Merge pull request #351 from sm64pc/nightly

Merge nightly into master
This commit is contained in:
fgsfds 2020-06-19 23:48:05 +03:00 committed by GitHub
commit f500541834
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GPG key ID: 4AEE18F83AFDEB23
583 changed files with 59416 additions and 180116 deletions

1
.gitignore vendored
View file

@ -54,6 +54,7 @@ build/*
*.mio0
*.z64
*.map
*.sav
.assets-local.txt
sm64_save_file.bin
sm64config.txt

358
Makefile
View file

@ -10,6 +10,8 @@ default: all
# These options can either be changed by modifying the makefile, or
# by building with 'make SETTING=value'. 'make clean' may be required.
# Build debug version (default)
DEBUG ?= 1
# Version of the game to build
VERSION ?= us
# Graphics microcode used
@ -18,15 +20,20 @@ GRUCODE ?= f3d_old
COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
NON_MATCHING ?= 1
# Sane default until N64 build scripts rm'd
TARGET_N64 = 0
# Build and optimize for Raspberry Pi(s)
TARGET_RPI ?= 0
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
# Makeflag to enable OSX fixes
OSX_BUILD ?= 0
# Specify the target you are building for, TARGET_BITS=0 means native
TARGET_ARCH ?= native
TARGET_BITS ?= 0
# Disable better camera by default
BETTERCAMERA ?= 0
# Disable no drawing distance by default
@ -35,40 +42,76 @@ NODRAWINGDISTANCE ?= 0
TEXTURE_FIX ?= 0
# Enable extended options menu by default
EXT_OPTIONS_MENU ?= 1
# Disable text-based save-files by default
TEXTSAVES ?= 0
# Load resources from external files
EXTERNAL_DATA ?= 0
# Enable Discord Rich Presence
DISCORDRPC ?= 0
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
# Specify the target you are building for, 0 means native
TARGET_ARCH ?= native
# Various workarounds for weird toolchains
ifeq ($(CROSS),i686-w64-mingw32.static-)
TARGET_ARCH = i386pe
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
TARGET_ARCH = i386pe
else
TARGET_ARCH = native
endif
NO_BZERO_BCOPY ?= 0
NO_LDIV ?= 0
TARGET_BITS ?= 0
# Backend selection
ifneq ($(TARGET_BITS),0)
BITS := -m$(TARGET_BITS)
else
BITS :=
endif
# Renderers: GL, GL_LEGACY, D3D11, D3D12
RENDER_API ?= GL
# Window managers: SDL2, DXGI (forced if D3D11 or D3D12 in RENDER_API)
WINDOW_API ?= SDL2
# Audio backends: SDL2
AUDIO_API ?= SDL2
# Controller backends (can have multiple, space separated): SDL2
CONTROLLER_API ?= SDL2
# Misc settings for EXTERNAL_DATA
BASEDIR ?= res
BASEPACK ?= base.zip
# Automatic settings for PC port(s)
NON_MATCHING := 1
GRUCODE := f3dex2e
WINDOWS_BUILD := 0
WINDOWS_BUILD ?= 0
# Attempt to detect OS
ifeq ($(OS),Windows_NT)
HOST_OS ?= Windows
else
HOST_OS ?= $(shell uname -s 2>/dev/null || echo Unknown)
# some weird MINGW/Cygwin env that doesn't define $OS
ifneq (,$(findstring MINGW,HOST_OS))
HOST_OS := Windows
endif
endif
ifeq ($(TARGET_WEB),0)
ifeq ($(OS),Windows_NT)
ifeq ($(HOST_OS),Windows)
WINDOWS_BUILD := 1
endif
endif
# MXE overrides
ifeq ($(WINDOWS_BUILD),1)
ifeq ($(CROSS),i686-w64-mingw32.static-)
TARGET_ARCH = i386pe
TARGET_BITS = 32
NO_BZERO_BCOPY := 1
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
TARGET_ARCH = i386pe
TARGET_BITS = 64
NO_BZERO_BCOPY := 1
endif
endif
ifneq ($(TARGET_BITS),0)
BITS := -m$(TARGET_BITS)
endif
# Release (version) flag defs
ifeq ($(VERSION),jp)
@ -108,6 +151,14 @@ endif
endif
endif
# Stuff for showing the git hash in the intro on nightly builds
# From https://stackoverflow.com/questions/44038428/include-git-commit-hash-and-or-branch-name-in-c-c-source
ifeq ($(shell git rev-parse --abbrev-ref HEAD),nightly)
GIT_HASH=`git rev-parse --short HEAD`
COMPILE_TIME=`date -u +'%Y-%m-%d %H:%M:%S UTC'`
VERSION_CFLAGS += -DNIGHTLY -DGIT_HASH="\"$(GIT_HASH)\"" -DCOMPILE_TIME="\"$(COMPILE_TIME)\""
endif
# Microcode
ifeq ($(GRUCODE),f3dex) # Fast3DEX
@ -160,7 +211,23 @@ VERSION_ASFLAGS := --defsym AVOID_UB=1
COMPARE := 0
ifeq ($(TARGET_WEB),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB -DUSE_GLES
endif
# Check backends
ifneq (,$(filter $(RENDER_API),D3D11 D3D12))
ifneq ($(WINDOWS_BUILD),1)
$(error DirectX is only supported on Windows)
endif
ifneq ($(WINDOW_API),DXGI)
$(warning DirectX renderers require DXGI, forcing WINDOW_API value)
WINDOW_API := DXGI
endif
else
ifeq ($(WINDOW_API),DXGI)
$(error DXGI can only be used with DirectX renderers)
endif
endif
################### Universal Dependencies ###################
@ -229,9 +296,13 @@ LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
# Directories containing source files
# Hi, I'm a PC
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller src/pc/fs src/pc/fs/packtypes
ASM_DIRS :=
ifeq ($(DISCORDRPC),1)
SRC_DIRS += src/pc/discord
endif
BIN_DIRS := bin bin/$(VERSION)
ULTRA_SRC_DIRS := lib/src lib/src/math
@ -243,14 +314,10 @@ GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
MIPSISET := -mips2
MIPSBIT := -32
ifeq ($(VERSION),eu)
OPT_FLAGS := -O2
else
ifeq ($(VERSION),sh)
OPT_FLAGS := -O2
else
ifeq ($(DEBUG),1)
OPT_FLAGS := -g
endif
else
OPT_FLAGS := -O2
endif
# Set BITS (32/64) to compile for
@ -260,10 +327,6 @@ ifeq ($(TARGET_WEB),1)
OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
endif
# Use a default opt flag for gcc, then override if RPi
# OPT_FLAGS := -O2 # "Whole-compile optimization flag" Breaks sound on x86.
ifeq ($(TARGET_RPI),1)
machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
# Raspberry Pi B+, Zero, etc
@ -309,10 +372,6 @@ GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
ifeq ($(WINDOWS_BUILD),0)
CXX_FILES :=
endif
# We need to keep this for now
# If we're not N64 use below
@ -411,6 +470,18 @@ ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
RPC_LIBS :=
ifeq ($(DISCORDRPC),1)
ifeq ($(WINDOWS_BUILD),1)
RPC_LIBS := lib/discord/libdiscord-rpc.dll
else ifeq ($(OSX_BUILD),1)
# needs testing
RPC_LIBS := lib/discord/libdiscord-rpc.dylib
else
RPC_LIBS := lib/discord/libdiscord-rpc.so
endif
endif
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
@ -423,7 +494,7 @@ ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
# Huge deleted N64 section was here
AS := as
AS := $(CROSS)as
ifeq ($(OSX_BUILD),1)
AS := i686-w64-mingw32-as
@ -434,9 +505,14 @@ ifneq ($(TARGET_WEB),1) # As in, not-web PC port
CXX := $(CROSS)g++
else
CC := emcc
CXX := emcc
endif
ifeq ($(WINDOWS_BUILD),1)
LD := $(CC)
ifeq ($(DISCORDRPC),1)
LD := $(CXX)
else ifeq ($(WINDOWS_BUILD),1)
ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
LD := $(CC)
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
@ -444,16 +520,13 @@ ifeq ($(WINDOWS_BUILD),1)
else
LD := $(CXX)
endif
else
LD := $(CC)
endif
ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
CPP := cpp -P
OBJCOPY := objcopy
OBJDUMP := $(CROSS)objdump
else
ifeq ($(OSX_BUILD),1)
else ifeq ($(OSX_BUILD),1)
CPP := cpp-9 -P
OBJDUMP := i686-w64-mingw32-objdump
OBJCOPY := i686-w64-mingw32-objcopy
@ -462,23 +535,73 @@ else # Linux & other builds
OBJCOPY := $(CROSS)objcopy
OBJDUMP := $(CROSS)objdump
endif
endif
PYTHON := python3
SDLCONFIG := $(CROSS)sdl2-config
# configure backend flags
BACKEND_CFLAGS := -DRAPI_$(RENDER_API)=1 -DWAPI_$(WINDOW_API)=1 -DAAPI_$(AUDIO_API)=1
# can have multiple controller APIs
BACKEND_CFLAGS += $(foreach capi,$(CONTROLLER_API),-DCAPI_$(capi)=1)
BACKEND_LDFLAGS :=
SDL2_USED := 0
# for now, it's either SDL+GL or DXGI+DirectX, so choose based on WAPI
ifeq ($(WINDOW_API),DXGI)
DXBITS := `cat $(ENDIAN_BITWIDTH) | tr ' ' '\n' | tail -1`
ifeq ($(RENDER_API),D3D11)
BACKEND_LDFLAGS += -ld3d11
else ifeq ($(RENDER_API),D3D12)
BACKEND_LDFLAGS += -ld3d12
BACKEND_CFLAGS += -Iinclude/dxsdk
endif
BACKEND_LDFLAGS += -ld3dcompiler -ldxgi -ldxguid
BACKEND_LDFLAGS += -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -static
else ifeq ($(WINDOW_API),SDL2)
ifeq ($(WINDOWS_BUILD),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
BACKEND_LDFLAGS += -lglew32 -lglu32 -lopengl32
else ifeq ($(TARGET_RPI),1)
BACKEND_LDFLAGS += -lGLESv2
else ifeq ($(OSX_BUILD),1)
BACKEND_LDFLAGS += -framework OpenGL `pkg-config --libs glew`
else
BACKEND_LDFLAGS += -lGL
endif
SDL_USED := 2
endif
ifeq ($(AUDIO_API),SDL2)
SDL_USED := 2
endif
ifneq (,$(findstring SDL,$(CONTROLLER_API)))
SDL_USED := 2
endif
# SDL can be used by different systems, so we consolidate all of that shit into this
ifeq ($(SDL_USED),2)
BACKEND_CFLAGS += -DHAVE_SDL2=1 `$(SDLCONFIG) --cflags`
ifeq ($(WINDOWS_BUILD),1)
BACKEND_LDFLAGS += `$(SDLCONFIG) --static-libs` -lsetupapi -luser32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion
else
BACKEND_LDFLAGS += `$(SDLCONFIG) --libs`
endif
endif
ifeq ($(WINDOWS_BUILD),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv
else ifeq ($(TARGET_WEB),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
# Linux / Other builds below
else
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(BACKEND_CFLAGS) $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(BACKEND_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv
endif
# Check for enhancement options
@ -490,12 +613,23 @@ ifeq ($(BETTERCAMERA),1)
EXT_OPTIONS_MENU := 1
endif
ifeq ($(TEXTSAVES),1)
CC_CHECK += -DTEXTSAVES
CFLAGS += -DTEXTSAVES
endif
# Check for no drawing distance option
ifeq ($(NODRAWINGDISTANCE),1)
CC_CHECK += -DNODRAWINGDISTANCE
CFLAGS += -DNODRAWINGDISTANCE
endif
# Check for Discord Rich Presence option
ifeq ($(DISCORDRPC),1)
CC_CHECK += -DDISCORDRPC
CFLAGS += -DDISCORDRPC
endif
# Check for texture fix option
ifeq ($(TEXTURE_FIX),1)
CC_CHECK += -DTEXTURE_FIX
@ -508,27 +642,59 @@ ifeq ($(EXT_OPTIONS_MENU),1)
CFLAGS += -DEXT_OPTIONS_MENU
endif
# Check for no bzero/bcopy workaround option
ifeq ($(NO_BZERO_BCOPY),1)
CC_CHECK += -DNO_BZERO_BCOPY
CFLAGS += -DNO_BZERO_BCOPY
endif
# Use internal ldiv()/lldiv()
ifeq ($(NO_LDIV),1)
CC_CHECK += -DNO_LDIV
CFLAGS += -DNO_LDIV
endif
# Use OpenGL 1.3
ifeq ($(LEGACY_GL),1)
CC_CHECK += -DLEGACY_GL
CFLAGS += -DLEGACY_GL
endif
# Load external textures
ifeq ($(EXTERNAL_DATA),1)
CC_CHECK += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
CFLAGS += -DEXTERNAL_DATA -DFS_BASEDIR="\"$(BASEDIR)\""
# tell skyconv to write names instead of actual texture data and save the split tiles so we can use them later
SKYTILE_DIR := $(BUILD_DIR)/textures/skybox_tiles
SKYCONV_ARGS := --store-names --write-tiles "$(SKYTILE_DIR)"
endif
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
ifeq ($(TARGET_WEB),1)
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
else ifeq ($(WINDOWS_BUILD),1)
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread $(BACKEND_LDFLAGS) -static
ifeq ($(CROSS),)
LDFLAGS += -no-pie
endif
ifeq ($(WINDOWS_CONSOLE),1)
LDFLAGS += -mconsole
endif
else ifeq ($(TARGET_RPI),1)
# Linux / Other builds below
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
LDFLAGS := $(OPT_FLAGS) -lm $(BACKEND_LDFLAGS) -no-pie
else ifeq ($(OSX_BUILD),1)
LDFLAGS := -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
else
ifeq ($(OSX_BUILD),1)
LDFLAGS := -lm -framework OpenGL `$(SDLCONFIG) --libs` -no-pie -lpthread `pkg-config --libs libusb-1.0 glfw3 glew`
else
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm $(BACKEND_LDFLAGS) -no-pie -lpthread
ifeq ($(DISCORDRPC),1)
LDFLAGS += -ldl -Wl,-rpath .
endif
endif # End of LDFLAGS
# Prevent a crash with -sopt
@ -553,6 +719,7 @@ EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
ZEROTERM = $(PYTHON) $(TOOLS_DIR)/zeroterm.py
###################### Dependency Check #####################
@ -562,6 +729,43 @@ SHA1SUM = sha1sum
all: $(EXE)
# thank you apple very cool
ifeq ($(HOST_OS),Darwin)
CP := gcp
else
CP := cp
endif
ifeq ($(EXTERNAL_DATA),1)
BASEPACK_PATH := $(BUILD_DIR)/$(BASEDIR)/$(BASEPACK)
BASEPACK_LST := $(BUILD_DIR)/basepack.lst
# depend on resources as well
all: $(BASEPACK_PATH)
# phony target for building resources
res: $(BASEPACK_PATH)
# prepares the basepack.lst
$(BASEPACK_LST): $(EXE)
@mkdir -p $(BUILD_DIR)/$(BASEDIR)
@echo -n > $(BASEPACK_LST)
@echo "$(BUILD_DIR)/sound/bank_sets sound/bank_sets" >> $(BASEPACK_LST)
@echo "$(BUILD_DIR)/sound/sequences.bin sound/sequences.bin" >> $(BASEPACK_LST)
@echo "$(BUILD_DIR)/sound/sound_data.ctl sound/sound_data.ctl" >> $(BASEPACK_LST)
@echo "$(BUILD_DIR)/sound/sound_data.tbl sound/sound_data.tbl" >> $(BASEPACK_LST)
@$(foreach f, $(wildcard $(SKYTILE_DIR)/*), echo $(f) gfx/$(f:$(BUILD_DIR)/%=%) >> $(BASEPACK_LST);)
@find actors -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
@find levels -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
@find textures -name \*.png -exec echo "{} gfx/{}" >> $(BASEPACK_LST) \;
# prepares the resource ZIP with base data
$(BASEPACK_PATH): $(BASEPACK_LST)
@$(PYTHON) $(TOOLS_DIR)/mkzip.py $(BASEPACK_LST) $(BASEPACK_PATH)
endif
clean:
$(RM) -r $(BUILD_DIR_BASE)
@ -578,6 +782,9 @@ test: $(ROM)
load: $(ROM)
$(LOADER) $(LOADER_FLAGS) $<
$(BUILD_DIR)/$(RPC_LIBS):
@$(CP) -f $(RPC_LIBS) $(BUILD_DIR)
libultra: $(BUILD_DIR)/libultra.a
asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
@ -594,6 +801,9 @@ $(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(TEXTCONV) charmap_menu.txt $< $@
$(BUILD_DIR)/include/text_options_strings.h: include/text_options_strings.h.in
$(TEXTCONV) charmap.txt $< $@
ifeq ($(VERSION),eu)
TEXT_DIRS := text/de text/us text/fr
@ -633,6 +843,7 @@ ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GOD
DUMMY != mkdir -p $(ALL_DIRS)
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_options_strings.h
ifeq ($(VERSION),eu)
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
@ -640,11 +851,17 @@ $(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
ifeq ($(DISCORDRPC),1)
$(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
endif
else
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
ifeq ($(DISCORDRPC),1)
$(BUILD_DIR)/src/pc/discord/discordrpc.o: $(BUILD_DIR)/include/text_strings.h
endif
endif
################################################################
@ -652,13 +869,19 @@ endif
################################################################
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
ifeq ($(EXTERNAL_DATA),1)
$(BUILD_DIR)/%: %.png
$(ZEROTERM) "$(patsubst %.png,%,$^)" > $@
else
$(BUILD_DIR)/%: %.png
$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
endif
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
hexdump -v -e '1/1 "0x%X,"' $< > $@
echo >> $@
ifeq ($(EXTERNAL_DATA),0)
# Color Index CI8
$(BUILD_DIR)/%.ci8: %.ci8.png
$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
@ -666,6 +889,7 @@ $(BUILD_DIR)/%.ci8: %.ci8.png
# Color Index CI4
$(BUILD_DIR)/%.ci4: %.ci4.png
$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
endif
################################################################
@ -708,6 +932,18 @@ $(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
ifeq ($(EXTERNAL_DATA),1)
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
echo "unsigned char gSoundDataADSR[] = \"sound/sound_data.ctl\";" > $@
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
echo "unsigned char gSoundDataRaw[] = \"sound/sound_data.tbl\";" > $@
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
echo "unsigned char gMusicData[] = \"sound/sequences.bin\";" > $@
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
echo "unsigned char gBankSetsData[] = \"sound/bank_sets\";" > $@
else
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
echo "unsigned char gSoundDataADSR[] = {" > $@
@ -729,6 +965,8 @@ $(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
endif
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
@ -806,10 +1044,10 @@ $(BUILD_DIR)/%.o: %.s
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(BUILD_DIR)/$(RPC_LIBS)
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
.PHONY: all clean distclean default diff test load libultra
.PHONY: all clean distclean default diff test load libultra res
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
.DELETE_ON_ERROR:

