mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Fix headless compilation and do some formatting
This commit is contained in:
parent
1bde63d3d8
commit
fe114133ff
13 changed files with 68 additions and 70 deletions
6
Makefile
6
Makefile
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@ -753,6 +753,12 @@ else ifeq ($(findstring SDL,$(WINDOW_API)),SDL)
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endif
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endif
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ifeq ($(WINDOW_API),DUMMY)
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ifeq ($(WINDOWS_BUILD),1)
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BACKEND_LDFLAGS += -lole32 -luuid -lshlwapi
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endif
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endif
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ifneq (,$(findstring SDL2,$(AUDIO_API)$(WINDOW_API)$(CONTROLLER_API)))
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SDL2_USED := 1
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endif
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@ -41,11 +41,11 @@ const Gfx burn_smoke_seg4_dl_04022048[] = {
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// 0x04022070 - 0x040220C8
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const Gfx burn_smoke_seg4_dl_04022070[] = {
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gsSPDisplayList(burn_smoke_seg4_dl_04022000),
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#ifdef TEXTURE_FIX
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#ifdef TEXTURE_FIX
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gsDPLoadTextureBlock(burn_smoke_seg4_texture_04021800, G_IM_FMT_IA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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#else
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#else
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gsDPLoadTextureBlock(burn_smoke_seg4_texture_04021800, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD),
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#endif
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#endif
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gsSPDisplayList(burn_smoke_seg4_dl_04022028),
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gsSPDisplayList(burn_smoke_seg4_dl_04022048),
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gsSPEndDisplayList(),
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@ -1036,13 +1036,13 @@ const Gfx koopa_seg6_dl_0600C498[] = {
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gsSPVertex(koopa_seg6_vertex_0600B560, 9, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP1Triangle( 6, 7, 8, 0x0),
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#ifdef TEXTURE_FIX
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#ifdef TEXTURE_FIX
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gsSPLight(&koopa_seg6_lights_06002630.l, 1),
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gsSPLight(&koopa_seg6_lights_06002630.a, 2),
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#else
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#else
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gsSPLight((u8*)koopa_seg6_texture_06002648 + 0x20, 1), //! this malformed light results in a
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gsSPLight((u8*)koopa_seg6_texture_06002648 + 0x18, 2), //! koopa appearing to wear pink shorts.
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#endif
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#endif
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gsSPVertex(koopa_seg6_vertex_0600B5F0, 15, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 6, 7, 0, 0x0, 8, 5, 9, 0x0),
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@ -290,18 +290,18 @@ static void newcam_rotate_button(void) {
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if ((newcam_modeflags & NC_FLAG_8D || newcam_modeflags & NC_FLAG_4D) && newcam_modeflags & NC_FLAG_XTURN) {
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//8 directional camera rotation input for buttons.
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if ((gPlayer1Controller->buttonPressed & L_CBUTTONS) && newcam_analogue == 0) {
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#ifndef nosound
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#ifndef nosound
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play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
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#endif
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#endif
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if (newcam_modeflags & NC_FLAG_8D)
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newcam_yaw_target = newcam_yaw_target+(ivrt(0)*0x2000);
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else
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newcam_yaw_target = newcam_yaw_target+(ivrt(0)*0x4000);
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newcam_centering = 1;
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} else if ((gPlayer1Controller->buttonPressed & R_CBUTTONS) && newcam_analogue == 0) {
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#ifndef nosound
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#ifndef nosound
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play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
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#endif
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#endif
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if (newcam_modeflags & NC_FLAG_8D)
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newcam_yaw_target = newcam_yaw_target-(ivrt(0)*0x2000);
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else
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@ -315,11 +315,11 @@ static void newcam_rotate_button(void) {
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} else if ((gPlayer1Controller->buttonDown & R_CBUTTONS) && newcam_analogue == 0) {
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newcam_yaw_acc = newcam_adjust_value(newcam_yaw_acc, accel, 100);
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} else if (!newcam_analogue) {
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#ifdef noaccel
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#ifdef noaccel
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newcam_yaw_acc = 0;
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#else
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#else
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newcam_yaw_acc -= (newcam_yaw_acc*((f32)newcam_degrade/100));
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#endif
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#endif
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}
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}
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@ -328,11 +328,11 @@ static void newcam_rotate_button(void) {
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} else if (gPlayer1Controller->buttonDown & D_CBUTTONS && newcam_modeflags & NC_FLAG_YTURN && newcam_analogue == 0) {
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newcam_tilt_acc = newcam_adjust_value(newcam_tilt_acc, -accel, -100);
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} else if (!newcam_analogue) {
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#ifdef noaccel
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#ifdef noaccel
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newcam_tilt_acc = 0;
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#else
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#else
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newcam_tilt_acc -= (newcam_tilt_acc*((f32)newcam_degrade/100));
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#endif
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#endif
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}
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newcam_framessincec[0] ++;
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@ -341,9 +341,9 @@ static void newcam_rotate_button(void) {
