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https://github.com/coop-deluxe/sm64coopdx.git
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Fix strange audio bugs on 32-bit
increase audio heap size, fix buffer overflow reading gBankSetsData, warn on soundAlloc failure Provided by: camthesaxman
This commit is contained in:
parent
e95a1d48e0
commit
fc8bb5e6bd
6 changed files with 23 additions and 20 deletions
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@ -60,14 +60,14 @@ struct AudioSessionSettings gAudioSessionPresets[18] = {
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{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x3F00, 0x6200, 0x4400, 0x2A80 },
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{ 32000, 20, 1, 0x0800, 0x37FF, 0x7FFF, 0x3300, 0x5500, 0x4000, 0x1B00 },
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#else
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{ 32000, 16, 1, 0x0C00, 0x2FFF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x1000, 0x2FFF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0E00, 0x3FFF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0C00, 0x4FFF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0C00, 0x2FFF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 32000, 20, 1, 0x0800, 0x37FF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0C00, 0x2FFF, 0x7FFF, 0x7400, 0xA000, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x7400, 0xA000, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x1000, 0x2FFF, 0x7FFF, 0x7400, 0xA000, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0E00, 0x3FFF, 0x7FFF, 0x7400, 0xA000, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0C00, 0x4FFF, 0x7FFF, 0x7400, 0xA000, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0C00, 0x2FFF, 0x7FFF, 0x7400, 0xA000, 0x7400, 0x7400 },
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{ 32000, 16, 1, 0x0A00, 0x47FF, 0x7FFF, 0x7400, 0xA000, 0x7400, 0x7400 },
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{ 32000, 20, 1, 0x0800, 0x37FF, 0x7FFF, 0x7400, 0xA000, 0x7400, 0x7400 },
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#endif
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{ 27000, 16, 1, 0x0800, 0x2FFF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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{ 27000, 16, 1, 0x0800, 0x3FFF, 0x7FFF, 0x7400, 0x7400, 0x7400, 0x7400 },
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@ -583,8 +583,8 @@ f32 gVolRampingRhs128[128] = {
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s16 gTatumsPerBeat = TATUMS_PER_BEAT;
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s8 gUnusedCount80333EE8 = UNUSED_COUNT_80333EE8;
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s32 gAudioHeapSize = DOUBLE_SIZE_ON_64_BIT(AUDIO_HEAP_SIZE);
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s32 D_80333EF0 = DOUBLE_SIZE_ON_64_BIT(D_80333EF0_VAL);
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s32 gAudioHeapSize = AUDIO_HEAP_SIZE;
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s32 D_80333EF0 = D_80333EF0_VAL;
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volatile s32 gAudioLoadLock = AUDIO_LOCK_UNINITIALIZED;
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#ifdef VERSION_EU
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@ -106,12 +106,12 @@ extern u32 gAudioRandom;
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//make my life easier
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#ifdef VERSION_EU
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#define UNUSED_COUNT_80333EE8 24
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#define AUDIO_HEAP_SIZE 0x2c500
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#define D_80333EF0_VAL 0x2c00
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#define AUDIO_HEAP_SIZE DOUBLE_SIZE_ON_64_BIT(0x2c500)
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#define D_80333EF0_VAL DOUBLE_SIZE_ON_64_BIT(0x2c00)
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#else
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#define UNUSED_COUNT_80333EE8 16
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#define AUDIO_HEAP_SIZE 0x31150
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#define D_80333EF0_VAL 0x2500
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#define AUDIO_HEAP_SIZE DOUBLE_SIZE_ON_64_BIT(0x48000)
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#define D_80333EF0_VAL DOUBLE_SIZE_ON_64_BIT(0x2500)
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#endif
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@ -1,4 +1,5 @@
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#include <ultra64.h>
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#include <stdio.h>
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#include "heap.h"
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#include "data.h"
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@ -209,6 +210,8 @@ void *soundAlloc(struct SoundAllocPool *pool, u32 size) {
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*pos = 0;
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}
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} else {
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fprintf(stderr, "soundAlloc failed: tried to alloc %u bytes (%i free)\n",
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ALIGN16(size), pool->start + pool->size - pool->cur);
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return NULL;
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}
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return start;
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@ -225,6 +228,8 @@ void *soundAlloc(struct SoundAllocPool *pool, u32 size) {
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start[i] = 0;
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}
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} else {
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fprintf(stderr, "soundAlloc failed: tried to alloc %u bytes (%i free)\n",
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(unsigned int)ALIGN16(size), (int)(pool->start + pool->size - pool->cur));
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return NULL;
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}
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return start;
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@ -1,13 +1,10 @@
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#include <ultra64.h>
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#include "buffers.h"
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#include "audio/data.h"
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ALIGNED8 u8 gDecompressionHeap[0xD000];
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#if defined(VERSION_EU) || defined(VERSION_SH)
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ALIGNED16 u8 gAudioHeap[DOUBLE_SIZE_ON_64_BIT(0x31200) - 0x3800];
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#else
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ALIGNED16 u8 gAudioHeap[DOUBLE_SIZE_ON_64_BIT(0x31200)];
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#endif
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ALIGNED16 u8 gAudioHeap[AUDIO_HEAP_SIZE];
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ALIGNED8 u8 gIdleThreadStack[0x800];
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ALIGNED8 u8 gThread3Stack[0x2000];
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@ -307,7 +307,7 @@ static bool gfx_texture_cache_lookup(int tile, struct TextureHashmapNode **n, co
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hash = (hash >> HASH_SHIFT) & HASH_MASK;
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struct TextureHashmapNode **node = &gfx_texture_cache.hashmap[hash];
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while (*node != NULL && *node - gfx_texture_cache.pool < gfx_texture_cache.pool_pos) {
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while (*node != NULL && *node - gfx_texture_cache.pool < (int)gfx_texture_cache.pool_pos) {
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if (CMPADDR((*node)->texture_addr, orig_addr) && (*node)->fmt == fmt && (*node)->siz == siz) {
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gfx_rapi->select_texture(tile, (*node)->texture_id);
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*n = *node;
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@ -339,6 +339,7 @@ void main_func(void) {
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#endif
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#ifdef DEBUG
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fflush(stdout);
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fflush(stderr);
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#endif
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}
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#endif
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