
2020-05-16 16:23:23 -03:00
Colton G. Rushton
f4a3757145
Further fixes to MXE compilation
Adds on the work of PR #130.
2020-05-16 16:16:44 -03:00
Vinícius R. Miguel
8722b09bb4
Typo in "extract_assets.py" 2020-05-16 15:45:40 -03:00
Vinícius R. Miguel
249a2d4763
Typo in extract_assets.py 2020-05-16 15:44:55 -03:00
Vinícius R. Miguel
4bbbc5b7e0
Typo in extract_assets.py
Closes #131
2020-05-16 15:42:59 -03:00
wabberz
6c4bf44d93
Merge pull request #123 from HeavenVolkoff/wf_no_drawing_distance
Fix Whomp, PiranhaPlant and Walking Penguin not appearing from a distance
2020-05-16 20:34:50 +02:00
wabberz
a5d4b22606
Update whomp.inc.c 2020-05-16 20:33:41 +02:00
fgsfds
efadc481ec
Merge pull request #130 from coltongit/patch-11
Fix compilation for MXE on Linux and WSL
2020-05-16 21:05:55 +03:00
Colton G. Rushton
3c6bf53dea
even further cleanup of the makefile 2020-05-16 14:59:27 -03:00
Colton G. Rushton
50af1393c3
Further clean up the makefile fixes 2020-05-16 14:38:47 -03:00
Colton G. Rushton
0a6ea9e9d4
Clean up the makefile fixes a bit 2020-05-16 14:35:56 -03:00
fgsfds
93cfab086a bettercam: add adjustable camera deceleration 2020-05-16 20:30:06 +03:00
fgsfds
1d557e4c4d only include camera options if BETTERCAM==1 2020-05-16 20:00:51 +03:00
fgsfds
0446b244eb separate EXT_OPTIONS_MENU into its own option 2020-05-16 19:53:36 +03:00
Colton G. Rushton
31c91c6968
Nah dude, that's possible under WINDOWS_BUILD=1 2020-05-16 13:46:18 -03:00
Colton G. Rushton
74058cf32f
Simplify MXE fixes 2020-05-16 13:01:23 -03:00
Colton G. Rushton
17695a7b4f
fix objcopy on MXE builds 2020-05-16 12:56:58 -03:00
Colton G. Rushton
b4cb8a7f65
remove needless ifeq 2020-05-16 12:30:25 -03:00
Colton G. Rushton
0f688c80d0
removing a pesky endif 2020-05-16 12:26:06 -03:00
Colton G. Rushton
07aa2cd234
Fix compilation for MXE on Linux and WSL
Even though this isn't usually an option on the wiki, this will allow for cross-compilation of sm64pc through MXE on both Linux and WSL, making Wine testing much easier.
2020-05-16 12:21:16 -03:00
Vítor Augusto da Silva Vasconcellos
f5c476987c
Merge pull request #1 from coltongit/patch-10
Extra NODRAWDISTANCE fixes
2020-05-16 12:08:27 -03:00
IvanDSM
b8897eb5b4
Merge pull request #128 from coltongit/patch-9
Set compile-time build flag for texture fixes

Thanks for the contribution, @coltongit!
2020-05-16 11:37:31 -03:00
Colton G. Rushton
6736bd7e9c
Fix SL walking penguin for nodrawdistance 2020-05-16 10:23:32 -03:00
Colton G. Rushton
fd9909269d
Remove newline in nodrawdistance define 2020-05-16 10:19:58 -03:00
fgsfds
9ae444d2b5 move filtering check to gfx_pc.c for those sweet realtime updates 2020-05-16 16:15:45 +03:00
fgsfds
a259cd15a1 add dumb master volume control 2020-05-16 16:15:40 +03:00
fgsfds
92c75fb21b simplify options menu definitions 2020-05-16 16:15:35 +03:00
fgsfds
dbca0c413d add fullscreen and filtering settings to options
filtering only applies to newly loaded textures
2020-05-16 16:15:27 +03:00
Colton G. Rushton
a83fa35c4d
Add compile-time texture fixes to Makefile
Add compile-time texture fixes as a Makefile build flag, set when `TEXTURE_FIX=1`.
2020-05-16 09:41:57 -03:00
Colton G. Rushton
03b129c5bf
Added compile-time optional Koopa shorts fix 2020-05-16 09:40:33 -03:00
Colton G. Rushton
6ebd074c5d
Set compile-time flag for texture fixes
This should allow for quashing the debate surrounding some minor texture fix PRs.
2020-05-16 09:36:06 -03:00
Heaven Volkoff
1a3034898c Consider second color column of Light_t when calculating vertex colors 2020-05-16 04:48:11 -03:00
Heaven Volkoff
aba9a57e14 Fix Whomp and PiranhaPlant not appearing from a distance in WF 2020-05-16 03:03:54 -03:00
fgsfds
de49bf1ac2 fix build on all toolchains except mine 2020-05-16 08:11:48 +03:00
fgsfds
ed59481560 add OPT_BUTTON option type; move Exit Game button from pause to options menu 2020-05-16 08:03:50 +03:00
fgsfds
8b71a1a734 correct line endings 2020-05-16 07:36:28 +03:00
uncletrunks
ee69a027ef
Merge pull request #120 from arredondos/master
add two scripts to extract and embed 3d models
2020-05-15 20:31:30 -05:00
Armando Arredondo Soto
45dc30e741
add two scripts to extract and embed 3d models
c2obj.py extracts the 3d models from the hard-coded C code found in the `model.in.c` files and generates a standard .obj file
obj2c.py converts back the geometry in an .obj file to compatible C code
2020-05-16 03:00:33 +02:00
uncletrunks
59a33aa604
Rebind camera centering to left trigger. 2020-05-15 19:26:44 -05:00
IvanDSM
2b098781b8 skip_intro now skips Lakitu and Bowser intros 2020-05-15 17:09:02 -03:00