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if (newcam_framessincec[0] < 6) {
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newcam_yaw_target = newcam_yaw+(ivrt(0)*0x3000);
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newcam_centering = 1;
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#ifndef nosound
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#ifndef nosound
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play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
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#endif
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#endif
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}
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newcam_framessincec[0] = 0;
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}
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@ -351,9 +351,9 @@ static void newcam_rotate_button(void) {
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if (newcam_framessincec[1] < 6) {
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newcam_yaw_target = newcam_yaw-(ivrt(0)*0x3000);
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newcam_centering = 1;
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#ifndef nosound
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#ifndef nosound
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play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
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#endif
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#endif
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}
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newcam_framessincec[1] = 0;
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}
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@ -370,9 +370,9 @@ static void newcam_rotate_button(void) {
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if (newcam_cstick_down == 0) {
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newcam_cstick_down = 1;
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newcam_centering = 1;
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#ifndef nosound
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#ifndef nosound
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play_sound(SOUND_MENU_CAMERA_TURN, gGlobalSoundSource);
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#endif
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#endif
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if (newcam_stick2[0] > 20) {
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if (newcam_modeflags & NC_FLAG_8D)
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newcam_yaw_target = newcam_yaw_target+(ivrt(0)*0x2000);
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@ -424,9 +424,9 @@ static void newcam_zoom_button(void) {
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newcam_centering = 1;
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} else if (gPlayer1Controller->buttonPressed & R_TRIG && newcam_modeflags & NC_FLAG_XTURN) {
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//Each time the player presses R, but NOT L the camera zooms out more, until it hits the limit and resets back to close view.
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#ifndef nosound
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#ifndef nosound
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play_sound(SOUND_MENU_CLICK_CHANGE_VIEW, gGlobalSoundSource);
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#endif
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#endif
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if (newcam_distance_target == newcam_distance_values[0])
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newcam_distance_target = newcam_distance_values[1];
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@ -796,7 +796,7 @@ void newcam_loop(struct Camera *c) {
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newcam_fade_target_closeup();
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//Just some visual information on the values of the camera. utilises ifdef because it's better at runtime.
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#ifdef NEWCAM_DEBUG
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#ifdef NEWCAM_DEBUG
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newcam_diagnostics();
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#endif // NEWCAM_DEBUG
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#endif // NEWCAM_DEBUG
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}
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@ -2107,15 +2107,15 @@ void render_dialog_entries(void) {
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if (gLastDialogPageStrPos == -1 && gLastDialogResponse == 1) {
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render_dialog_triangle_choice();
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}
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#ifdef VERSION_EU
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#undef BORDER_HEIGHT
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#define BORDER_HEIGHT 8
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#endif
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#ifdef VERSION_EU
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#undef BORDER_HEIGHT
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#define BORDER_HEIGHT 8
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#endif
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gDPSetScissor(gDisplayListHead++, G_SC_NON_INTERLACE, 2, 2, SCREEN_WIDTH - BORDER_HEIGHT/2, SCREEN_HEIGHT - BORDER_HEIGHT/2);
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#ifdef VERSION_EU
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#undef BORDER_HEIGHT
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#define BORDER_HEIGHT 1
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#endif
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#ifdef VERSION_EU
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#undef BORDER_HEIGHT
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#define BORDER_HEIGHT 1
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#endif
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if (gLastDialogPageStrPos != -1 && gDialogBoxState == DIALOG_STATE_VERTICAL) {
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render_dialog_string_color(dialog->linesPerBox);
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}
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@ -2064,9 +2064,9 @@ static void intro_cutscene_jump_out_of_pipe(struct MarioState *m) {
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play_character_sound_if_no_flag(m, CHAR_SOUND_YAHOO, MARIO_MARIO_SOUND_PLAYED);
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#else
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play_character_sound_if_no_flag(m, CHAR_SOUND_YAHOO, MARIO_MARIO_SOUND_PLAYED);
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#ifndef VERSION_JP
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#ifndef VERSION_JP
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play_sound_if_no_flag(m, SOUND_ACTION_HIT_3, MARIO_ACTION_SOUND_PLAYED);
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#endif
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#endif
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#endif
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set_character_animation(m, CHAR_ANIM_SINGLE_JUMP);
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@ -2542,13 +2542,13 @@ void print_sound_mode_menu_strings(void) {
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} else {
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gDPSetEnvColor(gDisplayListHead++, 0, 0, 0, sTextBaseAlpha);
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}
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#ifndef VERSION_JP
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#ifndef VERSION_JP
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// Mode names are centered correctly on US and Shindou
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textX = get_str_x_pos_from_center(mode * 74 + 87, textSoundModes[mode], 10.0f);
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print_generic_string(textX, 87, textSoundModes[mode]);