View file

@ -5,7 +5,7 @@
# obtain a list of segments from the *.c files in bin directory
SEGMENTS := $(notdir $(basename $(wildcard bin/*.c))) $(addprefix $(VERSION)/,$(notdir $(basename $(wildcard bin/$(VERSION)/*.c)))) $(addsuffix _skybox,$(notdir $(basename $(wildcard textures/skyboxes/*.png))))
ACTORS := $(filter %/,$(wildcard actors/*/))
TEXTURE_DIRS := $(addprefix textures/,$(SEGMENTS)) $(ACTORS) textures/intro_raw
TEXTURE_DIRS := $(addprefix textures/,$(SEGMENTS)) $(ACTORS) textures/intro_raw textures/skybox_tiles
# NOTE: textures assume naming convention "texture.<encoding>.png" generates "texture.<encoding>"
@ -165,9 +165,9 @@ $(eval $(call level_rules,menu,generic)) # Menu (File Select)
# Ending cake textures are generated in a special way
$(BUILD_DIR)/levels/ending/cake_eu.inc.c: levels/ending/cake_eu.png
$(SKYCONV) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
$(SKYCONV) $(SKYCONV_ARGS) --type cake-eu --split $^ $(BUILD_DIR)/levels/ending
$(BUILD_DIR)/levels/ending/cake.inc.c: levels/ending/cake.png
$(SKYCONV) --type cake --split $^ $(BUILD_DIR)/levels/ending
$(SKYCONV) $(SKYCONV_ARGS) --type cake --split $^ $(BUILD_DIR)/levels/ending
# --------------------------------------
# Texture Bin Rules
@ -235,7 +235,7 @@ $(BUILD_DIR)/bin/eu/translation_fr.elf: SEGMENT_ADDRESS := 0x19000000
# --------------------------------------
$(BUILD_DIR)/bin/%_skybox.c: textures/skyboxes/%.png
$(SKYCONV) --type sky --split $^ $(BUILD_DIR)/bin
$(SKYCONV) $(SKYCONV_ARGS) --type sky --split $^ $(BUILD_DIR)/bin
$(BUILD_DIR)/bin/%_skybox.elf: SEGMENT_ADDRESS := 0x0A000000

View file

@ -1,26 +1,30 @@
# sm64pc
OpenGL adaptation of [n64decomp/sm64](https://github.com/n64decomp/sm64).
# sm64ex
Fork of [sm64-port/sm64-port](https://github.com/sm64-port/sm64-port) with additional features.
Feel free to report bugs and contribute, but remember, there must be **no upload of any copyrighted asset**.
Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content. This port has been made possible mostly thanks to [Emill](https://github.com/Emill) and his [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/) renderer.
Run `./extract_assets.py --clean && make clean` or `make distclean` to remove ROM-originated content.
Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64ex/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
Please contribute **first** to the [nightly branch](https://github.com/sm64pc/sm64pc/tree/nightly/). New functionality will be merged to master once they're considered to be well-tested.
*Read this in other languages: [Español](README_es_ES.md), [Português](README_pt_BR.md) or [简体中文](README_zh_CN.md).*
*Read this in other languages: [Español](README_es_ES.md) [简体中文](README_zh_CN.md).*
## New features
## Features
* Native rendering. You can now play SM64 without the need of an emulator.
* Variable aspect ratio and resolution. The game can now correctly render at basically any window size.
* Native xinput controller support. On Linux, DualShock 4 has been confirmed to work plug-and-play.
* Analog camera control and mouse look. (Activate with `make BETTERCAMERA=1`.)
* An option to disable drawing distances. (Activate with `make NODRAWINGDISTANCE=1`.)
* In-game control binding, currently available on the `testing` branch.
* Options menu with various settings, including button remapping.
* Optional external data loading (so far only textures and assembled soundbanks), providing support for custom texture packs.
* Optional analog camera and mouse look (using [Puppycam](https://github.com/FazanaJ/puppycam)).
* Optional OpenGL1.3-based renderer for older machines, as well as the original GL2.1, D3D11 and D3D12 renderers from Emill's [n64-fast3d-engine](https://github.com/Emill/n64-fast3d-engine/).
* Option to disable drawing distances.
* Optional model and texture fixes (e.g. the smoke texture).
* Skip introductory Peach & Lakitu cutscenes with the `--skip-intro` CLI option
* Cheats menu in Options. (Activate with `--cheats`) Please note that if a cheat asks you to press "L" it's referring to the N64 button. Check your bindings and make sure you have the "L" button mapped to a button in your controller.
* Cheats menu in Options (activate with `--cheats` or by pressing L thrice in the pause menu).
* Support for both little-endian and big-endian save files (meaning you can use save files from both sm64-port and most emulators), as well as an optional text-based save format.
Recent changes in Nightly have moved the save and configuration file path to `%HOMEPATH%\AppData\Roaming\sm64pc` on Windows and `$HOME/.local/share/sm64pc` on Linux. This behaviour can be changed with the `--savepath` CLI option.
For example `--savepath .` will read saves from the current directory (which not always matches the exe directory, but most of the time it does);
`--savepath '!'` will read saves from the executable directory.
## Building
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64pc/wiki).
For building instructions, please refer to the [wiki](https://github.com/sm64pc/sm64ex/wiki).
**Make sure you have MXE first before attempting to compile for Windows on Linux and WSL. Follow the guide on the wiki.**

33
README_pt_BR.md Normal file
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@ -0,0 +1,33 @@
# sm64pc
Adaptação em OpenGL de [n64decomp/sm64](https://github.com/n64decomp/sm64).
Sinta-se livre para reportar bugs [aqui](https://github.com/sm64pc/sm64pc/issues) e contribuir, mas tenha em mente que não
aceitamos compartilhamento de conteúdo protegido com direitos autorais.
Se necessário, rode `./extract_assets.py --clean && make clean` ou `make distclean` para remover conteúdos advindos da ROM do jogo.
Este port é possível graças à [Emill](https://github.com/Emill), [n64-fast32-engine](https://github.com/Emill/n64-fast3d-engine/), e, é claro, ao
time do [n64decomp](https://github.com/n64decomp).
Em caso de contribuições, crie _pull requests_ apenas para a [branch nightly](https://github.com/sm64pc/sm64pc/tree/nightly/).
Novas funcionalidades serão adicionadas à branch master quando forem consideradas bem testadas.
*Leia isso em outras linguas: [English](README.md) [简体中文](README_zh_CN.md).*
## Recursos
* Renderização nativa. Você agora pode jogar SM64 no PC sem precisar de emulador.
* Proporção de tela e resolução variáveis. O jogo renderiza corretamente em basicamente qualquer tamanho de janela.
* Suporte a entradas de controle através de `xinput`. Tal como usando DualShock 4 em distribuições Linux.
* Controle de câmera com analógico ou mouse. (Ative com `make BETTERCAMERA=1`.)
* Uma opção para desativar distância de renderização. (Ative com `make NODRAWINGDISTANCE=1`.)
* Remapeamento de controles _in-game_.
* Pule as cenas introdutórias da Peach e Lakitu com usando a opção `--skip-intro` ao executar o jogo na linha de comando.
* Menu de cheats nas opções. (Ative com `--cheats`)
** Note que se algum cheat pedir pelo botão "L", o botão em questão é o "L" do N64. Certifique-se de que este está mapeado, caso necessário.
## Compilação
Para instruções de compilaçao, consulte a [wiki](https://github.com/sm64pc/sm64pc/wiki).
## Para usuários de Windows
**Certifique-se de que você tem o [MXE](mxe.cc) antes de tentar compilar em Windows. Siga o guia na Wiki.**

158
SAVE_FORMAT.MD Normal file
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@ -0,0 +1,158 @@
# Text-based savefile format
This small document describes a new, TOML-like text format for game saves. This format allows the user to use a simple text editor to change the data necessary for the game (for example, special saves for speedrun training).
All data is stored in pairs (*key = value*). Pairs can be placed arbitrarily within a single section. The format of values may differ for each section.
Each savefile (4 total) must be named `save_file_X.sav`, where X - save slot (0, 1, 2 or 3).
> **Note**: The game creates the savefile only when you are saved in the game after completing a course!
___
## Header
The header is automatically generated by the game when saving progress. It mainly contains information about the value of the 0 and 1 flags, the character that the comment starts with, and the time when the file content changed.
Example:
```
# Super Mario 64 save file
# Comment starts with #
# True = 1, False = 0
# 2020-05-18 17:37:07
```
___
## Commenting
All comment lines starts with `#` character. Comments can be located on a separate line or as part of another line. When the game reads the save, comments are ignored.
Example:
```
# This is a comment
coin_score_age = ?? # This is a comment too!
```
___
## Menu Section - [menu]
This section contains two flags for menu.
| Flag | Value | Description |
|---|---|---|
| coin_score_age | 0, 1, 2, 3 | Each save file has a 2 bit "age" for each course. The higher this value, the older the high score is. This is used for tie-breaking when displaying on the high score screen
| sound_mode | stereo, mono, headset | Sound mode for the game
Example:
```
[menu]
coin_score_age = 0
sound_mode = stereo
```
___
## Flags Section - [flags]
This section contains all main game flags (walkthought milestones).
> **Note**: The value can be only 0 (False) or 1 (True).
| Flag | Description |
|---|---|
| wing_cap | **Red Switch** is pressed
| metal_cap | **Green Switch** is pressed
| vanish_cap | **Blue Switch** is pressed.
| key_1 | Key is found in **Bowser in the Dark World**
| key_2 | Key is found in **Bowser in the Fire Sea**
| basement_door | Mario unlocked castle's basement door
| upstairs_door | Mario unlocked castle's upper floors
| ddd_moved_back | **Dire Dire Docks** painting is moved back
| moat_drained | Water is drained in the moat of the castle
| pps_door | **Princess's Secret Slide** window is unlocked
| wf_door | **Whomp's Fortress door** is unlocked
| ccm_door | **Cool, Cool Mountain door** is unlocked
| jrb_door | **Jolly Roger Bay door** is unlocked
| bitdw_door | **Bowser in the Dark World door** door is unlocked
| bitfs_door | **Bowser in the Fire Sea** door is unlocked
| 50star_door | **Endless Staircase** is not endless anymore
Example:
```
[flags]
wing_cap = 1
metal_cap = 1
vanish_cap = 0
key_1 = 1
key_2 = 1
```
___
## Main Courses Section - [courses]
This section contains all stars and coins that Mario collected in each main course.
The first value stores the number of coins collected.
> **Warning!**: Make sure that coins count will not exceed 255!
The second value stores the stars (or completed missions). Each mission (6 main + 1 bonus) is must be marked `0` (not completed) and `1` (completed).
> **Warning!**: The sequence of stars' missions goes from **RIGHT** to **LEFT**!
> **Note**: Last star flag is **100 coins star**
| Flag | Short for |
|---|---|
| bob | Bob-omb Battlefield |
| wf | Whomp's Fortress
| jrb | Jolly Roger Bay
| ccm | Cool, Cool Mountain
| bbh | Big Boo's Haunt
| hmc | Hazy Maze Cave
| lll | Lethal Lava Land
| ssl | Shifting Sand Land
| ddd | Dire, Dire Docks
| sl | Snowman's Land
| wdw | Wet-Dry World
| ttm | Tall, Tall Mountain
| thi | Tiny-Huge Island
| ttc | Tick Tock Clock
| rr | Rainbow Ride
Example:
```
[courses]
bob = "3, 0000011"
wf = "3, 0000101"
jrb = "0, 1000000"
ccm = "1, 1111111"
```
___
## Bonus Section - [bonus]
This section contains all bonus stars that Mario collected in the castle and all bonus courses.
> **Note**: The game takes into account only the number of bonus stars collected, the order of stars flags can be arbitrary
| Flag | Stars | Description |
|---|---|---|
| hub | 5 | MIPS' stars and Toads' stars
| bitdw | 1 | Bowser in the Dark World
| bitfs | 1 | Bowser in the Fire Sea
| bits | 1 | Bowser in the Sky
| pss | 2 | The Princess's Secret Slide
| cotmc | 1 | Cavern of the Metal Cap
| totwc | 1 | Tower of the Wing Cap
| vcutm | 1 | Vanish Cap Under the Moat
| wmotr | 1 | Wing Mario Over the Rainbow
| sa | 1 | The Secret Aquarium
Example:
```
[bonus]
hub = 11101
bitdw = 1
bitfs = 0
bits = 1
pss = 10
```
___
## Cap Section - [cap]
This section contains information about where Mario lost his cap and who take it.
| Flag | Value | Description |
|---|---|---|
| type | ground, klepto, ukiki, mrblizzard | The one who or what took the cap from Mario. Default flag is **"ground"**
| level | ssl, sl, ttm, none | Specifies the course where the cap is located. Default flag is **"none"**.
| area | 1, 2 | Specifies the area in the course.
Example:
```
[cap]
type = ground
level = ssl
area = 1
```

View file

@ -78,10 +78,10 @@ static const Vtx flame_seg6_vertex_0601C000[] = {
{{{ 150, 150, 0}, 0, { 2016, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 150, 300, 0}, 0, { 2016, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -150, 300, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -150, 0, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 150, 0, 0}, 0, { 2016, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 150, 150, 0}, 0, { 2016, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -150, 150, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -150, 0, 0}, 0, { 0, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 150, 0, 0}, 0, { 2016, 2016}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 150, 150, 0}, 0, { 2016, 992}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -150, 150, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xff}}},
};
// 0x0601C080 - 0x0601C0B0
@ -117,10 +117,9 @@ const Gfx flame_seg6_dl_0601C0E0[] = {
// 0x0601C108 - 0x0601C1A8
const Gfx flame_seg6_dl_0601C108[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06000000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06000000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06000000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -129,10 +128,9 @@ const Gfx flame_seg6_dl_0601C108[] = {
// 0x0601C1A8 - 0x0601C248
const Gfx flame_seg6_dl_0601C1A8[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06002000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06002000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06002000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -141,10 +139,9 @@ const Gfx flame_seg6_dl_0601C1A8[] = {
// 0x0601C248 - 0x0601C2E8
const Gfx flame_seg6_dl_0601C248[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06004000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06004000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06004000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -153,10 +150,9 @@ const Gfx flame_seg6_dl_0601C248[] = {
// 0x0601C2E8 - 0x0601C388
const Gfx flame_seg6_dl_0601C2E8[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06006000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06006000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06006000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -165,10 +161,9 @@ const Gfx flame_seg6_dl_0601C2E8[] = {
// 0x0601C388 - 0x0601C428
const Gfx flame_seg6_dl_0601C388[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06008000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06008000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06008000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -177,10 +172,9 @@ const Gfx flame_seg6_dl_0601C388[] = {
// 0x0601C428 - 0x0601C4C8
const Gfx flame_seg6_dl_0601C428[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_0600A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_0600A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_0600A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -189,10 +183,8 @@ const Gfx flame_seg6_dl_0601C428[] = {
// 0x0601C4C8 - 0x0601C568
const Gfx flame_seg6_dl_0601C4C8[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_0600C000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_0600C000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_0600C000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -201,10 +193,9 @@ const Gfx flame_seg6_dl_0601C4C8[] = {
// 0x0601C568 - 0x0601C608
const Gfx flame_seg6_dl_0601C568[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_0600E000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_0600E000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_0600E000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -213,10 +204,9 @@ const Gfx flame_seg6_dl_0601C568[] = {
// 0x0601C608 - 0x0601C6A8
const Gfx flame_seg6_dl_0601C608[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06010000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06010000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06010000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -225,10 +215,9 @@ const Gfx flame_seg6_dl_0601C608[] = {
// 0x0601C6A8 - 0x0601C748
const Gfx flame_seg6_dl_0601C6A8[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06012000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06012000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06012000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -237,10 +226,9 @@ const Gfx flame_seg6_dl_0601C6A8[] = {
// 0x0601C748 - 0x0601C7E8
const Gfx flame_seg6_dl_0601C748[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06014000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06014000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06014000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -249,10 +237,9 @@ const Gfx flame_seg6_dl_0601C748[] = {
// 0x0601C7E8 - 0x0601C888
const Gfx flame_seg6_dl_0601C7E8[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06016000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06016000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06016000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -261,10 +248,9 @@ const Gfx flame_seg6_dl_0601C7E8[] = {
// 0x0601C888 - 0x0601C928
const Gfx flame_seg6_dl_0601C888[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_06018000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_06018000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_06018000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),
@ -273,10 +259,9 @@ const Gfx flame_seg6_dl_0601C888[] = {
// 0x0601C928 - 0x0601C9C8
const Gfx flame_seg6_dl_0601C928[] = {
gsSPDisplayList(flame_seg6_dl_0601C080),
gsDPLoadTextureBlock(flame_seg6_texture_0601A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(flame_seg6_texture_0601A000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(flame_seg6_vertex_0601C000, 8, 0),
gsSPDisplayList(flame_seg6_dl_0601C0B0),
gsDPLoadTextureBlock(flame_seg6_texture_0601A000 + 0x1000, G_IM_FMT_RGBA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(flame_seg6_dl_0601C0C8),
gsSPDisplayList(flame_seg6_dl_0601C0E0),
gsSPEndDisplayList(),

