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https://github.com/coop-deluxe/sm64coopdx.git
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fix GRUCODE defines
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parent
5053446f45
commit
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3 changed files with 9 additions and 13 deletions
14
Makefile
14
Makefile
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@ -10,12 +10,12 @@ default: all
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# These options can either be changed by modifying the makefile, or
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# by building with 'make SETTING=value'. 'make clean' may be required.
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# Build debug version (default)
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DEBUG ?= 1
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# Build debug version
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DEBUG ?= 0
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# Version of the game to build
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VERSION ?= us
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# Graphics microcode used
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GRUCODE ?= f3d_old
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GRUCODE ?= f3dex2e
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# If COMPARE is 1, check the output sha1sum when building 'all'
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COMPARE ?= 1
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# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
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@ -72,8 +72,6 @@ BASEPACK ?= base.zip
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# Automatic settings for PC port(s)
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NON_MATCHING := 1
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GRUCODE := f3dex2e
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WINDOWS_BUILD ?= 0
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# Attempt to detect OS
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@ -116,20 +114,16 @@ endif
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ifeq ($(VERSION),jp)
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VERSION_DEF := VERSION_JP
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GRUCODE_DEF := F3D_OLD
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else
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ifeq ($(VERSION),us)
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VERSION_DEF := VERSION_US
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GRUCODE_DEF := F3D_OLD
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else
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ifeq ($(VERSION),eu)
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VERSION_DEF := VERSION_EU
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GRUCODE_DEF := F3D_NEW
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else
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ifeq ($(VERSION),sh)
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$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
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VERSION_DEF := VERSION_SH
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GRUCODE_DEF := F3D_NEW
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# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
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NOEXTRACT := 1
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else
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@ -166,7 +160,7 @@ ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
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COMPARE := 0
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else
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ifeq ($(GRUCODE),f3dex2e) # Fast3DEX2 Extended (PC default)
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GRUCODE_CFLAGS := -DF3DEX_GBI_2E
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GRUCODE_DEF := F3DEX_GBI_2E
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TARGET := $(TARGET).f3dex2e
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COMPARE := 0
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else
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@ -14,6 +14,7 @@
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#include "area.h"
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#include "save_file.h"
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#include "print.h"
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#include "pc/configfile.h"
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/* @file hud.c
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* This file implements HUD rendering and power meter animations.
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@ -58,7 +59,6 @@ static struct UnusedHUDStruct sUnusedHUDValues = { 0x00, 0x0A, 0x00 };
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static struct CameraHUD sCameraHUD = { CAM_STATUS_NONE };
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extern bool configHUD;
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/**
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* Renders a rgba16 16x16 glyph texture from a table list.
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*/
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@ -38,6 +38,8 @@
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#define SCALE_3_8(VAL_) ((VAL_) * 0x24)
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#define SCALE_8_3(VAL_) ((VAL_) / 0x24)
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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#define HALF_SCREEN_WIDTH (SCREEN_WIDTH / 2)
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#define HALF_SCREEN_HEIGHT (SCREEN_HEIGHT / 2)
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