Update Arena

This commit is contained in:
Agent X 2024-03-12 22:59:47 -04:00
parent 7455fc47a6
commit fa48726215
9 changed files with 49 additions and 23 deletions

View file

@ -1,10 +1,10 @@
if SM64COOPDX_VERSION == nil then return end
-- lighting for Rainbow Road
function on_level_init()
local function on_level_init()
if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITY then
set_lighting_dir(1, -1)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITADEL then
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_FORTS then
@ -13,19 +13,38 @@ function on_level_init()
set_lighting_dir(1, -10)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_PILLARS then
set_lighting_dir(1, -10)
else
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SKY_BEACH then
set_lighting_dir(1, 0)
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_SPIRE then
set_lighting_dir(1, 0)
end
if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
set_lighting_color(0, 179)
set_lighting_color(1, 189)
set_lighting_color(2, 255)
else
set_lighting_color(0, 255)
set_lighting_color(1, 255)
set_lighting_color(2, 255)
end
end
--- @param m MarioState
local function mario_update(m)
if gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_CITY then
m.marioBodyState.lightR = 255
m.marioBodyState.lightG = 225
m.marioBodyState.lightB = 115
m.marioBodyState.shadeR = 19
m.marioBodyState.shadeG = 58
m.marioBodyState.shadeB = 212
elseif gNetworkPlayers[0].currLevelNum == LEVEL_ARENA_RAINBOW then
m.marioBodyState.lightR = 255
m.marioBodyState.lightG = 255
m.marioBodyState.lightB = 255
m.marioBodyState.shadeR = 19
m.marioBodyState.shadeG = 58
m.marioBodyState.shadeB = 212
else
m.marioBodyState.lightR = 255
m.marioBodyState.lightG = 255
m.marioBodyState.lightB = 255
m.marioBodyState.shadeR = 127
m.marioBodyState.shadeG = 127
m.marioBodyState.shadeB = 127
end
end
hook_event(HOOK_MARIO_UPDATE, mario_update)
hook_event(HOOK_ON_LEVEL_INIT, on_level_init)

View file

@ -9,14 +9,19 @@ local audioMain = nil --Used for the main audio
local audioSpecial = nil --Used for things like cap music
local audioCurSeq = nil
local bgms = {
[56] = {audio='rainbow.ogg', loopEnd = 218.781, loopStart = 06.975, volume = -5, name="Ric Fellini - All my Loving"}, --B1
-- [57] = {audio='space.ogg', loopEnd = 300, loopStart = 06.975, volume = -5, name="Echo the Dolphin - Title Screen"}, --B1
[50] = {audio='arena.ogg', loopEnd = 112.583, loopStart = 19.928, volume = -5, name="Mako Reactor - Final Fantasy 7" }, --B1
[52] = {audio='arena.ogg', loopEnd = 112.583, loopStart = 19.928, volume = -5, name="Mako Reactor - Final Fantasy 7" }, --B1
[53] = {audio='arena.ogg', loopEnd = 112.583, loopStart = 19.928, volume = -5, name="Mako Reactor - Final Fantasy 7" }, --B1
[54] = {audio='arena.ogg', loopEnd = 112.583, loopStart = 19.928, volume = -5, name="Mako Reactor - Final Fantasy 7" }, --
[55] = {audio='snow.ogg', loopEnd = 500, loopStart = 0, volume = -5, name="Frosty Citadel - Sonic Gaiden" }, --B1
[56] = {audio='rainbow.ogg', loopEnd = 148.657, loopStart = 12.406, volume = -5, name="Rainbow Road - Coop Deluxe" }, --B1
[57] = {audio='city.ogg', loopEnd = 500, loopStart = 06.975, volume = -5, name="City Outskirts - Sonic Megamix"}, --B2
}
-- disable cap music
function music()
local np = gNetworkPlayers[0]
if np.currLevelNum == LEVEL_ARENA_RAINBOW or LEVEL_ARENA_SPACE then
if np.currLevelNum == LEVEL_ARENA_RAINBOW or LEVEL_ARENA_CITY or LEVEL_ARENA_ORIGIN or LEVEL_ARENA_FORTS or LEVEL_ARENA_SPIRE or LEVEL_ARENA_CITADEL then
stop_cap_music()
end
end