View file

@ -357,7 +357,7 @@ static const Vtx chuckya_seg8_vertex_0800A680[] = {
const Gfx chuckya_seg8_dl_0800A700[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chuckya_seg8_texture_08006778),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&chuckya_seg8_lights_0800A668.l, 1),
gsSPLight(&chuckya_seg8_lights_0800A668.a, 2),
gsSPVertex(chuckya_seg8_vertex_0800A680, 8, 0),
@ -375,7 +375,7 @@ const Gfx chuckya_seg8_dl_0800A758[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(chuckya_seg8_dl_0800A700),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),

View file

@ -13,7 +13,7 @@ ALIGNED8 static const u8 exclamation_box_seg8_texture_08012E28[] = {
// 0x08013628
ALIGNED8 static const u8 exclamation_box_seg8_texture_08013628[] = {
#include "actors/exclamation_box/vanish_cap_box_sides.rgba16.inc.c"
#include "actors/exclamation_box/vanish_cap_box_side.rgba16.inc.c"
};
// 0x08014628
@ -33,7 +33,7 @@ ALIGNED8 static const u8 exclamation_box_seg8_texture_08015E28[] = {
// 0x08016628
ALIGNED8 static const u8 exclamation_box_seg8_texture_08016628[] = {
#include "actors/exclamation_box/wing_cap_box_sides.rgba16.inc.c"
#include "actors/exclamation_box/wing_cap_box_side.rgba16.inc.c"
};
// 0x08017628

View file

@ -28,10 +28,10 @@ static const Vtx impact_smoke_seg6_vertex_06062A28[] = {
{{{ 150, 150, 0}, 0, { 2016, 992}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 300, 0}, 0, { 2016, 0}, {0x28, 0x19, 0x14, 0xff}}},
{{{ -150, 300, 0}, 0, { 0, 0}, {0x28, 0x19, 0x14, 0xff}}},
{{{ -150, 0, 0}, 0, { 0, 992}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 0, 0}, 0, { 2016, 992}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 150, 0}, 0, { 2016, 0}, {0x28, 0x19, 0x14, 0xff}}},
{{{ -150, 150, 0}, 0, { 0, 0}, {0x28, 0x19, 0x14, 0xff}}},
{{{ -150, 0, 0}, 0, { 0, 2016}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 0, 0}, 0, { 2016, 2016}, {0x28, 0x19, 0x14, 0xff}}},
{{{ 150, 150, 0}, 0, { 2016, 992}, {0x28, 0x19, 0x14, 0xff}}},
{{{ -150, 150, 0}, 0, { 0, 992}, {0x28, 0x19, 0x14, 0xff}}},
};
// 0x06062AA8 - 0x06062AD8
@ -68,10 +68,9 @@ const Gfx impact_smoke_seg6_dl_06062B08[] = {
// 0x06062B38 - 0x06062BD8
const Gfx impact_smoke_seg6_dl_06062B38[] = {
gsSPDisplayList(impact_smoke_seg6_dl_06062AA8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605AA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605AA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605AA28 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
@ -80,10 +79,9 @@ const Gfx impact_smoke_seg6_dl_06062B38[] = {
// 0x06062BD8 - 0x06062C78
const Gfx impact_smoke_seg6_dl_06062BD8[] = {
gsSPDisplayList(impact_smoke_seg6_dl_06062AA8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605CA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605CA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605CA28 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
@ -92,10 +90,9 @@ const Gfx impact_smoke_seg6_dl_06062BD8[] = {
// 0x06062C78 - 0x06062D18
const Gfx impact_smoke_seg6_dl_06062C78[] = {
gsSPDisplayList(impact_smoke_seg6_dl_06062AA8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605EA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605EA28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_0605EA28 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),
@ -104,10 +101,9 @@ const Gfx impact_smoke_seg6_dl_06062C78[] = {
// 0x06062D18 - 0x06062DB8
const Gfx impact_smoke_seg6_dl_06062D18[] = {
gsSPDisplayList(impact_smoke_seg6_dl_06062AA8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_06060A28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_06060A28, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 64, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPVertex(impact_smoke_seg6_vertex_06062A28, 8, 0),
gsSPDisplayList(impact_smoke_seg6_dl_06062AD8),
gsDPLoadTextureBlock(impact_smoke_seg6_texture_06060A28 + 0x1000, G_IM_FMT_IA, G_IM_SIZ_16b, 64, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 6, 5, G_TX_NOLOD, G_TX_NOLOD),
gsSPDisplayList(impact_smoke_seg6_dl_06062AF0),
gsSPDisplayList(impact_smoke_seg6_dl_06062B08),
gsSPEndDisplayList(),

View file

@ -531,7 +531,7 @@ static const Vtx king_bobomb_seg5_vertex_0500B218[] = {
const Gfx king_bobomb_seg5_dl_0500B278[] = {
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, king_bobomb_seg5_texture_05004878),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPLight(&king_bobomb_seg5_lights_0500B200.l, 1),
gsSPLight(&king_bobomb_seg5_lights_0500B200.a, 2),
gsSPVertex(king_bobomb_seg5_vertex_0500B218, 6, 0),
@ -548,7 +548,7 @@ const Gfx king_bobomb_seg5_dl_0500B2D0[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPDisplayList(king_bobomb_seg5_dl_0500B278),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),

View file

@ -56,7 +56,7 @@ const Gfx star_seg3_dl_0302B870[] = {
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetCombineMode(G_CC_DECALFADE, G_CC_DECALFADE),
gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 64, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD), //! Dimensions loaded as 32x64 despite this texture having only 32x32 dimensions, harmless due to environment mapping (G_TEXTURE_GEN & gsSPTexture values)
gsDPLoadTextureBlock(star_seg3_texture_0302A6F0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR, 5, 6, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0x07C0, 0x07C0, 0, G_TX_RENDERTILE, G_ON),
gsSPDisplayList(star_seg3_dl_0302B7B0),
gsDPPipeSync(),

View file

@ -151,9 +151,9 @@
"actors/exclamation_box/metal_cap_box_front.rgba16.png": [32,32,2048,{"jp":[2032944,83496],"us":[2040320,83496],"eu":[1912288,83496],"sh":[1888800,83496]}],
"actors/exclamation_box/metal_cap_box_side.rgba16.png": [64,32,4096,{"jp":[2032944,85544],"us":[2040320,85544],"eu":[1912288,85544],"sh":[1888800,85544]}],
"actors/exclamation_box/vanish_cap_box_front.rgba16.png": [32,32,2048,{"jp":[2032944,77352],"us":[2040320,77352],"eu":[1912288,77352],"sh":[1888800,77352]}],
"actors/exclamation_box/vanish_cap_box_sides.rgba16.png": [64,32,4096,{"jp":[2032944,79400],"us":[2040320,79400],"eu":[1912288,79400],"sh":[1888800,79400]}],
"actors/exclamation_box/vanish_cap_box_side.rgba16.png": [32,64,4096,{"jp":[2032944,79400],"us":[2040320,79400],"eu":[1912288,79400],"sh":[1888800,79400]}],
"actors/exclamation_box/wing_cap_box_front.rgba16.png": [32,32,2048,{"jp":[2032944,89640],"us":[2040320,89640],"eu":[1912288,89640],"sh":[1888800,89640]}],
"actors/exclamation_box/wing_cap_box_sides.rgba16.png": [64,32,4096,{"jp":[2032944,91688],"us":[2040320,91688],"eu":[1912288,91688],"sh":[1888800,91688]}],
"actors/exclamation_box/wing_cap_box_side.rgba16.png": [32,64,4096,{"jp":[2032944,91688],"us":[2040320,91688],"eu":[1912288,91688],"sh":[1888800,91688]}],
"actors/exclamation_box_outline/exclamation_box_outline.rgba16.png": [32,32,2048,{"jp":[2032944,151912],"us":[2040320,151912],"eu":[1912288,151912],"sh":[1888800,151912]}],
"actors/exclamation_box_outline/exclamation_point.rgba16.png": [16,32,1024,{"jp":[2032944,154240],"us":[2040320,154240],"eu":[1912288,154240],"sh":[1888800,154240]}],
"actors/explosion/explosion_0.rgba16.png": [32,32,2048,{"jp":[2094912,2568],"us":[2102288,2568],"eu":[1974256,2568],"sh":[1950768,2568]}],

View file

@ -2107,7 +2107,7 @@ const Gfx dl_hud_img_load_tex_block[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
@ -2144,7 +2144,7 @@ const Gfx dl_rgba16_load_tex_block[] = {
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 16 * 16 - 1, CALC_DXT(16, G_IM_SIZ_16b_BYTES)),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 4, G_TX_NOLOD),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 4, G_TX_NOLOD, G_TX_CLAMP, 4, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (16 - 1) << G_TEXTURE_IMAGE_FRAC, (16 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};

102
build.sh Normal file
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@ -0,0 +1,102 @@
#!/bin/bash
# Directories and Files
LIBDIR=./tools/lib/
LIBAFA=libaudiofile.a
LIBAFLA=libaudiofile.la
AUDDIR=./tools/audiofile-0.3.6
# Command line options
OPTIONS=("Analog Camera" "No Draw Distance" "Text-saves" "Smoke Texture Fix" "Release build" "Clean build")
EXTRA=("BETTERCAMERA=1" "NODRAWINGDISTANCE=1" "TEXTSAVES=1" "TEXTURE_FIX=1" "DEBUG=0" "clean")
# Colors
RED=$(tput setaf 1)
GREEN=$(tput setaf 2)
YELLOW=$(tput setaf 3)
CYAN=$(tput setaf 6)
RESET=$(tput sgr0)
# Checks to see if the libaudio directory and files exist
if [ -d "$LIBDIR" -a -e "${LIBDIR}$LIBAFA" -a -e "${LIBDIR}$LIBAFLA" ]; then
printf "\n${GREEN}libaudio files exist, going straight to compiling.${RESET}\n"
else
printf "\n${GREEN}libaudio files not found, starting initialization process.${RESET}\n\n"
printf "${YELLOW} Changing directory to: ${CYAN}${AUDDIR}${RESET}\n\n"
cd $AUDDIR
printf "${YELLOW} Executing: ${CYAN}autoreconf -i${RESET}\n\n"
autoreconf -i
printf "\n${YELLOW} Executing: ${CYAN}./configure --disable-docs${RESET}\n\n"
PATH=/mingw64/bin:/mingw32/bin:$PATH LIBS=-lstdc++ ./configure --disable-docs
printf "\n${YELLOW} Executing: ${CYAN}make -j${RESET}\n\n"
PATH=/mingw64/bin:/mingw32/bin:$PATH make -j
printf "\n${YELLOW} Making new directory ${CYAN}../lib${RESET}\n\n"
mkdir ../lib
printf "${YELLOW} Copying libaudio files to ${CYAN}../lib${RESET}\n\n"
cp libaudiofile/.libs/libaudiofile.a ../lib/
cp libaudiofile/.libs/libaudiofile.la ../lib/
printf "${YELLOW} Going up one directory.${RESET}\n\n"
cd ../
printf "${GREEN}Notepad will now open, please follow the instructions carefully.\n\n"
printf "${YELLOW}Locate the line: "
printf "${CYAN}tabledesign_CFLAGS := -Wno-uninitialized -laudiofile\n"
printf "${YELLOW}Then add at the end: ${CYAN}-lstdc++\n"
printf "${YELLOW}So it reads: "
printf "${CYAN}tabledesign_CFLAGS := -Wno-uninitialized -laudiofile -lstdc++\n\n"
notepad "Makefile"
read -n 1 -r -s -p $'\e[32mPRESS ENTER TO CONTINUE...\e[0m\n'
printf "${YELLOW} Executing: ${CYAN}make -j${RESET}\n\n"
PATH=/mingw64/bin:/mingw32/bin:$PATH make -j
printf "\n${YELLOW} Going up one directory.${RESET}\n"
cd ../
fi
menu() {
printf "\nAvaliable options:\n"
for i in ${!OPTIONS[@]}; do
printf "%3d%s) %s\n" $((i+1)) "${choices[i]:- }" "${OPTIONS[i]}"
done
if [[ "$msg" ]]; then echo "$msg"; fi
printf "${YELLOW}Please do not select \"Clean build\" with any other option.\n"
printf "Leave all options unchecked for a Vanilla build.\n${RESET}"
}
prompt="Check an option (again to uncheck, press ENTER):"
while menu && read -rp "$prompt" num && [[ "$num" ]]; do
[[ "$num" != *[![:digit:]]* ]] &&
(( num > 0 && num <= ${#OPTIONS[@]} )) ||
{ msg="Invalid option: $num"; continue; }
((num--)); # msg="${OPTIONS[num]} was ${choices[num]:+un}checked"
[[ "${choices[num]}" ]] && choices[num]="" || choices[num]="+"
done
for i in ${!OPTIONS[@]}; do
[[ "${choices[i]}" ]] && { CMDL+=" ${EXTRA[i]}"; }
done
printf "\n${YELLOW} Executing: ${CYAN}make ${CMDL} -j${RESET}\n\n"
PATH=/mingw32/bin:/mingw64/bin:$PATH make $CMDL -j
if [ "${CMDL}" != " clean" ]; then
printf "\n${GREEN}If all went well you should have a compiled .EXE in the 'builds/us_pc/' folder.\n"
printf "${CYAN}Would you like to run the game? [y or n]: ${RESET}"
read TEST
if [ "${TEST}" = "y" ]; then
exec ./build/us_pc/sm64.us.f3dex2e.exe
fi
else
printf "\nYour build is now clean\n"
fi

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@ -26,10 +26,6 @@ This allows you to draw 3D boxes for debugging purposes.
Call the `debug_box` function whenever you want to draw one. `debug_box` by default takes two arguments: a center and bounds vec3f. This will draw a box starting from the point (center - bounds) to (center + bounds).
Use `debug_box_rot` to draw a box rotated in the xz-plane. If you want to draw a box by specifying min and max points, use `debug_box_pos` instead.
## FPS Counter - `fps.patch`
This patch provides an in-game FPS counter to measure the frame rate.
## iQue Player Support - `ique_support.patch`
This enhancement allows the same ROM to work on both the Nintendo 64 and the iQue Player.

View file

@ -47,6 +47,7 @@ def remove_file(fname):
def clean_assets(local_asset_file):
assets = set(read_asset_map().keys())
assets.update(read_local_asset_list(local_asset_file))
local_asset_file.close()
for fname in list(assets) + [".assets-local.txt"]:
if fname.startswith("@"):
continue

View file

@ -10,7 +10,7 @@
// macOS libc has them
#include <strings.h>
#elif defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200809L)
#elif defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200809L) || defined(NO_BZERO_BCOPY)
// there's no way that shit's defined, use memcpy/memset
#include <string.h>

View file

@ -31,7 +31,15 @@ typedef double f64;
#include <stddef.h>
#include <stdint.h>
#include <sys/types.h>
#if defined(__MINGW32__)
#include <_mingw.h>
#if !defined(__MINGW64_VERSION_MAJOR)
typedef long ssize_t;
#else
typedef ptrdiff_t ssize_t;
#endif
#endif
#endif // _ULTRA64_TYPES_H_