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#else
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#else
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print_generic_string(mode * 74 + 67, 87, textSoundModes[mode]);
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#endif
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#endif
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}
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#endif
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@ -13,9 +13,9 @@
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// moved these from sdl controller implementations
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static struct ControllerAPI *controller_implementations[] = {
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#if defined(CAPI_SDL2) || defined(CAPI_SDL1)
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#if defined(CAPI_SDL2) || defined(CAPI_SDL1)
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&controller_sdl,
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#endif
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#endif
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&controller_keyboard,
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};
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@ -1,16 +1,14 @@
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#include "controller_mouse.h"
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#ifdef WAPI_DXGI
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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extern HWND gfx_dxgi_get_h_wnd(void);
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static bool mouse_relative_prev_cursor_state;
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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extern HWND gfx_dxgi_get_h_wnd(void);
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static bool mouse_relative_prev_cursor_state;
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#elif defined(CAPI_SDL1)
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#include <SDL/SDL.h>
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#include <SDL/SDL.h>
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#elif defined(CAPI_SDL2)
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#endif
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bool mouse_init_ok;
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@ -39,10 +37,8 @@ void controller_mouse_read_window(void) {
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mouse_window_x = p.x;
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mouse_window_y = p.y;
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}
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#elif defined(CAPI_SDL1) || defined(CAPI_SDL2)
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mouse_window_buttons = SDL_GetMouseState(&mouse_window_x, &mouse_window_y);
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#endif
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}
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@ -81,7 +77,7 @@ void controller_mouse_enter_relative(void) {
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if (!mouse_relative_enabled) {
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mouse_relative_enabled = true;
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#if defined(WAPI_DXGI)
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#if defined(WAPI_DXGI)
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CURSORINFO ci;
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ci.cbSize = sizeof(CURSORINFO);
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if (GetCursorInfo(&ci)) {
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@ -91,14 +87,11 @@ void controller_mouse_enter_relative(void) {
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}
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ShowCursor(FALSE);
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#elif defined(CAPI_SDL1)
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#elif defined(CAPI_SDL1)
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SDL_WM_GrabInput(SDL_GRAB_ON);
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#elif defined(CAPI_SDL2)
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#elif defined(CAPI_SDL2)
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SDL_SetRelativeMouseMode(SDL_TRUE);
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#endif
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#endif
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}
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}
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@ -106,16 +99,13 @@ void controller_mouse_leave_relative(void) {
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if (mouse_relative_enabled) {
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mouse_relative_enabled = false;
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#if defined(WAPI_DXGI)
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#if defined(WAPI_DXGI)
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ShowCursor(mouse_relative_prev_cursor_state);
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#elif defined(CAPI_SDL1)
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#elif defined(CAPI_SDL1)
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SDL_WM_GrabInput(SDL_GRAB_OFF);
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#elif defined(CAPI_SDL2)
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#elif defined(CAPI_SDL2)
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SDL_SetRelativeMouseMode(SDL_FALSE);
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#endif
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#endif
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}
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}
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@ -1,3 +1,4 @@
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#include <ctype.h>
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#include "djui.h"
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#include "djui_panel.h"
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#include "djui_panel_menu.h"
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@ -130,11 +130,11 @@ static void gfx_sdl_init(const char *window_title) {
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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#ifdef USE_GLES
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#ifdef USE_GLES
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); // These attributes allow for hardware acceleration on RPis.
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
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#endif
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#endif
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int xpos = (configWindow.x == WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.x;
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int ypos = (configWindow.y == WAPI_WIN_CENTERPOS) ? SDL_WINDOWPOS_CENTERED : configWindow.y;
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@ -1,3 +1,4 @@
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#include <inttypes.h>
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#include "sm64.h"
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#include "types.h"
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@ -6,9 +6,9 @@
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#include <ctype.h>
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#ifdef _WIN32
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#include <windows.h>
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#include <shlobj.h>
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#include <shlwapi.h>
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#include <windows.h>
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#include <shlobj.h>
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#include <shlwapi.h>
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#endif
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#include "cliopts.h"
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