MysterD
5d7499bd2a
Fixed crash when changing areas within a level
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Bug reported by somario360:
After I (Luigi) exited the slide in CCM, an error message appeared and ignoring would make it pop up again.
This was due to the sync ID reservation system not being flushed and
reset on area change.
2020-08-30 23:13:05 -07:00
MysterD
13b216ea5d
Synchronized Boo
2020-08-24 21:38:49 -07:00
MysterD
8c650a5b7d
Created system to reserve sections of SyncIDs per client
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This allows clients to spawn a new sync object after the level loads and synchronize it.
Changed how un-initialized sync objects are detected
Koopa shells are the first thing to use this new system
Removed network_object_settings() command, instead explicitly setting the sync object parameters
2020-08-24 18:33:53 -07:00
MysterD
aaf521659e
Disabled many timestops
2020-08-10 18:10:04 -07:00
MysterD
1bef126df8
Synchronize area changes
2020-08-10 12:08:40 -07:00
MysterD
6701b6096d
Rewrote level synchronization
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Synchronized exit course from pause menu
2020-08-10 09:33:40 -07:00
MysterD
2e768869e3
Misc fixing to entering paintings
2020-08-09 18:58:58 -07:00
MysterD
eeec6aae49
L is real 2020
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Added Luigi model.
Renamed all previous references to 'Luigi' to 'Mario2' since player 1
isn't always mario, and player 2 isn't always luigi.
Now server is always mario and client is always Luigi.
Luigi model credits:
Original model by Cjes, converted by AloXado320, textures added/fixed by
SunlitSpace542.
2020-08-08 21:36:49 -07:00
MysterD
b07aa565d4
Synchronized 3 types of star spawning, adjusted star interactions
2020-08-08 18:57:04 -07:00
MysterD
5ec9ab9ec0
Synchronized seesaw, started moving toward a MAX_PLAYERS define
2020-08-06 22:52:32 -07:00
MysterD
e0b86b7d59
Synchronized teleports (e.g. flowerbed) and star collection
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Fixed infinite packet_level_warp sending
2020-08-06 20:28:21 -07:00
MysterD
4452b38848
Synchronized inside-painting state
2020-08-04 20:49:53 -07:00
MysterD
ec2199892f
Force synchronizing of level changes
2020-08-02 23:02:29 -07:00
MysterD
6b3ab5f115
Started adding player 2 / Luigi
2020-07-29 21:08:38 -07:00
n64
4a448cf10d
merge refresh 10
2020-06-20 02:49:59 +03:00
Zerocker
ce864043c1
Enabled rumble for all versions.
2020-05-24 23:52:03 +09:00
fgsfds
ece7649b4b
use a wrapper for exiting instead of just calling exit()
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this might also fix the webgl build issue
2020-05-17 19:56:56 +03:00
IvanDSM
2b098781b8
skip_intro now skips Lakitu and Bowser intros
2020-05-15 17:09:02 -03:00
IvanDSM
e96bbef650
Fix configfile skip_intro option
2020-05-15 16:47:04 -03:00
Vinícius R. Miguel
4a13fd3380
Add in-game control binding menu
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Originally on the testing branch
2020-05-15 15:38:35 -03:00
IvanDSM
86a3f84010
Merge branch 'master' into skipintro
2020-05-14 23:05:21 -03:00
Hyenadae
691d6f382b
WIP In-Game Exit via pause+save menus w/ Localizations
2020-05-11 06:58:33 -04:00
IvanDSM
bd93878c56
Add option in the configfile for skipping the intro
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Now it's possible to either provide the --skip-intro command line argument or have skip_intro set to 1 on the config file.
2020-05-11 05:13:51 -03:00
IvanDSM
4cbe3af070
Added CLI functionality with --skip-intro option.
2020-05-11 02:42:22 -03:00
Jan200101
e87c070517
merge PC port onto the decompile
2020-05-07 20:21:22 +02:00
n64
c45aa301bb
Refresh 8
2020-04-03 14:57:26 -04:00
n64
06ec56df7f
Refresh 7
2020-03-01 22:42:52 -05:00
n64
9a801cb96d
refresh 6
2020-02-03 00:51:26 -05:00
n64
9273f38df1
refresh 5
2020-01-03 10:38:57 -05:00
n64
04732af90b
refresh 4
2019-12-01 21:52:53 -05:00
n64
52e605f075
Refresh 2
2019-10-05 15:08:05 -04:00
n64
1ef98ec785
Refresh 1
2019-09-01 15:50:50 -04:00
n64
89e8690857
init2
2019-08-25 00:46:40 -04:00