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459
include/dxsdk/d3d12shader.h Normal file
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@ -0,0 +1,459 @@
//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: D3D12Shader.h
// Content: D3D12 Shader Types and APIs
//
//////////////////////////////////////////////////////////////////////////////
#ifndef __D3D12SHADER_H__
#define __D3D12SHADER_H__
#include "d3dcommon.h"
typedef enum D3D12_SHADER_VERSION_TYPE
{
D3D12_SHVER_PIXEL_SHADER = 0,
D3D12_SHVER_VERTEX_SHADER = 1,
D3D12_SHVER_GEOMETRY_SHADER = 2,
// D3D11 Shaders
D3D12_SHVER_HULL_SHADER = 3,
D3D12_SHVER_DOMAIN_SHADER = 4,
D3D12_SHVER_COMPUTE_SHADER = 5,
D3D12_SHVER_RESERVED0 = 0xFFF0,
} D3D12_SHADER_VERSION_TYPE;
#define D3D12_SHVER_GET_TYPE(_Version) \
(((_Version) >> 16) & 0xffff)
#define D3D12_SHVER_GET_MAJOR(_Version) \
(((_Version) >> 4) & 0xf)
#define D3D12_SHVER_GET_MINOR(_Version) \
(((_Version) >> 0) & 0xf)
// Slot ID for library function return
#define D3D_RETURN_PARAMETER_INDEX (-1)
typedef D3D_RESOURCE_RETURN_TYPE D3D12_RESOURCE_RETURN_TYPE;
typedef D3D_CBUFFER_TYPE D3D12_CBUFFER_TYPE;
typedef struct _D3D12_SIGNATURE_PARAMETER_DESC
{
LPCSTR SemanticName; // Name of the semantic
UINT SemanticIndex; // Index of the semantic
UINT Register; // Number of member variables
D3D_NAME SystemValueType;// A predefined system value, or D3D_NAME_UNDEFINED if not applicable
D3D_REGISTER_COMPONENT_TYPE ComponentType; // Scalar type (e.g. uint, float, etc.)
BYTE Mask; // Mask to indicate which components of the register
// are used (combination of D3D10_COMPONENT_MASK values)
BYTE ReadWriteMask; // Mask to indicate whether a given component is
// never written (if this is an output signature) or
// always read (if this is an input signature).
// (combination of D3D_MASK_* values)
UINT Stream; // Stream index
D3D_MIN_PRECISION MinPrecision; // Minimum desired interpolation precision
} D3D12_SIGNATURE_PARAMETER_DESC;
typedef struct _D3D12_SHADER_BUFFER_DESC
{
LPCSTR Name; // Name of the constant buffer
D3D_CBUFFER_TYPE Type; // Indicates type of buffer content
UINT Variables; // Number of member variables
UINT Size; // Size of CB (in bytes)
UINT uFlags; // Buffer description flags
} D3D12_SHADER_BUFFER_DESC;
typedef struct _D3D12_SHADER_VARIABLE_DESC
{
LPCSTR Name; // Name of the variable
UINT StartOffset; // Offset in constant buffer's backing store
UINT Size; // Size of variable (in bytes)
UINT uFlags; // Variable flags
LPVOID DefaultValue; // Raw pointer to default value
UINT StartTexture; // First texture index (or -1 if no textures used)
UINT TextureSize; // Number of texture slots possibly used.
UINT StartSampler; // First sampler index (or -1 if no textures used)
UINT SamplerSize; // Number of sampler slots possibly used.
} D3D12_SHADER_VARIABLE_DESC;
typedef struct _D3D12_SHADER_TYPE_DESC
{
D3D_SHADER_VARIABLE_CLASS Class; // Variable class (e.g. object, matrix, etc.)
D3D_SHADER_VARIABLE_TYPE Type; // Variable type (e.g. float, sampler, etc.)
UINT Rows; // Number of rows (for matrices, 1 for other numeric, 0 if not applicable)
UINT Columns; // Number of columns (for vectors & matrices, 1 for other numeric, 0 if not applicable)
UINT Elements; // Number of elements (0 if not an array)
UINT Members; // Number of members (0 if not a structure)
UINT Offset; // Offset from the start of structure (0 if not a structure member)
LPCSTR Name; // Name of type, can be NULL
} D3D12_SHADER_TYPE_DESC;
typedef D3D_TESSELLATOR_DOMAIN D3D12_TESSELLATOR_DOMAIN;
typedef D3D_TESSELLATOR_PARTITIONING D3D12_TESSELLATOR_PARTITIONING;
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D12_TESSELLATOR_OUTPUT_PRIMITIVE;
typedef struct _D3D12_SHADER_DESC
{
UINT Version; // Shader version
LPCSTR Creator; // Creator string
UINT Flags; // Shader compilation/parse flags
UINT ConstantBuffers; // Number of constant buffers
UINT BoundResources; // Number of bound resources
UINT InputParameters; // Number of parameters in the input signature
UINT OutputParameters; // Number of parameters in the output signature
UINT InstructionCount; // Number of emitted instructions
UINT TempRegisterCount; // Number of temporary registers used
UINT TempArrayCount; // Number of temporary arrays used
UINT DefCount; // Number of constant defines
UINT DclCount; // Number of declarations (input + output)
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
UINT TextureLoadInstructions; // Number of texture load instructions
UINT TextureCompInstructions; // Number of texture comparison instructions
UINT TextureBiasInstructions; // Number of texture bias instructions
UINT TextureGradientInstructions; // Number of texture gradient instructions
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
UINT StaticFlowControlCount; // Number of static flow control instructions used
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
UINT MacroInstructionCount; // Number of macro instructions used
UINT ArrayInstructionCount; // Number of array instructions used
UINT CutInstructionCount; // Number of cut instructions used
UINT EmitInstructionCount; // Number of emit instructions used
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; // Geometry shader output topology
UINT GSMaxOutputVertexCount; // Geometry shader maximum output vertex count
D3D_PRIMITIVE InputPrimitive; // GS/HS input primitive
UINT PatchConstantParameters; // Number of parameters in the patch constant signature
UINT cGSInstanceCount; // Number of Geometry shader instances
UINT cControlPoints; // Number of control points in the HS->DS stage
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; // Primitive output by the tessellator
D3D_TESSELLATOR_PARTITIONING HSPartitioning; // Partitioning mode of the tessellator
D3D_TESSELLATOR_DOMAIN TessellatorDomain; // Domain of the tessellator (quad, tri, isoline)
// instruction counts
UINT cBarrierInstructions; // Number of barrier instructions in a compute shader
UINT cInterlockedInstructions; // Number of interlocked instructions
UINT cTextureStoreInstructions; // Number of texture writes
} D3D12_SHADER_DESC;
typedef struct _D3D12_SHADER_INPUT_BIND_DESC
{
LPCSTR Name; // Name of the resource
D3D_SHADER_INPUT_TYPE Type; // Type of resource (e.g. texture, cbuffer, etc.)
UINT BindPoint; // Starting bind point
UINT BindCount; // Number of contiguous bind points (for arrays)
UINT uFlags; // Input binding flags
D3D_RESOURCE_RETURN_TYPE ReturnType; // Return type (if texture)
D3D_SRV_DIMENSION Dimension; // Dimension (if texture)
UINT NumSamples; // Number of samples (0 if not MS texture)
UINT Space; // Register space
UINT uID; // Range ID in the bytecode
} D3D12_SHADER_INPUT_BIND_DESC;
#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
#define D3D_SHADER_REQUIRES_STENCIL_REF 0x00000200
#define D3D_SHADER_REQUIRES_INNER_COVERAGE 0x00000400
#define D3D_SHADER_REQUIRES_TYPED_UAV_LOAD_ADDITIONAL_FORMATS 0x00000800
#define D3D_SHADER_REQUIRES_ROVS 0x00001000
#define D3D_SHADER_REQUIRES_VIEWPORT_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER_FEEDING_RASTERIZER 0x00002000
typedef struct _D3D12_LIBRARY_DESC
{
LPCSTR Creator; // The name of the originator of the library.
UINT Flags; // Compilation flags.
UINT FunctionCount; // Number of functions exported from the library.
} D3D12_LIBRARY_DESC;
typedef struct _D3D12_FUNCTION_DESC
{
UINT Version; // Shader version
LPCSTR Creator; // Creator string
UINT Flags; // Shader compilation/parse flags
UINT ConstantBuffers; // Number of constant buffers
UINT BoundResources; // Number of bound resources
UINT InstructionCount; // Number of emitted instructions
UINT TempRegisterCount; // Number of temporary registers used
UINT TempArrayCount; // Number of temporary arrays used
UINT DefCount; // Number of constant defines
UINT DclCount; // Number of declarations (input + output)
UINT TextureNormalInstructions; // Number of non-categorized texture instructions
UINT TextureLoadInstructions; // Number of texture load instructions
UINT TextureCompInstructions; // Number of texture comparison instructions
UINT TextureBiasInstructions; // Number of texture bias instructions
UINT TextureGradientInstructions; // Number of texture gradient instructions
UINT FloatInstructionCount; // Number of floating point arithmetic instructions used
UINT IntInstructionCount; // Number of signed integer arithmetic instructions used
UINT UintInstructionCount; // Number of unsigned integer arithmetic instructions used
UINT StaticFlowControlCount; // Number of static flow control instructions used
UINT DynamicFlowControlCount; // Number of dynamic flow control instructions used
UINT MacroInstructionCount; // Number of macro instructions used
UINT ArrayInstructionCount; // Number of array instructions used
UINT MovInstructionCount; // Number of mov instructions used
UINT MovcInstructionCount; // Number of movc instructions used
UINT ConversionInstructionCount; // Number of type conversion instructions used
UINT BitwiseInstructionCount; // Number of bitwise arithmetic instructions used
D3D_FEATURE_LEVEL MinFeatureLevel; // Min target of the function byte code
UINT64 RequiredFeatureFlags; // Required feature flags
LPCSTR Name; // Function name
INT FunctionParameterCount; // Number of logical parameters in the function signature (not including return)
BOOL HasReturn; // TRUE, if function returns a value, false - it is a subroutine
BOOL Has10Level9VertexShader; // TRUE, if there is a 10L9 VS blob
BOOL Has10Level9PixelShader; // TRUE, if there is a 10L9 PS blob
} D3D12_FUNCTION_DESC;
typedef struct _D3D12_PARAMETER_DESC
{
LPCSTR Name; // Parameter name.
LPCSTR SemanticName; // Parameter semantic name (+index).
D3D_SHADER_VARIABLE_TYPE Type; // Element type.
D3D_SHADER_VARIABLE_CLASS Class; // Scalar/Vector/Matrix.
UINT Rows; // Rows are for matrix parameters.
UINT Columns; // Components or Columns in matrix.
D3D_INTERPOLATION_MODE InterpolationMode; // Interpolation mode.
D3D_PARAMETER_FLAGS Flags; // Parameter modifiers.
UINT FirstInRegister; // The first input register for this parameter.
UINT FirstInComponent; // The first input register component for this parameter.
UINT FirstOutRegister; // The first output register for this parameter.
UINT FirstOutComponent; // The first output register component for this parameter.
} D3D12_PARAMETER_DESC;
//////////////////////////////////////////////////////////////////////////////
// Interfaces ////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType;
typedef interface ID3D12ShaderReflectionType *LPD3D12SHADERREFLECTIONTYPE;
typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable;
typedef interface ID3D12ShaderReflectionVariable *LPD3D12SHADERREFLECTIONVARIABLE;
typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer;
typedef interface ID3D12ShaderReflectionConstantBuffer *LPD3D12SHADERREFLECTIONCONSTANTBUFFER;
typedef interface ID3D12ShaderReflection ID3D12ShaderReflection;
typedef interface ID3D12ShaderReflection *LPD3D12SHADERREFLECTION;
typedef interface ID3D12LibraryReflection ID3D12LibraryReflection;
typedef interface ID3D12LibraryReflection *LPD3D12LIBRARYREFLECTION;
typedef interface ID3D12FunctionReflection ID3D12FunctionReflection;
typedef interface ID3D12FunctionReflection *LPD3D12FUNCTIONREFLECTION;
typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection;
typedef interface ID3D12FunctionParameterReflection *LPD3D12FUNCTIONPARAMETERREFLECTION;
// {E913C351-783D-48CA-A1D1-4F306284AD56}
interface DECLSPEC_UUID("E913C351-783D-48CA-A1D1-4F306284AD56") ID3D12ShaderReflectionType;
DEFINE_GUID(IID_ID3D12ShaderReflectionType,
0xe913c351, 0x783d, 0x48ca, 0xa1, 0xd1, 0x4f, 0x30, 0x62, 0x84, 0xad, 0x56);
#undef INTERFACE
#define INTERFACE ID3D12ShaderReflectionType
DECLARE_INTERFACE(ID3D12ShaderReflectionType)
{
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_TYPE_DESC *pDesc) PURE;
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByIndex)(THIS_ _In_ UINT Index) PURE;
STDMETHOD_(ID3D12ShaderReflectionType*, GetMemberTypeByName)(THIS_ _In_ LPCSTR Name) PURE;
STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ _In_ UINT Index) PURE;
STDMETHOD(IsEqual)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
STDMETHOD_(ID3D12ShaderReflectionType*, GetSubType)(THIS) PURE;
STDMETHOD_(ID3D12ShaderReflectionType*, GetBaseClass)(THIS) PURE;
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
STDMETHOD_(ID3D12ShaderReflectionType*, GetInterfaceByIndex)(THIS_ _In_ UINT uIndex) PURE;
STDMETHOD(IsOfType)(THIS_ _In_ ID3D12ShaderReflectionType* pType) PURE;
STDMETHOD(ImplementsInterface)(THIS_ _In_ ID3D12ShaderReflectionType* pBase) PURE;
};
// {8337A8A6-A216-444A-B2F4-314733A73AEA}
interface DECLSPEC_UUID("8337A8A6-A216-444A-B2F4-314733A73AEA") ID3D12ShaderReflectionVariable;
DEFINE_GUID(IID_ID3D12ShaderReflectionVariable,
0x8337a8a6, 0xa216, 0x444a, 0xb2, 0xf4, 0x31, 0x47, 0x33, 0xa7, 0x3a, 0xea);
#undef INTERFACE
#define INTERFACE ID3D12ShaderReflectionVariable
DECLARE_INTERFACE(ID3D12ShaderReflectionVariable)
{
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_VARIABLE_DESC *pDesc) PURE;
STDMETHOD_(ID3D12ShaderReflectionType*, GetType)(THIS) PURE;
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetBuffer)(THIS) PURE;
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ _In_ UINT uArrayIndex) PURE;
};
// {C59598B4-48B3-4869-B9B1-B1618B14A8B7}
interface DECLSPEC_UUID("C59598B4-48B3-4869-B9B1-B1618B14A8B7") ID3D12ShaderReflectionConstantBuffer;
DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer,
0xc59598b4, 0x48b3, 0x4869, 0xb9, 0xb1, 0xb1, 0x61, 0x8b, 0x14, 0xa8, 0xb7);
#undef INTERFACE
#define INTERFACE ID3D12ShaderReflectionConstantBuffer
DECLARE_INTERFACE(ID3D12ShaderReflectionConstantBuffer)
{
STDMETHOD(GetDesc)(THIS_ D3D12_SHADER_BUFFER_DESC *pDesc) PURE;
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByIndex)(THIS_ _In_ UINT Index) PURE;
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
};
// The ID3D12ShaderReflection IID may change from SDK version to SDK version
// if the reflection API changes. This prevents new code with the new API
// from working with an old binary. Recompiling with the new header
// will pick up the new IID.
// {5A58797D-A72C-478D-8BA2-EFC6B0EFE88E}
interface DECLSPEC_UUID("5A58797D-A72C-478D-8BA2-EFC6B0EFE88E") ID3D12ShaderReflection;
DEFINE_GUID(IID_ID3D12ShaderReflection,
0x5a58797d, 0xa72c, 0x478d, 0x8b, 0xa2, 0xef, 0xc6, 0xb0, 0xef, 0xe8, 0x8e);
#undef INTERFACE
#define INTERFACE ID3D12ShaderReflection
DECLARE_INTERFACE_(ID3D12ShaderReflection, IUnknown)
{
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid,
_Out_ LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_SHADER_DESC *pDesc) PURE;
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ _In_ UINT Index) PURE;
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
STDMETHOD(GetInputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
STDMETHOD(GetOutputParameterDesc)(THIS_ _In_ UINT ParameterIndex,
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ _In_ UINT ParameterIndex,
_Out_ D3D12_SIGNATURE_PARAMETER_DESC *pDesc) PURE;
STDMETHOD_(ID3D12ShaderReflectionVariable*, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
_Out_ D3D12_SHADER_INPUT_BIND_DESC *pDesc) PURE;
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
STDMETHOD(GetMinFeatureLevel)(THIS_ _Out_ enum D3D_FEATURE_LEVEL* pLevel) PURE;
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_
_Out_opt_ UINT* pSizeX,
_Out_opt_ UINT* pSizeY,
_Out_opt_ UINT* pSizeZ) PURE;
STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
};
// {8E349D19-54DB-4A56-9DC9-119D87BDB804}
interface DECLSPEC_UUID("8E349D19-54DB-4A56-9DC9-119D87BDB804") ID3D12LibraryReflection;
DEFINE_GUID(IID_ID3D12LibraryReflection,
0x8e349d19, 0x54db, 0x4a56, 0x9d, 0xc9, 0x11, 0x9d, 0x87, 0xbd, 0xb8, 0x4);
#undef INTERFACE
#define INTERFACE ID3D12LibraryReflection
DECLARE_INTERFACE_(ID3D12LibraryReflection, IUnknown)
{
STDMETHOD(QueryInterface)(THIS_ _In_ REFIID iid, _Out_ LPVOID * ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_LIBRARY_DESC * pDesc) PURE;
STDMETHOD_(ID3D12FunctionReflection *, GetFunctionByIndex)(THIS_ _In_ INT FunctionIndex) PURE;
};
// {1108795C-2772-4BA9-B2A8-D464DC7E2799}
interface DECLSPEC_UUID("1108795C-2772-4BA9-B2A8-D464DC7E2799") ID3D12FunctionReflection;
DEFINE_GUID(IID_ID3D12FunctionReflection,
0x1108795c, 0x2772, 0x4ba9, 0xb2, 0xa8, 0xd4, 0x64, 0xdc, 0x7e, 0x27, 0x99);
#undef INTERFACE
#define INTERFACE ID3D12FunctionReflection
DECLARE_INTERFACE(ID3D12FunctionReflection)
{
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_FUNCTION_DESC * pDesc) PURE;
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ _In_ UINT BufferIndex) PURE;
STDMETHOD_(ID3D12ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ _In_ LPCSTR Name) PURE;
STDMETHOD(GetResourceBindingDesc)(THIS_ _In_ UINT ResourceIndex,
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
STDMETHOD_(ID3D12ShaderReflectionVariable *, GetVariableByName)(THIS_ _In_ LPCSTR Name) PURE;
STDMETHOD(GetResourceBindingDescByName)(THIS_ _In_ LPCSTR Name,
_Out_ D3D12_SHADER_INPUT_BIND_DESC * pDesc) PURE;
// Use D3D_RETURN_PARAMETER_INDEX to get description of the return value.
STDMETHOD_(ID3D12FunctionParameterReflection *, GetFunctionParameter)(THIS_ _In_ INT ParameterIndex) PURE;
};
// {EC25F42D-7006-4F2B-B33E-02CC3375733F}
interface DECLSPEC_UUID("EC25F42D-7006-4F2B-B33E-02CC3375733F") ID3D12FunctionParameterReflection;
DEFINE_GUID(IID_ID3D12FunctionParameterReflection,
0xec25f42d, 0x7006, 0x4f2b, 0xb3, 0x3e, 0x2, 0xcc, 0x33, 0x75, 0x73, 0x3f);
#undef INTERFACE
#define INTERFACE ID3D12FunctionParameterReflection
DECLARE_INTERFACE(ID3D12FunctionParameterReflection)
{
STDMETHOD(GetDesc)(THIS_ _Out_ D3D12_PARAMETER_DESC * pDesc) PURE;
};
//////////////////////////////////////////////////////////////////////////////
// APIs //////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
#ifdef __cplusplus
}
#endif //__cplusplus
#endif //__D3D12SHADER_H__