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@ -26,13 +26,14 @@ gGameModes = {
[GAME_MODE_TKOTH] = { shortName = 'TKOTH', name = 'Team King of the Hill', teams = true, teamSpawns = false, useScore = true, scoreCap = 90, minPlayers = 4, maxPlayers = 99 }
}
LEVEL_ARENA_ORIGIN = level_register('level_arena_origin_entry', COURSE_NONE, 'Origin', 'origin', 28000, 0x28, 0x28, 0x28)
LEVEL_ARENA_SKY_BEACH = level_register('level_arena_sky_beach_entry', COURSE_NONE, 'Sky Beach', 'beach', 28000, 0x28, 0x28, 0x28)
LEVEL_ARENA_PILLARS = level_register('level_arena_pillars_entry', COURSE_NONE, 'Pillars', 'pillars', 28000, 0x28, 0x28, 0x28)
LEVEL_ARENA_FORTS = level_register('level_arena_forts_entry', COURSE_NONE, 'Forts', 'forts', 28000, 0x28, 0x28, 0x28)
LEVEL_ARENA_CITADEL = level_register('level_arena_citadel_entry', COURSE_NONE, 'Citadel', 'citadel', 28000, 0x28, 0x28, 0x28)
LEVEL_ARENA_SPIRE = level_register('level_arena_spire_entry', COURSE_NONE, 'Spire', 'spire', 28000, 0x28, 0x28, 0x28)
LEVEL_ARENA_ORIGIN = level_register('level_arena_origin_entry', COURSE_NONE, 'Origin', 'origin', 28000, 0x08, 0x08, 0x08)
LEVEL_ARENA_SKY_BEACH = level_register('level_arena_sky_beach_entry', COURSE_NONE, 'Sky Beach', 'beach', 28000, 0x08, 0x08, 0x08)
LEVEL_ARENA_PILLARS = level_register('level_arena_pillars_entry', COURSE_NONE, 'Pillars', 'pillars', 28000, 0x08, 0x08, 0x08)
LEVEL_ARENA_FORTS = level_register('level_arena_forts_entry', COURSE_NONE, 'Forts', 'forts', 28000, 0x08, 0x08, 0x08)
LEVEL_ARENA_CITADEL = level_register('level_arena_citadel_entry', COURSE_NONE, 'Citadel', 'citadel', 28000, 0x08, 0x08, 0x08)
LEVEL_ARENA_SPIRE = level_register('level_arena_spire_entry', COURSE_NONE, 'Spire', 'spire', 28000, 0x08, 0x08, 0x08)
LEVEL_ARENA_RAINBOW = level_register('level_arena_rainbow_entry', COURSE_NONE, 'Rainbow', 'rainbow', 28000, 0x28, 0x28, 0x28)
LEVEL_ARENA_CITY = level_register('level_arena_city_entry', COURSE_NONE, 'City', 'city', 28000, 0x28, 0x28, 0x28)
local gGameLevels = {
{ level = LEVEL_ARENA_ORIGIN, name = 'Origin' },
@ -41,7 +42,8 @@ local gGameLevels = {
{ level = LEVEL_ARENA_FORTS, name = 'Forts' },
{ level = LEVEL_ARENA_CITADEL, name = 'Citadel' },
{ level = LEVEL_ARENA_SPIRE, name = 'Spire' },
{ level = LEVEL_ARENA_RAINBOW, name = 'Rainbow' }
{ level = LEVEL_ARENA_RAINBOW, name = 'Rainbow' },
{ level = LEVEL_ARENA_CITY, name = 'City' }
}
-- expose certain functions to other mods

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mods/arena/sound/city.ogg Normal file

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mods/arena/sound/snow.ogg Normal file

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