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@ -0,0 +1,586 @@
//////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// File: D3DCompiler.h
// Content: D3D Compilation Types and APIs
//
//////////////////////////////////////////////////////////////////////////////
#ifndef __D3DCOMPILER_H__
#define __D3DCOMPILER_H__
#include <winapifamily.h>
// Current name of the DLL shipped in the same SDK as this header.
#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
#define D3DCOMPILER_DLL_A "d3dcompiler_47.dll"
// Current HLSL compiler version.
#define D3D_COMPILER_VERSION 47
#ifdef UNICODE
#define D3DCOMPILER_DLL D3DCOMPILER_DLL_W
#else
#define D3DCOMPILER_DLL D3DCOMPILER_DLL_A
#endif
#include "d3d11shader.h"
#include "d3d12shader.h"
//////////////////////////////////////////////////////////////////////////////
// APIs //////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////
#ifdef __cplusplus
extern "C" {
#endif //__cplusplus
#pragma region Application Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES)
//----------------------------------------------------------------------------
// D3DReadFileToBlob:
// -----------------
// Simple helper routine to read a file on disk into memory
// for passing to other routines in this API.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DReadFileToBlob(_In_ LPCWSTR pFileName,
_Out_ ID3DBlob** ppContents);
//----------------------------------------------------------------------------
// D3DWriteBlobToFile:
// ------------------
// Simple helper routine to write a memory blob to a file on disk.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DWriteBlobToFile(_In_ ID3DBlob* pBlob,
_In_ LPCWSTR pFileName,
_In_ BOOL bOverwrite);
//----------------------------------------------------------------------------
// D3DCOMPILE flags:
// -----------------
// D3DCOMPILE_DEBUG
// Insert debug file/line/type/symbol information.
//
// D3DCOMPILE_SKIP_VALIDATION
// Do not validate the generated code against known capabilities and
// constraints. This option is only recommended when compiling shaders
// you KNOW will work. (ie. have compiled before without this option.)
// Shaders are always validated by D3D before they are set to the device.
//
// D3DCOMPILE_SKIP_OPTIMIZATION
// Instructs the compiler to skip optimization steps during code generation.
// Unless you are trying to isolate a problem in your code using this option
// is not recommended.
//
// D3DCOMPILE_PACK_MATRIX_ROW_MAJOR
// Unless explicitly specified, matrices will be packed in row-major order
// on input and output from the shader.
//
// D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR
// Unless explicitly specified, matrices will be packed in column-major
// order on input and output from the shader. This is generally more
// efficient, since it allows vector-matrix multiplication to be performed
// using a series of dot-products.
//
// D3DCOMPILE_PARTIAL_PRECISION
// Force all computations in resulting shader to occur at partial precision.
// This may result in faster evaluation of shaders on some hardware.
//
// D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT
// Force compiler to compile against the next highest available software
// target for vertex shaders. This flag also turns optimizations off,
// and debugging on.
//
// D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT
// Force compiler to compile against the next highest available software
// target for pixel shaders. This flag also turns optimizations off,
// and debugging on.
//
// D3DCOMPILE_NO_PRESHADER
// Disables Preshaders. Using this flag will cause the compiler to not
// pull out static expression for evaluation on the host cpu
//
// D3DCOMPILE_AVOID_FLOW_CONTROL
// Hint compiler to avoid flow-control constructs where possible.
//
// D3DCOMPILE_PREFER_FLOW_CONTROL
// Hint compiler to prefer flow-control constructs where possible.
//
// D3DCOMPILE_ENABLE_STRICTNESS
// By default, the HLSL/Effect compilers are not strict on deprecated syntax.
// Specifying this flag enables the strict mode. Deprecated syntax may be
// removed in a future release, and enabling syntax is a good way to make
// sure your shaders comply to the latest spec.
//
// D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY
// This enables older shaders to compile to 4_0 targets.
//
// D3DCOMPILE_DEBUG_NAME_FOR_SOURCE
// This enables a debug name to be generated based on source information.
// It requires D3DCOMPILE_DEBUG to be set, and is exclusive with
// D3DCOMPILE_DEBUG_NAME_FOR_BINARY.
//
// D3DCOMPILE_DEBUG_NAME_FOR_BINARY
// This enables a debug name to be generated based on compiled information.
// It requires D3DCOMPILE_DEBUG to be set, and is exclusive with
// D3DCOMPILE_DEBUG_NAME_FOR_SOURCE.
//
//----------------------------------------------------------------------------
#define D3DCOMPILE_DEBUG (1 << 0)
#define D3DCOMPILE_SKIP_VALIDATION (1 << 1)
#define D3DCOMPILE_SKIP_OPTIMIZATION (1 << 2)
#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR (1 << 3)
#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR (1 << 4)
#define D3DCOMPILE_PARTIAL_PRECISION (1 << 5)
#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT (1 << 6)
#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT (1 << 7)
#define D3DCOMPILE_NO_PRESHADER (1 << 8)
#define D3DCOMPILE_AVOID_FLOW_CONTROL (1 << 9)
#define D3DCOMPILE_PREFER_FLOW_CONTROL (1 << 10)
#define D3DCOMPILE_ENABLE_STRICTNESS (1 << 11)
#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY (1 << 12)
#define D3DCOMPILE_IEEE_STRICTNESS (1 << 13)
#define D3DCOMPILE_OPTIMIZATION_LEVEL0 (1 << 14)
#define D3DCOMPILE_OPTIMIZATION_LEVEL1 0
#define D3DCOMPILE_OPTIMIZATION_LEVEL2 ((1 << 14) | (1 << 15))
#define D3DCOMPILE_OPTIMIZATION_LEVEL3 (1 << 15)
#define D3DCOMPILE_RESERVED16 (1 << 16)
#define D3DCOMPILE_RESERVED17 (1 << 17)
#define D3DCOMPILE_WARNINGS_ARE_ERRORS (1 << 18)
#define D3DCOMPILE_RESOURCES_MAY_ALIAS (1 << 19)
#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES (1 << 20)
#define D3DCOMPILE_ALL_RESOURCES_BOUND (1 << 21)
#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE (1 << 22)
#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY (1 << 23)
//----------------------------------------------------------------------------
// D3DCOMPILE_EFFECT flags:
// -------------------------------------
// These flags are passed in when creating an effect, and affect
// either compilation behavior or runtime effect behavior
//
// D3DCOMPILE_EFFECT_CHILD_EFFECT
// Compile this .fx file to a child effect. Child effects have no
// initializers for any shared values as these are initialied in the
// master effect (pool).
//
// D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS
// By default, performance mode is enabled. Performance mode
// disallows mutable state objects by preventing non-literal
// expressions from appearing in state object definitions.
// Specifying this flag will disable the mode and allow for mutable
// state objects.
//
//----------------------------------------------------------------------------
#define D3DCOMPILE_EFFECT_CHILD_EFFECT (1 << 0)
#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS (1 << 1)
//----------------------------------------------------------------------------
// D3DCOMPILE Flags2:
// -----------------
// Root signature flags. (passed in Flags2)
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST 0
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0 (1 << 4)
#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1 (1 << 5)
//----------------------------------------------------------------------------
// D3DCompile:
// ----------
// Compile source text into bytecode appropriate for the given target.
//----------------------------------------------------------------------------
// D3D_COMPILE_STANDARD_FILE_INCLUDE can be passed for pInclude in any
// API and indicates that a simple default include handler should be
// used. The include handler will include files relative to the
// current directory and files relative to the directory of the initial source
// file. When used with APIs like D3DCompile pSourceName must be a
// file name and the initial relative directory will be derived from it.
#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude*)(UINT_PTR)1)
HRESULT WINAPI
D3DCompile(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_opt_ LPCSTR pSourceName,
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
_In_opt_ ID3DInclude* pInclude,
_In_opt_ LPCSTR pEntrypoint,
_In_ LPCSTR pTarget,
_In_ UINT Flags1,
_In_ UINT Flags2,
_Out_ ID3DBlob** ppCode,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
typedef HRESULT (WINAPI *pD3DCompile)
(LPCVOID pSrcData,
SIZE_T SrcDataSize,
LPCSTR pFileName,
CONST D3D_SHADER_MACRO* pDefines,
ID3DInclude* pInclude,
LPCSTR pEntrypoint,
LPCSTR pTarget,
UINT Flags1,
UINT Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs);
#define D3DCOMPILE_SECDATA_MERGE_UAV_SLOTS 0x00000001
#define D3DCOMPILE_SECDATA_PRESERVE_TEMPLATE_SLOTS 0x00000002
#define D3DCOMPILE_SECDATA_REQUIRE_TEMPLATE_MATCH 0x00000004
HRESULT WINAPI
D3DCompile2(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_opt_ LPCSTR pSourceName,
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
_In_opt_ ID3DInclude* pInclude,
_In_ LPCSTR pEntrypoint,
_In_ LPCSTR pTarget,
_In_ UINT Flags1,
_In_ UINT Flags2,
_In_ UINT SecondaryDataFlags,
_In_reads_bytes_opt_(SecondaryDataSize) LPCVOID pSecondaryData,
_In_ SIZE_T SecondaryDataSize,
_Out_ ID3DBlob** ppCode,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
HRESULT WINAPI
D3DCompileFromFile(_In_ LPCWSTR pFileName,
_In_reads_opt_(_Inexpressible_(pDefines->Name != NULL)) CONST D3D_SHADER_MACRO* pDefines,
_In_opt_ ID3DInclude* pInclude,
_In_ LPCSTR pEntrypoint,
_In_ LPCSTR pTarget,
_In_ UINT Flags1,
_In_ UINT Flags2,
_Out_ ID3DBlob** ppCode,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
//----------------------------------------------------------------------------
// D3DPreprocess:
// -------------
// Process source text with the compiler's preprocessor and return
// the resulting text.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DPreprocess(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_opt_ LPCSTR pSourceName,
_In_opt_ CONST D3D_SHADER_MACRO* pDefines,
_In_opt_ ID3DInclude* pInclude,
_Out_ ID3DBlob** ppCodeText,
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorMsgs);
typedef HRESULT (WINAPI *pD3DPreprocess)
(LPCVOID pSrcData,
SIZE_T SrcDataSize,
LPCSTR pFileName,
CONST D3D_SHADER_MACRO* pDefines,
ID3DInclude* pInclude,
ID3DBlob** ppCodeText,
ID3DBlob** ppErrorMsgs);
//----------------------------------------------------------------------------
// D3DGetDebugInfo:
// -----------------------
// Gets shader debug info. Debug info is generated by D3DCompile and is
// embedded in the body of the shader.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DGetDebugInfo(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_Out_ ID3DBlob** ppDebugInfo);
//----------------------------------------------------------------------------
// D3DReflect:
// ----------
// Shader code contains metadata that can be inspected via the
// reflection APIs.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DReflect(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ REFIID pInterface,
_Out_ void** ppReflector);
//----------------------------------------------------------------------------
// D3DReflectLibrary:
// ----------
// Library code contains metadata that can be inspected via the library
// reflection APIs.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DReflectLibrary(__in_bcount(SrcDataSize) LPCVOID pSrcData,
__in SIZE_T SrcDataSize,
__in REFIID riid,
__out LPVOID * ppReflector);
//----------------------------------------------------------------------------
// D3DDisassemble:
// ----------------------
// Takes a binary shader and returns a buffer containing text assembly.
//----------------------------------------------------------------------------
#define D3D_DISASM_ENABLE_COLOR_CODE 0x00000001
#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS 0x00000002
#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING 0x00000004
#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE 0x00000008
#define D3D_DISASM_DISABLE_DEBUG_INFO 0x00000010
#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET 0x00000020
#define D3D_DISASM_INSTRUCTION_ONLY 0x00000040
#define D3D_DISASM_PRINT_HEX_LITERALS 0x00000080
HRESULT WINAPI
D3DDisassemble(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ UINT Flags,
_In_opt_ LPCSTR szComments,
_Out_ ID3DBlob** ppDisassembly);
typedef HRESULT (WINAPI *pD3DDisassemble)
(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ UINT Flags,
_In_opt_ LPCSTR szComments,
_Out_ ID3DBlob** ppDisassembly);
HRESULT WINAPI
D3DDisassembleRegion(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ UINT Flags,
_In_opt_ LPCSTR szComments,
_In_ SIZE_T StartByteOffset,
_In_ SIZE_T NumInsts,
_Out_opt_ SIZE_T* pFinishByteOffset,
_Out_ ID3DBlob** ppDisassembly);
//----------------------------------------------------------------------------
// Shader linking and Function Linking Graph (FLG) APIs
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DCreateLinker(__out interface ID3D11Linker ** ppLinker);
HRESULT WINAPI
D3DLoadModule(_In_ LPCVOID pSrcData,
_In_ SIZE_T cbSrcDataSize,
_Out_ interface ID3D11Module ** ppModule);
HRESULT WINAPI
D3DCreateFunctionLinkingGraph(_In_ UINT uFlags,
_Out_ interface ID3D11FunctionLinkingGraph ** ppFunctionLinkingGraph);
//----------------------------------------------------------------------------
// D3DGetTraceInstructionOffsets:
// -----------------------
// Determines byte offsets for instructions within a shader blob.
// This information is useful for going between trace instruction
// indices and byte offsets that are used in debug information.
//----------------------------------------------------------------------------
#define D3D_GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE 0x00000001
HRESULT WINAPI
D3DGetTraceInstructionOffsets(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ UINT Flags,
_In_ SIZE_T StartInstIndex,
_In_ SIZE_T NumInsts,
_Out_writes_to_opt_(NumInsts, min(NumInsts, *pTotalInsts)) SIZE_T* pOffsets,
_Out_opt_ SIZE_T* pTotalInsts);
//----------------------------------------------------------------------------
// D3DGetInputSignatureBlob:
// -----------------------
// Retrieve the input signature from a compilation result.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DGetInputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_Out_ ID3DBlob** ppSignatureBlob);
//----------------------------------------------------------------------------
// D3DGetOutputSignatureBlob:
// -----------------------
// Retrieve the output signature from a compilation result.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DGetOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_Out_ ID3DBlob** ppSignatureBlob);
//----------------------------------------------------------------------------
// D3DGetInputAndOutputSignatureBlob:
// -----------------------
// Retrieve the input and output signatures from a compilation result.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DGetInputAndOutputSignatureBlob(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_Out_ ID3DBlob** ppSignatureBlob);
//----------------------------------------------------------------------------
// D3DStripShader:
// -----------------------
// Removes unwanted blobs from a compilation result
//----------------------------------------------------------------------------
typedef enum D3DCOMPILER_STRIP_FLAGS
{
D3DCOMPILER_STRIP_REFLECTION_DATA = 0x00000001,
D3DCOMPILER_STRIP_DEBUG_INFO = 0x00000002,
D3DCOMPILER_STRIP_TEST_BLOBS = 0x00000004,
D3DCOMPILER_STRIP_PRIVATE_DATA = 0x00000008,
D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x00000010,
D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff,
} D3DCOMPILER_STRIP_FLAGS;
HRESULT WINAPI
D3DStripShader(_In_reads_bytes_(BytecodeLength) LPCVOID pShaderBytecode,
_In_ SIZE_T BytecodeLength,
_In_ UINT uStripFlags,
_Out_ ID3DBlob** ppStrippedBlob);
//----------------------------------------------------------------------------
// D3DGetBlobPart:
// -----------------------
// Extracts information from a compilation result.
//----------------------------------------------------------------------------
typedef enum D3D_BLOB_PART
{
D3D_BLOB_INPUT_SIGNATURE_BLOB,
D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
D3D_BLOB_ALL_SIGNATURE_BLOB,
D3D_BLOB_DEBUG_INFO,
D3D_BLOB_LEGACY_SHADER,
D3D_BLOB_XNA_PREPASS_SHADER,
D3D_BLOB_XNA_SHADER,
D3D_BLOB_PDB,
D3D_BLOB_PRIVATE_DATA,
D3D_BLOB_ROOT_SIGNATURE,
D3D_BLOB_DEBUG_NAME,
// Test parts are only produced by special compiler versions and so
// are usually not present in shaders.
D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
D3D_BLOB_TEST_COMPILE_DETAILS,
D3D_BLOB_TEST_COMPILE_PERF,
D3D_BLOB_TEST_COMPILE_REPORT,
} D3D_BLOB_PART;
HRESULT WINAPI
D3DGetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ D3D_BLOB_PART Part,
_In_ UINT Flags,
_Out_ ID3DBlob** ppPart);
//----------------------------------------------------------------------------
// D3DSetBlobPart:
// -----------------------
// Update information in a compilation result.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DSetBlobPart(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ D3D_BLOB_PART Part,
_In_ UINT Flags,
_In_reads_bytes_(PartSize) LPCVOID pPart,
_In_ SIZE_T PartSize,
_Out_ ID3DBlob** ppNewShader);
//----------------------------------------------------------------------------
// D3DCreateBlob:
// -----------------------
// Create an ID3DBlob instance.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DCreateBlob(_In_ SIZE_T Size,
_Out_ ID3DBlob** ppBlob);
//----------------------------------------------------------------------------
// D3DCompressShaders:
// -----------------------
// Compresses a set of shaders into a more compact form.
//----------------------------------------------------------------------------
typedef struct _D3D_SHADER_DATA
{
LPCVOID pBytecode;
SIZE_T BytecodeLength;
} D3D_SHADER_DATA;
#define D3D_COMPRESS_SHADER_KEEP_ALL_PARTS 0x00000001
HRESULT WINAPI
D3DCompressShaders(_In_ UINT uNumShaders,
_In_reads_(uNumShaders) D3D_SHADER_DATA* pShaderData,
_In_ UINT uFlags,
_Out_ ID3DBlob** ppCompressedData);
//----------------------------------------------------------------------------
// D3DDecompressShaders:
// -----------------------
// Decompresses one or more shaders from a compressed set.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DDecompressShaders(_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ UINT uNumShaders,
_In_ UINT uStartIndex,
_In_reads_opt_(uNumShaders) UINT* pIndices,
_In_ UINT uFlags,
_Out_writes_(uNumShaders) ID3DBlob** ppShaders,
_Out_opt_ UINT* pTotalShaders);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
#pragma endregion
#pragma region Desktop Family
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
//----------------------------------------------------------------------------
// D3DDisassemble10Effect:
// -----------------------
// Takes a D3D10 effect interface and returns a
// buffer containing text assembly.
//----------------------------------------------------------------------------
HRESULT WINAPI
D3DDisassemble10Effect(_In_ interface ID3D10Effect *pEffect,
_In_ UINT Flags,
_Out_ ID3DBlob** ppDisassembly);
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
#pragma endregion
#ifdef __cplusplus
}
#endif //__cplusplus
#endif // #ifndef __D3DCOMPILER_H__

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#ifndef STDLIB_H
#define STDLIB_H
#include <stdlib.h>
#ifdef NO_LDIV
typedef struct lldiv_t
{
long long quot;
@ -15,5 +18,6 @@ typedef struct ldiv_t
lldiv_t lldiv(long long num, long long denom);
ldiv_t ldiv(long num, long denom);
#endif
#endif

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@ -51,4 +51,23 @@
#define PHYSICAL_TO_VIRTUAL(addr) ((uintptr_t)(addr))
#define VIRTUAL_TO_PHYSICAL2(addr) ((void *)(addr))
// Byteswap macros
#define BSWAP16(x) (((x) & 0xFF) << 8 | (((x) >> 8) & 0xFF))
#define BSWAP32(x) \
( (((x) >> 24) & 0x000000FF) | (((x) >> 8) & 0x0000FF00) | \
(((x) << 8) & 0x00FF0000) | (((x) << 24) & 0xFF000000) )
// Convenience macros for endian conversions
#if IS_BIG_ENDIAN
# define BE_TO_HOST16(x) (x)
# define BE_TO_HOST32(x) (x)
# define LE_TO_HOST16(x) BSWAP16(x)
# define LE_TO_HOST32(x) BSWAP32(x)
#else
# define BE_TO_HOST16(x) BSWAP16(x)
# define BE_TO_HOST32(x) BSWAP32(x)
# define LE_TO_HOST16(x) (x)
# define LE_TO_HOST32(x) (x)
#endif
#endif

View file

@ -0,0 +1,152 @@
#ifndef TEXT_OPTIONS_STRINGS_H
#define TEXT_OPTIONS_STRINGS_H
/* Extended options menu text */
// Menu title strings
#define TEXT_OPT_OPTIONS _("OPTIONS")
#define TEXT_OPT_CAMERA _("CAMERA")
#define TEXT_OPT_CONTROLS _("CONTROLS")
#define TEXT_OPT_VIDEO _("DISPLAY")
#define TEXT_OPT_AUDIO _("SOUND")
#define TEXT_OPT_CHEATS _("CHEATS")
// Markers
#define TEXT_OPT_HIGHLIGHT _("O")
#define TEXT_OPT_UNBOUND _("NONE")
// Language specific strings
#if defined(VERSION_JP) || defined(VERSION_SH)
// TODO: Actually translate this to JP
// No . in JP
#define TEXT_OPT_PRESSKEY _("・・・")
// Option strings
#define TEXT_OPT_BUTTON1 _(" OPTIONS")
#define TEXT_OPT_BUTTON2 _(" RETURN")
#define TEXT_OPT_ENABLED _("ENABLED")
#define TEXT_OPT_DISABLED _("DISABLED")
#define TEXT_OPT_CAMX _("CAMERA X SENSITIVITY")
#define TEXT_OPT_CAMY _("CAMERA Y SENSITIVITY")
#define TEXT_OPT_INVERTX _("INVERT X AXIS")
#define TEXT_OPT_INVERTY _("INVERT Y AXIS")
#define TEXT_OPT_CAMC _("CAMERA CENTRE AGGRESSION")
#define TEXT_OPT_CAMP _("CAMERA PAN LEVEL")
#define TEXT_OPT_CAMD _("CAMERA DECELERATION")
#define TEXT_OPT_ANALOGUE _("ANALOGUE CAMERA")
#define TEXT_OPT_MOUSE _("MOUSE LOOK")
#define TEXT_OPT_TEXFILTER _("TEXTURE FILTERING")
#define TEXT_OPT_FSCREEN _("FULLSCREEN")
#define TEXT_OPT_NEAREST _("NEAREST")
#define TEXT_OPT_LINEAR _("LINEAR")
#define TEXT_OPT_MVOLUME _("MASTER VOLUME")
#define TEXT_OPT_MUSVOLUME _("MUSIC VOLUME")
#define TEXT_OPT_SFXVOLUME _("SFX VOLUME")
#define TEXT_OPT_ENVVOLUME _("ENV VOLUME")
#define TEXT_OPT_VSYNC _("VERTICAL SYNC")
#define TEXT_OPT_DOUBLE _("DOUBLE")
#define TEXT_OPT_HUD _("HUD")
#define TEXT_OPT_THREEPT _("THREE POINT")
#define TEXT_OPT_APPLY _("APPLY")
#define TEXT_OPT_RESETWND _("RESET WINDOW")
#define TEXT_BIND_A _("A BUTTON")
#define TEXT_BIND_B _("B BUTTON")
#define TEXT_BIND_START _("START BUTTON")
#define TEXT_BIND_L _("L TRIGGER")
#define TEXT_BIND_R _("R TRIGGER")
#define TEXT_BIND_Z _("Z TRIGGER")
#define TEXT_BIND_C_UP _("C-UP")
#define TEXT_BIND_C_DOWN _("C-DOWN")
#define TEXT_BIND_C_LEFT _("C-LEFT")
#define TEXT_BIND_C_RIGHT _("C-RIGHT")
#define TEXT_BIND_UP _("STICK UP")
#define TEXT_BIND_DOWN _("STICK DOWN")
#define TEXT_BIND_LEFT _("STICK LEFT")
#define TEXT_BIND_RIGHT _("STICK RIGHT")
#define TEXT_OPT_DEADZONE _("STICK DEADZONE")
#define TEXT_OPT_RUMBLE _("RUMBLE STRENGTH")
#define TEXT_OPT_CHEAT1 _("ENABLE CHEATS")
#define TEXT_OPT_CHEAT2 _("MOONJUMP (PRESS L)")
#define TEXT_OPT_CHEAT3 _("INVINCIBLE MARIO")
#define TEXT_OPT_CHEAT4 _("INFINITE LIVES")
#define TEXT_OPT_CHEAT5 _("SUPER SPEED")
#define TEXT_OPT_CHEAT6 _("SUPER RESPONSIVE CONTROLS")
#define TEXT_OPT_CHEAT7 _("EXIT COURSE AT ANY TIME")
#define TEXT_OPT_CHEAT8 _("HUGE MARIO")
#define TEXT_OPT_CHEAT9 _("TINY MARIO")
#else // VERSION
// Markers
#define TEXT_OPT_PRESSKEY _("...")
// Option strings
#define TEXT_OPT_BUTTON1 _("[R] Options")
#define TEXT_OPT_BUTTON2 _("[R] Return")
#define TEXT_OPT_ENABLED _("Enabled")
#define TEXT_OPT_DISABLED _("Disabled")
#define TEXT_OPT_CAMX _("Camera X Sensitivity")
#define TEXT_OPT_CAMY _("Camera Y Sensitivity")
#define TEXT_OPT_INVERTX _("Invert X Axis")
#define TEXT_OPT_INVERTY _("Invert Y Axis")
#define TEXT_OPT_CAMC _("Camera Centre Aggression")
#define TEXT_OPT_CAMP _("Camera Pan Level")
#define TEXT_OPT_CAMD _("Camera Deceleration")
#define TEXT_OPT_ANALOGUE _("Analogue Camera")
#define TEXT_OPT_MOUSE _("Mouse Look")
#define TEXT_OPT_TEXFILTER _("Texture Filtering")
#define TEXT_OPT_FSCREEN _("Fullscreen")
#define TEXT_OPT_NEAREST _("Nearest")
#define TEXT_OPT_LINEAR _("Linear")
#define TEXT_OPT_MVOLUME _("Master Volume")
#define TEXT_OPT_MUSVOLUME _("Music Volume")
#define TEXT_OPT_SFXVOLUME _("Sfx Volume")
#define TEXT_OPT_ENVVOLUME _("Env Volume")
#define TEXT_OPT_VSYNC _("Vertical Sync")
#define TEXT_OPT_DOUBLE _("Double")
#define TEXT_OPT_HUD _("HUD")
#define TEXT_OPT_THREEPT _("Three-point")
#define TEXT_OPT_APPLY _("Apply")
#define TEXT_OPT_RESETWND _("Reset Window")
#define TEXT_BIND_A _("A Button")
#define TEXT_BIND_B _("B Button")
#define TEXT_BIND_START _("Start Button")
#define TEXT_BIND_L _("L Trigger")
#define TEXT_BIND_R _("R Trigger")
#define TEXT_BIND_Z _("Z Trigger")
#define TEXT_BIND_C_UP _("C-Up")
#define TEXT_BIND_C_DOWN _("C-Down")
#define TEXT_BIND_C_LEFT _("C-Left")
#define TEXT_BIND_C_RIGHT _("C-Right")
#define TEXT_BIND_UP _("Stick Up")
#define TEXT_BIND_DOWN _("Stick Down")
#define TEXT_BIND_LEFT _("Stick Left")
#define TEXT_BIND_RIGHT _("Stick Right")
#define TEXT_OPT_DEADZONE _("Stick Deadzone")
#define TEXT_OPT_RUMBLE _("Rumble Strength")
#define TEXT_OPT_CHEAT1 _("Enable cheats")
#define TEXT_OPT_CHEAT2 _("Moonjump (Press L)")
#define TEXT_OPT_CHEAT3 _("Invincible Mario")
#define TEXT_OPT_CHEAT4 _("Infinite lives")
#define TEXT_OPT_CHEAT5 _("Super speed")
#define TEXT_OPT_CHEAT6 _("Super responsive controls")
#define TEXT_OPT_CHEAT7 _("Exit course at any time")
#define TEXT_OPT_CHEAT8 _("Huge Mario")
#define TEXT_OPT_CHEAT9 _("Tiny Mario")
#endif // VERSION
#endif // TEXT_OPTIONS_STRINGS_H

View file

@ -3,58 +3,9 @@
#include "text_menu_strings.h"
#define TEXT_OPT_CAMX _("Camera X Sensitivity")
#define TEXT_OPT_CAMY _("Camera Y Sensitivity")
#define TEXT_OPT_INVERTX _("Invert X Axis")
#define TEXT_OPT_INVERTY _("Invert Y Axis")
#define TEXT_OPT_CAMC _("Camera Centre Aggression")
#define TEXT_OPT_CAMP _("Camera Pan Level")
#define TEXT_OPT_CAMD _("Camera Deceleration")
#define TEXT_OPT_ENABLED _("Enabled")
#define TEXT_OPT_DISABLED _("Disabled")
#define TEXT_OPT_BUTTON1 _("[R]: Options")
#define TEXT_OPT_BUTTON2 _("[R]: Return")
#define TEXT_OPT_OPTIONS _("OPTIONS")
#define TEXT_OPT_CAMERA _("CAMERA")
#define TEXT_OPT_CONTROLS _("CONTROLS")
#define TEXT_OPT_VIDEO _("DISPLAY")
#define TEXT_OPT_AUDIO _("SOUND")
#define TEXT_OPT_HIGHLIGHT _("O")
#define TEXT_OPT_ANALOGUE _("Analogue Camera")
#define TEXT_OPT_MOUSE _("Mouse Look")
#define TEXT_OPT_TEXFILTER _("Texture Filtering")
#define TEXT_OPT_FSCREEN _("Fullscreen")
#define TEXT_OPT_NEAREST _("Nearest")
#define TEXT_OPT_LINEAR _("Linear")
#define TEXT_OPT_MVOLUME _("Master Volume")
#define TEXT_OPT_VSYNC _("Vertical Sync")
#define TEXT_OPT_DOUBLE _("Double")
#define TEXT_RESET_WINDOW _("Reset Window")
#define TEXT_OPT_UNBOUND _("NONE")
#define TEXT_OPT_PRESSKEY _("...")
#define TEXT_BIND_A _("A Button")
#define TEXT_BIND_B _("B Button")
#define TEXT_BIND_START _("Start Button")
#define TEXT_BIND_L _("L Trigger")
#define TEXT_BIND_R _("R Trigger")
#define TEXT_BIND_Z _("Z Trigger")
#define TEXT_BIND_C_UP _("C-Up")
#define TEXT_BIND_C_DOWN _("C-Down")
#define TEXT_BIND_C_LEFT _("C-Left")
#define TEXT_BIND_C_RIGHT _("C-Right")
#define TEXT_BIND_UP _("Stick Up")
#define TEXT_BIND_DOWN _("Stick Down")
#define TEXT_BIND_LEFT _("Stick Left")
#define TEXT_BIND_RIGHT _("Stick Right")
#define TEXT_OPT_CHEATS _("CHEATS")
#define TEXT_OPT_CHEAT1 _("Enable cheats")
#define TEXT_OPT_CHEAT2 _("Moonjump (Press L)")
#define TEXT_OPT_CHEAT3 _("Invincible Mario")
#define TEXT_OPT_CHEAT4 _("Infinite lives")
#define TEXT_OPT_CHEAT5 _("Super speed")
#define TEXT_OPT_CHEAT6 _("Super responsive controls")
#ifdef EXT_OPTIONS_MENU
#include "text_options_strings.h"
#endif
/**
* Global Symbols
@ -143,7 +94,7 @@
#define TEXT_COURSE _("コース")
#define TEXT_MYSCORE _("マイスコア")
#define TEXT_CONTINUE _("つづけて マリオする?")
#define TEXT_EXIT_GAME _("ゲームをしゅうりょうする")
#define TEXT_EXIT_GAME _("ゲームをしゅうりょうする")
#define TEXT_EXIT_COURSE _("コースからでる?")
#define TEXT_CAMERA_ANGLE_R _("Rボタンのカメラきりかえ")

724
include/tinfl.h Normal file
View file

@ -0,0 +1,724 @@
/* tinfl.c v1.11 - public domain inflate with zlib header parsing/adler32 checking (inflate-only subset of miniz.c)
See "unlicense" statement at the end of this file.
Rich Geldreich <richgel99@gmail.com>, last updated May 20, 2011
Implements RFC 1950: https://www.ietf.org/rfc/rfc1950.txt and RFC 1951: https://www.ietf.org/rfc/rfc1951.txt
The entire decompressor coroutine is implemented in tinfl_decompress(). The other functions are optional high-level helpers.
*/
#ifndef TINFL_HEADER_INCLUDED
#define TINFL_HEADER_INCLUDED
#include <stdint.h>
typedef uint8_t mz_uint8;
typedef int16_t mz_int16;
typedef uint16_t mz_uint16;
typedef uint32_t mz_uint32;
typedef unsigned int mz_uint;
typedef uint64_t mz_uint64;
/* For more compatibility with zlib, miniz.c uses unsigned long for some parameters/struct members. */
typedef unsigned long mz_ulong;
/* Heap allocation callbacks. */
typedef void *(*mz_alloc_func)(void *opaque, unsigned int items, unsigned int size);
typedef void (*mz_free_func)(void *opaque, void *address);
#if defined(_M_IX86) || defined(_M_X64)
/* Set MINIZ_USE_UNALIGNED_LOADS_AND_STORES to 1 if integer loads and stores to unaligned addresses are acceptable on the target platform (slightly faster). */
#define MINIZ_USE_UNALIGNED_LOADS_AND_STORES 1
/* Set MINIZ_LITTLE_ENDIAN to 1 if the processor is little endian. */
#define MINIZ_LITTLE_ENDIAN 1
#endif
#if defined(_WIN64) || defined(__MINGW64__) || defined(_LP64) || defined(__LP64__)
/* Set MINIZ_HAS_64BIT_REGISTERS to 1 if the processor has 64-bit general purpose registers (enables 64-bit bitbuffer in inflator) */
#define MINIZ_HAS_64BIT_REGISTERS 1
#endif
/* Works around MSVC's spammy "warning C4127: conditional expression is constant" message. */
#ifdef _MSC_VER
#define MZ_MACRO_END while (0, 0)
#else
#define MZ_MACRO_END while (0)
#endif
/* Decompression flags. */
enum
{
TINFL_FLAG_PARSE_ZLIB_HEADER = 1,
TINFL_FLAG_HAS_MORE_INPUT = 2,
TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF = 4,
TINFL_FLAG_COMPUTE_ADLER32 = 8
};
struct tinfl_decompressor_tag; typedef struct tinfl_decompressor_tag tinfl_decompressor;
/* Max size of LZ dictionary. */
#define TINFL_LZ_DICT_SIZE 32768
/* Return status. */
typedef enum
{
TINFL_STATUS_BAD_PARAM = -3,
TINFL_STATUS_ADLER32_MISMATCH = -2,
TINFL_STATUS_FAILED = -1,
TINFL_STATUS_DONE = 0,
TINFL_STATUS_NEEDS_MORE_INPUT = 1,
TINFL_STATUS_HAS_MORE_OUTPUT = 2
} tinfl_status;
/* Initializes the decompressor to its initial state. */
#define tinfl_init(r) do { (r)->m_state = 0; } MZ_MACRO_END
#define tinfl_get_adler32(r) (r)->m_check_adler32
/* Main low-level decompressor coroutine function. This is the only function actually needed for decompression. All the other functions are just high-level helpers for improved usability. */
/* This is a universal API, i.e. it can be used as a building block to build any desired higher level decompression API. In the limit case, it can be called once per every byte input or output. */
static tinfl_status tinfl_decompress(tinfl_decompressor *r, const mz_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz_uint8 *pOut_buf_start, mz_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz_uint32 decomp_flags);
/* Internal/private bits follow. */
enum
{
TINFL_MAX_HUFF_TABLES = 3, TINFL_MAX_HUFF_SYMBOLS_0 = 288, TINFL_MAX_HUFF_SYMBOLS_1 = 32, TINFL_MAX_HUFF_SYMBOLS_2 = 19,
TINFL_FAST_LOOKUP_BITS = 10, TINFL_FAST_LOOKUP_SIZE = 1 << TINFL_FAST_LOOKUP_BITS
};
typedef struct
{
mz_uint8 m_code_size[TINFL_MAX_HUFF_SYMBOLS_0];
mz_int16 m_look_up[TINFL_FAST_LOOKUP_SIZE], m_tree[TINFL_MAX_HUFF_SYMBOLS_0 * 2];
} tinfl_huff_table;
#if MINIZ_HAS_64BIT_REGISTERS
#define TINFL_USE_64BIT_BITBUF 1
#endif
#if TINFL_USE_64BIT_BITBUF
typedef mz_uint64 tinfl_bit_buf_t;
#define TINFL_BITBUF_SIZE (64)
#else
typedef mz_uint32 tinfl_bit_buf_t;
#define TINFL_BITBUF_SIZE (32)
#endif
struct tinfl_decompressor_tag
{
mz_uint32 m_state, m_num_bits, m_zhdr0, m_zhdr1, m_z_adler32, m_final, m_type, m_check_adler32, m_dist, m_counter, m_num_extra, m_table_sizes[TINFL_MAX_HUFF_TABLES];
tinfl_bit_buf_t m_bit_buf;
size_t m_dist_from_out_buf_start;
tinfl_huff_table m_tables[TINFL_MAX_HUFF_TABLES];
mz_uint8 m_raw_header[4], m_len_codes[TINFL_MAX_HUFF_SYMBOLS_0 + TINFL_MAX_HUFF_SYMBOLS_1 + 137];
};
#endif /* #ifdef TINFL_HEADER_INCLUDED */
/* ------------------- End of Header: Implementation follows. (If you only want the header, define MINIZ_HEADER_FILE_ONLY.) */
#ifndef TINFL_HEADER_FILE_ONLY
#ifdef MINIZ_NO_MALLOC
#define MZ_MALLOC(x) NULL
#define MZ_FREE(x) x, ((void)0)
#define MZ_REALLOC(p, x) NULL
#else
#define MZ_MALLOC(x) malloc(x)
#define MZ_FREE(x) free(x)
#define MZ_REALLOC(p, x) realloc(p, x)
#endif
#define MZ_MAX(a,b) (((a)>(b))?(a):(b))
#define MZ_MIN(a,b) (((a)<(b))?(a):(b))
#define MZ_CLEAR_OBJ(obj) memset(&(obj), 0, sizeof(obj))
#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES && MINIZ_LITTLE_ENDIAN
#define MZ_READ_LE16(p) *((const mz_uint16 *)(p))
#define MZ_READ_LE32(p) *((const mz_uint32 *)(p))
#else
#define MZ_READ_LE16(p) ((mz_uint32)(((const mz_uint8 *)(p))[0]) | ((mz_uint32)(((const mz_uint8 *)(p))[1]) << 8U))
#define MZ_READ_LE32(p) ((mz_uint32)(((const mz_uint8 *)(p))[0]) | ((mz_uint32)(((const mz_uint8 *)(p))[1]) << 8U) | ((mz_uint32)(((const mz_uint8 *)(p))[2]) << 16U) | ((mz_uint32)(((const mz_uint8 *)(p))[3]) << 24U))
#endif
#define TINFL_MEMCPY(d, s, l) memcpy(d, s, l)
#define TINFL_MEMSET(p, c, l) memset(p, c, l)
#define TINFL_CR_BEGIN switch(r->m_state) { case 0:
#define TINFL_CR_RETURN(state_index, result) do { status = result; r->m_state = state_index; goto common_exit; case state_index:; } MZ_MACRO_END
#define TINFL_CR_RETURN_FOREVER(state_index, result) do { for ( ; ; ) { TINFL_CR_RETURN(state_index, result); } } MZ_MACRO_END
#define TINFL_CR_FINISH }
/* TODO: If the caller has indicated that there's no more input, and we attempt to read beyond the input buf, then something is wrong with the input because the inflator never */
/* reads ahead more than it needs to. Currently TINFL_GET_BYTE() pads the end of the stream with 0's in this scenario. */
#define TINFL_GET_BYTE(state_index, c) do { \
if (pIn_buf_cur >= pIn_buf_end) { \
for ( ; ; ) { \
if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT) { \
TINFL_CR_RETURN(state_index, TINFL_STATUS_NEEDS_MORE_INPUT); \
if (pIn_buf_cur < pIn_buf_end) { \
c = *pIn_buf_cur++; \
break; \
} \
} else { \
c = 0; \
break; \
} \
} \
} else c = *pIn_buf_cur++; } MZ_MACRO_END
#define TINFL_NEED_BITS(state_index, n) do { mz_uint c; TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; } while (num_bits < (mz_uint)(n))
#define TINFL_SKIP_BITS(state_index, n) do { if (num_bits < (mz_uint)(n)) { TINFL_NEED_BITS(state_index, n); } bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END
#define TINFL_GET_BITS(state_index, b, n) do { if (num_bits < (mz_uint)(n)) { TINFL_NEED_BITS(state_index, n); } b = bit_buf & ((1 << (n)) - 1); bit_buf >>= (n); num_bits -= (n); } MZ_MACRO_END
/* TINFL_HUFF_BITBUF_FILL() is only used rarely, when the number of bytes remaining in the input buffer falls below 2. */
/* It reads just enough bytes from the input stream that are needed to decode the next Huffman code (and absolutely no more). It works by trying to fully decode a */
/* Huffman code by using whatever bits are currently present in the bit buffer. If this fails, it reads another byte, and tries again until it succeeds or until the */
/* bit buffer contains >=15 bits (deflate's max. Huffman code size). */
#define TINFL_HUFF_BITBUF_FILL(state_index, pHuff) \
do { \
temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]; \
if (temp >= 0) { \
code_len = temp >> 9; \
if ((code_len) && (num_bits >= code_len)) \
break; \
} else if (num_bits > TINFL_FAST_LOOKUP_BITS) { \
code_len = TINFL_FAST_LOOKUP_BITS; \
do { \
temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; \
} while ((temp < 0) && (num_bits >= (code_len + 1))); if (temp >= 0) break; \
} TINFL_GET_BYTE(state_index, c); bit_buf |= (((tinfl_bit_buf_t)c) << num_bits); num_bits += 8; \
} while (num_bits < 15);
/* TINFL_HUFF_DECODE() decodes the next Huffman coded symbol. It's more complex than you would initially expect because the zlib API expects the decompressor to never read */
/* beyond the final byte of the deflate stream. (In other words, when this macro wants to read another byte from the input, it REALLY needs another byte in order to fully */
/* decode the next Huffman code.) Handling this properly is particularly important on raw deflate (non-zlib) streams, which aren't followed by a byte aligned adler-32. */
/* The slow path is only executed at the very end of the input buffer. */
#define TINFL_HUFF_DECODE(state_index, sym, pHuff) do { \
int temp; mz_uint code_len, c; \
if (num_bits < 15) { \
if ((pIn_buf_end - pIn_buf_cur) < 2) { \
TINFL_HUFF_BITBUF_FILL(state_index, pHuff); \
} else { \
bit_buf |= (((tinfl_bit_buf_t)pIn_buf_cur[0]) << num_bits) | (((tinfl_bit_buf_t)pIn_buf_cur[1]) << (num_bits + 8)); pIn_buf_cur += 2; num_bits += 16; \
} \
} \
if ((temp = (pHuff)->m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0) \
code_len = temp >> 9, temp &= 511; \
else { \
code_len = TINFL_FAST_LOOKUP_BITS; do { temp = (pHuff)->m_tree[~temp + ((bit_buf >> code_len++) & 1)]; } while (temp < 0); \
} sym = temp; bit_buf >>= code_len; num_bits -= code_len; } MZ_MACRO_END
static void tinfl_def_free_func(void *opaque, void *address) {
(void)opaque, (void)address;
MZ_FREE(address);
}
static void *tinfl_def_alloc_func(void *opaque, unsigned int items, unsigned int size) {
(void)opaque, (void)items, (void)size;
return MZ_MALLOC(items * size);
}
static tinfl_status tinfl_decompress(tinfl_decompressor *r, const mz_uint8 *pIn_buf_next, size_t *pIn_buf_size, mz_uint8 *pOut_buf_start, mz_uint8 *pOut_buf_next, size_t *pOut_buf_size, const mz_uint32 decomp_flags)
{
static const int s_length_base[31] = { 3,4,5,6,7,8,9,10,11,13, 15,17,19,23,27,31,35,43,51,59, 67,83,99,115,131,163,195,227,258,0,0 };
static const int s_length_extra[31]= { 0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,3,3,3,3,4,4,4,4,5,5,5,5,0,0,0 };
static const int s_dist_base[32] = { 1,2,3,4,5,7,9,13,17,25,33,49,65,97,129,193, 257,385,513,769,1025,1537,2049,3073,4097,6145,8193,12289,16385,24577,0,0};
static const int s_dist_extra[32] = { 0,0,0,0,1,1,2,2,3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12,13,13};
static const mz_uint8 s_length_dezigzag[19] = { 16,17,18,0,8,7,9,6,10,5,11,4,12,3,13,2,14,1,15 };
static const int s_min_table_sizes[3] = { 257, 1, 4 };
tinfl_status status = TINFL_STATUS_FAILED; mz_uint32 num_bits, dist, counter, num_extra; tinfl_bit_buf_t bit_buf;
const mz_uint8 *pIn_buf_cur = pIn_buf_next, *const pIn_buf_end = pIn_buf_next + *pIn_buf_size;
mz_uint8 *pOut_buf_cur = pOut_buf_next, *const pOut_buf_end = pOut_buf_next + *pOut_buf_size;
size_t out_buf_size_mask = (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF) ? (size_t)-1 : ((pOut_buf_next - pOut_buf_start) + *pOut_buf_size) - 1, dist_from_out_buf_start;
/* Ensure the output buffer's size is a power of 2, unless the output buffer is large enough to hold the entire output file (in which case it doesn't matter). */
if (((out_buf_size_mask + 1) & out_buf_size_mask) || (pOut_buf_next < pOut_buf_start)) { *pIn_buf_size = *pOut_buf_size = 0; return TINFL_STATUS_BAD_PARAM; }
num_bits = r->m_num_bits; bit_buf = r->m_bit_buf; dist = r->m_dist; counter = r->m_counter; num_extra = r->m_num_extra; dist_from_out_buf_start = r->m_dist_from_out_buf_start;
TINFL_CR_BEGIN
bit_buf = num_bits = dist = counter = num_extra = r->m_zhdr0 = r->m_zhdr1 = 0; r->m_z_adler32 = r->m_check_adler32 = 1;
if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER)
{
TINFL_GET_BYTE(1, r->m_zhdr0); TINFL_GET_BYTE(2, r->m_zhdr1);
counter = (((r->m_zhdr0 * 256 + r->m_zhdr1) % 31 != 0) || (r->m_zhdr1 & 32) || ((r->m_zhdr0 & 15) != 8));
if (!(decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF)) counter |= (((1U << (8U + (r->m_zhdr0 >> 4))) > 32768U) || ((out_buf_size_mask + 1) < (size_t)(1U << (8U + (r->m_zhdr0 >> 4)))));
if (counter) { TINFL_CR_RETURN_FOREVER(36, TINFL_STATUS_FAILED); }
}
do
{
TINFL_GET_BITS(3, r->m_final, 3); r->m_type = r->m_final >> 1;
if (r->m_type == 0)
{
TINFL_SKIP_BITS(5, num_bits & 7);
for (counter = 0; counter < 4; ++counter) { if (num_bits) TINFL_GET_BITS(6, r->m_raw_header[counter], 8); else TINFL_GET_BYTE(7, r->m_raw_header[counter]); }
if ((counter = (r->m_raw_header[0] | (r->m_raw_header[1] << 8))) != (mz_uint)(0xFFFF ^ (r->m_raw_header[2] | (r->m_raw_header[3] << 8)))) { TINFL_CR_RETURN_FOREVER(39, TINFL_STATUS_FAILED); }
while ((counter) && (num_bits))
{
TINFL_GET_BITS(51, dist, 8);
while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(52, TINFL_STATUS_HAS_MORE_OUTPUT); }
*pOut_buf_cur++ = (mz_uint8)dist;
counter--;
}
while (counter)
{
size_t n; while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(9, TINFL_STATUS_HAS_MORE_OUTPUT); }
while (pIn_buf_cur >= pIn_buf_end)
{
if (decomp_flags & TINFL_FLAG_HAS_MORE_INPUT)
{
TINFL_CR_RETURN(38, TINFL_STATUS_NEEDS_MORE_INPUT);
}
else
{
TINFL_CR_RETURN_FOREVER(40, TINFL_STATUS_FAILED);
}
}
n = MZ_MIN(MZ_MIN((size_t)(pOut_buf_end - pOut_buf_cur), (size_t)(pIn_buf_end - pIn_buf_cur)), counter);
TINFL_MEMCPY(pOut_buf_cur, pIn_buf_cur, n); pIn_buf_cur += n; pOut_buf_cur += n; counter -= (mz_uint)n;
}
}
else if (r->m_type == 3)
{
TINFL_CR_RETURN_FOREVER(10, TINFL_STATUS_FAILED);
}
else
{
if (r->m_type == 1)
{
mz_uint8 *p = r->m_tables[0].m_code_size; mz_uint i;
r->m_table_sizes[0] = 288; r->m_table_sizes[1] = 32; TINFL_MEMSET(r->m_tables[1].m_code_size, 5, 32);
for ( i = 0; i <= 143; ++i) *p++ = 8;
for ( ; i <= 255; ++i) *p++ = 9;
for ( ; i <= 279; ++i) *p++ = 7;
for ( ; i <= 287; ++i) *p++ = 8;
}
else
{
for (counter = 0; counter < 3; counter++) { TINFL_GET_BITS(11, r->m_table_sizes[counter], "\05\05\04"[counter]); r->m_table_sizes[counter] += s_min_table_sizes[counter]; }
MZ_CLEAR_OBJ(r->m_tables[2].m_code_size); for (counter = 0; counter < r->m_table_sizes[2]; counter++) { mz_uint s; TINFL_GET_BITS(14, s, 3); r->m_tables[2].m_code_size[s_length_dezigzag[counter]] = (mz_uint8)s; }
r->m_table_sizes[2] = 19;
}
for ( ; (int)r->m_type >= 0; r->m_type--)
{
int tree_next, tree_cur; tinfl_huff_table *pTable;
mz_uint i, j, used_syms, total, sym_index, next_code[17], total_syms[16]; pTable = &r->m_tables[r->m_type]; MZ_CLEAR_OBJ(total_syms); MZ_CLEAR_OBJ(pTable->m_look_up); MZ_CLEAR_OBJ(pTable->m_tree);
for (i = 0; i < r->m_table_sizes[r->m_type]; ++i) total_syms[pTable->m_code_size[i]]++;
used_syms = 0, total = 0; next_code[0] = next_code[1] = 0;
for (i = 1; i <= 15; ++i) { used_syms += total_syms[i]; next_code[i + 1] = (total = ((total + total_syms[i]) << 1)); }
if ((65536 != total) && (used_syms > 1))
{
TINFL_CR_RETURN_FOREVER(35, TINFL_STATUS_FAILED);
}
for (tree_next = -1, sym_index = 0; sym_index < r->m_table_sizes[r->m_type]; ++sym_index)
{
mz_uint rev_code = 0, l, cur_code, code_size = pTable->m_code_size[sym_index]; if (!code_size) continue;
cur_code = next_code[code_size]++; for (l = code_size; l > 0; l--, cur_code >>= 1) rev_code = (rev_code << 1) | (cur_code & 1);
if (code_size <= TINFL_FAST_LOOKUP_BITS) { mz_int16 k = (mz_int16)((code_size << 9) | sym_index); while (rev_code < TINFL_FAST_LOOKUP_SIZE) { pTable->m_look_up[rev_code] = k; rev_code += (1 << code_size); } continue; }
if (0 == (tree_cur = pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)])) { pTable->m_look_up[rev_code & (TINFL_FAST_LOOKUP_SIZE - 1)] = (mz_int16)tree_next; tree_cur = tree_next; tree_next -= 2; }
rev_code >>= (TINFL_FAST_LOOKUP_BITS - 1);
for (j = code_size; j > (TINFL_FAST_LOOKUP_BITS + 1); j--)
{
tree_cur -= ((rev_code >>= 1) & 1);
if (!pTable->m_tree[-tree_cur - 1]) { pTable->m_tree[-tree_cur - 1] = (mz_int16)tree_next; tree_cur = tree_next; tree_next -= 2; } else tree_cur = pTable->m_tree[-tree_cur - 1];
}
tree_cur -= ((rev_code >>= 1) & 1); pTable->m_tree[-tree_cur - 1] = (mz_int16)sym_index;
}
if (r->m_type == 2)
{
for (counter = 0; counter < (r->m_table_sizes[0] + r->m_table_sizes[1]); )
{
mz_uint s; TINFL_HUFF_DECODE(16, dist, &r->m_tables[2]); if (dist < 16) { r->m_len_codes[counter++] = (mz_uint8)dist; continue; }
if ((dist == 16) && (!counter))
{
TINFL_CR_RETURN_FOREVER(17, TINFL_STATUS_FAILED);
}
num_extra = "\02\03\07"[dist - 16]; TINFL_GET_BITS(18, s, num_extra); s += "\03\03\013"[dist - 16];
TINFL_MEMSET(r->m_len_codes + counter, (dist == 16) ? r->m_len_codes[counter - 1] : 0, s); counter += s;
}
if ((r->m_table_sizes[0] + r->m_table_sizes[1]) != counter)
{
TINFL_CR_RETURN_FOREVER(21, TINFL_STATUS_FAILED);
}
TINFL_MEMCPY(r->m_tables[0].m_code_size, r->m_len_codes, r->m_table_sizes[0]); TINFL_MEMCPY(r->m_tables[1].m_code_size, r->m_len_codes + r->m_table_sizes[0], r->m_table_sizes[1]);
}
}
for ( ; ; )
{
mz_uint8 *pSrc;
for ( ; ; )
{
if (((pIn_buf_end - pIn_buf_cur) < 4) || ((pOut_buf_end - pOut_buf_cur) < 2))
{
TINFL_HUFF_DECODE(23, counter, &r->m_tables[0]);
if (counter >= 256)
break;
while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(24, TINFL_STATUS_HAS_MORE_OUTPUT); }
*pOut_buf_cur++ = (mz_uint8)counter;
}
else
{
int sym2; mz_uint code_len;
#if TINFL_USE_64BIT_BITBUF
if (num_bits < 30) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE32(pIn_buf_cur)) << num_bits); pIn_buf_cur += 4; num_bits += 32; }
#else
if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; }
#endif
if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0)
code_len = sym2 >> 9;
else
{
code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0);
}
counter = sym2; bit_buf >>= code_len; num_bits -= code_len;
if (counter & 256)
break;
#if !TINFL_USE_64BIT_BITBUF
if (num_bits < 15) { bit_buf |= (((tinfl_bit_buf_t)MZ_READ_LE16(pIn_buf_cur)) << num_bits); pIn_buf_cur += 2; num_bits += 16; }
#endif
if ((sym2 = r->m_tables[0].m_look_up[bit_buf & (TINFL_FAST_LOOKUP_SIZE - 1)]) >= 0)
code_len = sym2 >> 9;
else
{
code_len = TINFL_FAST_LOOKUP_BITS; do { sym2 = r->m_tables[0].m_tree[~sym2 + ((bit_buf >> code_len++) & 1)]; } while (sym2 < 0);
}
bit_buf >>= code_len; num_bits -= code_len;
pOut_buf_cur[0] = (mz_uint8)counter;
if (sym2 & 256)
{
pOut_buf_cur++;
counter = sym2;
break;
}
pOut_buf_cur[1] = (mz_uint8)sym2;
pOut_buf_cur += 2;
}
}
if ((counter &= 511) == 256) break;
num_extra = s_length_extra[counter - 257]; counter = s_length_base[counter - 257];
if (num_extra) { mz_uint extra_bits; TINFL_GET_BITS(25, extra_bits, num_extra); counter += extra_bits; }
TINFL_HUFF_DECODE(26, dist, &r->m_tables[1]);
num_extra = s_dist_extra[dist]; dist = s_dist_base[dist];
if (num_extra) { mz_uint extra_bits; TINFL_GET_BITS(27, extra_bits, num_extra); dist += extra_bits; }
dist_from_out_buf_start = pOut_buf_cur - pOut_buf_start;
if ((dist > dist_from_out_buf_start) && (decomp_flags & TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF))
{
TINFL_CR_RETURN_FOREVER(37, TINFL_STATUS_FAILED);
}
pSrc = pOut_buf_start + ((dist_from_out_buf_start - dist) & out_buf_size_mask);
if ((MZ_MAX(pOut_buf_cur, pSrc) + counter) > pOut_buf_end)
{
while (counter--)
{
while (pOut_buf_cur >= pOut_buf_end) { TINFL_CR_RETURN(53, TINFL_STATUS_HAS_MORE_OUTPUT); }
*pOut_buf_cur++ = pOut_buf_start[(dist_from_out_buf_start++ - dist) & out_buf_size_mask];
}
continue;
}
#if MINIZ_USE_UNALIGNED_LOADS_AND_STORES
else if ((counter >= 9) && (counter <= dist))
{
const mz_uint8 *pSrc_end = pSrc + (counter & ~7);
do
{
((mz_uint32 *)pOut_buf_cur)[0] = ((const mz_uint32 *)pSrc)[0];
((mz_uint32 *)pOut_buf_cur)[1] = ((const mz_uint32 *)pSrc)[1];
pOut_buf_cur += 8;
} while ((pSrc += 8) < pSrc_end);
if ((counter &= 7) < 3)
{
if (counter)
{
pOut_buf_cur[0] = pSrc[0];
if (counter > 1)
pOut_buf_cur[1] = pSrc[1];
pOut_buf_cur += counter;
}
continue;
}
}
#endif
do
{
pOut_buf_cur[0] = pSrc[0];
pOut_buf_cur[1] = pSrc[1];
pOut_buf_cur[2] = pSrc[2];
pOut_buf_cur += 3; pSrc += 3;
} while ((int)(counter -= 3) > 2);
if ((int)counter > 0)
{
pOut_buf_cur[0] = pSrc[0];
if ((int)counter > 1)
pOut_buf_cur[1] = pSrc[1];
pOut_buf_cur += counter;
}
}
}
} while (!(r->m_final & 1));
if (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER)
{
TINFL_SKIP_BITS(32, num_bits & 7); for (counter = 0; counter < 4; ++counter) { mz_uint s; if (num_bits) TINFL_GET_BITS(41, s, 8); else TINFL_GET_BYTE(42, s); r->m_z_adler32 = (r->m_z_adler32 << 8) | s; }
}
TINFL_CR_RETURN_FOREVER(34, TINFL_STATUS_DONE);
TINFL_CR_FINISH
common_exit:
r->m_num_bits = num_bits; r->m_bit_buf = bit_buf; r->m_dist = dist; r->m_counter = counter; r->m_num_extra = num_extra; r->m_dist_from_out_buf_start = dist_from_out_buf_start;
*pIn_buf_size = pIn_buf_cur - pIn_buf_next; *pOut_buf_size = pOut_buf_cur - pOut_buf_next;
if ((decomp_flags & (TINFL_FLAG_PARSE_ZLIB_HEADER | TINFL_FLAG_COMPUTE_ADLER32)) && (status >= 0))
{
const mz_uint8 *ptr = pOut_buf_next; size_t buf_len = *pOut_buf_size;
mz_uint32 i, s1 = r->m_check_adler32 & 0xffff, s2 = r->m_check_adler32 >> 16; size_t block_len = buf_len % 5552;
while (buf_len)
{
for (i = 0; i + 7 < block_len; i += 8, ptr += 8)
{
s1 += ptr[0], s2 += s1; s1 += ptr[1], s2 += s1; s1 += ptr[2], s2 += s1; s1 += ptr[3], s2 += s1;
s1 += ptr[4], s2 += s1; s1 += ptr[5], s2 += s1; s1 += ptr[6], s2 += s1; s1 += ptr[7], s2 += s1;
}
for ( ; i < block_len; ++i) s1 += *ptr++, s2 += s1;
s1 %= 65521U, s2 %= 65521U; buf_len -= block_len; block_len = 5552;
}
r->m_check_adler32 = (s2 << 16) + s1; if ((status == TINFL_STATUS_DONE) && (decomp_flags & TINFL_FLAG_PARSE_ZLIB_HEADER) && (r->m_check_adler32 != r->m_z_adler32)) status = TINFL_STATUS_ADLER32_MISMATCH;
}
return status;
}
/* Flush values. For typical usage you only need MZ_NO_FLUSH and MZ_FINISH. The other stuff is for advanced use. */
enum { MZ_NO_FLUSH = 0, MZ_PARTIAL_FLUSH = 1, MZ_SYNC_FLUSH = 2, MZ_FULL_FLUSH = 3, MZ_FINISH = 4, MZ_BLOCK = 5 };
/* Return status codes. MZ_PARAM_ERROR is non-standard. */
enum { MZ_OK = 0, MZ_STREAM_END = 1, MZ_NEED_DICT = 2, MZ_ERRNO = -1, MZ_STREAM_ERROR = -2, MZ_DATA_ERROR = -3, MZ_MEM_ERROR = -4, MZ_BUF_ERROR = -5, MZ_VERSION_ERROR = -6, MZ_PARAM_ERROR = -10000 };
/* Compression levels. */
enum { MZ_NO_COMPRESSION = 0, MZ_BEST_SPEED = 1, MZ_BEST_COMPRESSION = 9, MZ_DEFAULT_COMPRESSION = -1 };
/* Window bits */
#define MZ_DEFAULT_WINDOW_BITS 15
struct mz_internal_state;
/* Compression/decompression stream struct. */
typedef struct mz_stream_s
{
const unsigned char *next_in; /* pointer to next byte to read */
unsigned int avail_in; /* number of bytes available at next_in */
mz_ulong total_in; /* total number of bytes consumed so far */
unsigned char *next_out; /* pointer to next byte to write */
unsigned int avail_out; /* number of bytes that can be written to next_out */
mz_ulong total_out; /* total number of bytes produced so far */
char *msg; /* error msg (unused) */
struct mz_internal_state *state; /* internal state, allocated by zalloc/zfree */
mz_alloc_func zalloc; /* optional heap allocation function (defaults to malloc) */
mz_free_func zfree; /* optional heap free function (defaults to free) */
void *opaque; /* heap alloc function user pointer */
int data_type; /* data_type (unused) */
mz_ulong adler; /* adler32 of the source or uncompressed data */
mz_ulong reserved; /* not used */
} mz_stream;
typedef mz_stream *mz_streamp;
typedef struct
{
tinfl_decompressor m_decomp;
mz_uint m_dict_ofs, m_dict_avail, m_first_call, m_has_flushed; int m_window_bits;
mz_uint8 m_dict[TINFL_LZ_DICT_SIZE];
tinfl_status m_last_status;
} inflate_state;
static int mz_inflateInit2(mz_streamp pStream, int window_bits)
{
inflate_state *pDecomp;
if (!pStream) return MZ_STREAM_ERROR;
if ((window_bits != MZ_DEFAULT_WINDOW_BITS) && (-window_bits != MZ_DEFAULT_WINDOW_BITS)) return MZ_PARAM_ERROR;
pStream->data_type = 0;
pStream->adler = 0;
pStream->msg = NULL;
pStream->total_in = 0;
pStream->total_out = 0;
pStream->reserved = 0;
if (!pStream->zalloc) pStream->zalloc = tinfl_def_alloc_func;
if (!pStream->zfree) pStream->zfree = tinfl_def_free_func;
pDecomp = (inflate_state*)pStream->zalloc(pStream->opaque, 1, sizeof(inflate_state));
if (!pDecomp) return MZ_MEM_ERROR;
pStream->state = (struct mz_internal_state *)pDecomp;
tinfl_init(&pDecomp->m_decomp);
pDecomp->m_dict_ofs = 0;
pDecomp->m_dict_avail = 0;
pDecomp->m_last_status = TINFL_STATUS_NEEDS_MORE_INPUT;
pDecomp->m_first_call = 1;
pDecomp->m_has_flushed = 0;
pDecomp->m_window_bits = window_bits;
return MZ_OK;
}
static int mz_inflate(mz_streamp pStream, int flush)
{
inflate_state* pState;
mz_uint n, first_call, decomp_flags = TINFL_FLAG_COMPUTE_ADLER32;
size_t in_bytes, out_bytes, orig_avail_in;
tinfl_status status;
if ((!pStream) || (!pStream->state)) return MZ_STREAM_ERROR;
if (flush == MZ_PARTIAL_FLUSH) flush = MZ_SYNC_FLUSH;
if ((flush) && (flush != MZ_SYNC_FLUSH) && (flush != MZ_FINISH)) return MZ_STREAM_ERROR;
pState = (inflate_state*)pStream->state;
if (pState->m_window_bits > 0) decomp_flags |= TINFL_FLAG_PARSE_ZLIB_HEADER;
orig_avail_in = pStream->avail_in;
first_call = pState->m_first_call; pState->m_first_call = 0;
if (pState->m_last_status < 0) return MZ_DATA_ERROR;
if (pState->m_has_flushed && (flush != MZ_FINISH)) return MZ_STREAM_ERROR;
pState->m_has_flushed |= (flush == MZ_FINISH);
if ((flush == MZ_FINISH) && (first_call))
{
/* MZ_FINISH on the first call implies that the input and output buffers are large enough to hold the entire compressed/decompressed file. */
decomp_flags |= TINFL_FLAG_USING_NON_WRAPPING_OUTPUT_BUF;
in_bytes = pStream->avail_in; out_bytes = pStream->avail_out;
status = tinfl_decompress(&pState->m_decomp, pStream->next_in, &in_bytes, pStream->next_out, pStream->next_out, &out_bytes, decomp_flags);
pState->m_last_status = status;
pStream->next_in += (mz_uint)in_bytes; pStream->avail_in -= (mz_uint)in_bytes; pStream->total_in += (mz_uint)in_bytes;
pStream->adler = tinfl_get_adler32(&pState->m_decomp);
pStream->next_out += (mz_uint)out_bytes; pStream->avail_out -= (mz_uint)out_bytes; pStream->total_out += (mz_uint)out_bytes;
if (status < 0)
return MZ_DATA_ERROR;
else if (status != TINFL_STATUS_DONE)
{
pState->m_last_status = TINFL_STATUS_FAILED;
return MZ_BUF_ERROR;
}
return MZ_STREAM_END;
}
/* flush != MZ_FINISH then we must assume there's more input. */
if (flush != MZ_FINISH) decomp_flags |= TINFL_FLAG_HAS_MORE_INPUT;
if (pState->m_dict_avail)
{
n = MZ_MIN(pState->m_dict_avail, pStream->avail_out);
memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n);
pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n;
pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1);
return ((pState->m_last_status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK;
}
for ( ; ; )
{
in_bytes = pStream->avail_in;
out_bytes = TINFL_LZ_DICT_SIZE - pState->m_dict_ofs;
status = tinfl_decompress(&pState->m_decomp, pStream->next_in, &in_bytes, pState->m_dict, pState->m_dict + pState->m_dict_ofs, &out_bytes, decomp_flags);
pState->m_last_status = status;
pStream->next_in += (mz_uint)in_bytes; pStream->avail_in -= (mz_uint)in_bytes;
pStream->total_in += (mz_uint)in_bytes; pStream->adler = tinfl_get_adler32(&pState->m_decomp);
pState->m_dict_avail = (mz_uint)out_bytes;
n = MZ_MIN(pState->m_dict_avail, pStream->avail_out);
memcpy(pStream->next_out, pState->m_dict + pState->m_dict_ofs, n);
pStream->next_out += n; pStream->avail_out -= n; pStream->total_out += n;
pState->m_dict_avail -= n; pState->m_dict_ofs = (pState->m_dict_ofs + n) & (TINFL_LZ_DICT_SIZE - 1);
if (status < 0)
return MZ_DATA_ERROR; /* Stream is corrupted (there could be some uncompressed data left in the output dictionary - oh well). */
else if ((status == TINFL_STATUS_NEEDS_MORE_INPUT) && (!orig_avail_in))
return MZ_BUF_ERROR; /* Signal caller that we can't make forward progress without supplying more input or by setting flush to MZ_FINISH. */
else if (flush == MZ_FINISH)
{
/* The output buffer MUST be large to hold the remaining uncompressed data when flush==MZ_FINISH. */
if (status == TINFL_STATUS_DONE)
return pState->m_dict_avail ? MZ_BUF_ERROR : MZ_STREAM_END;
/* status here must be TINFL_STATUS_HAS_MORE_OUTPUT, which means there's at least 1 more byte on the way. If there's no more room left in the output buffer then something is wrong. */
else if (!pStream->avail_out)
return MZ_BUF_ERROR;
}
else if ((status == TINFL_STATUS_DONE) || (!pStream->avail_in) || (!pStream->avail_out) || (pState->m_dict_avail))
break;
}
return ((status == TINFL_STATUS_DONE) && (!pState->m_dict_avail)) ? MZ_STREAM_END : MZ_OK;
}
static int mz_inflateEnd(mz_streamp pStream)
{
if (!pStream)
return MZ_STREAM_ERROR;
if (pStream->state)
{
pStream->zfree(pStream->opaque, pStream->state);
pStream->state = NULL;
}
return MZ_OK;
}
/* make this a drop-in replacement for zlib... */
#define voidpf void*
#define uInt unsigned int
#define z_stream mz_stream
#define inflateInit2 mz_inflateInit2
#define inflate mz_inflate
#define inflateEnd mz_inflateEnd
#define Z_SYNC_FLUSH MZ_SYNC_FLUSH
#define Z_FINISH MZ_FINISH
#define Z_OK MZ_OK
#define Z_STREAM_END MZ_STREAM_END
#define Z_NEED_DICT MZ_NEED_DICT
#define Z_ERRNO MZ_ERRNO
#define Z_STREAM_ERROR MZ_STREAM_ERROR
#define Z_DATA_ERROR MZ_DATA_ERROR
#define Z_MEM_ERROR MZ_MEM_ERROR
#define Z_BUF_ERROR MZ_BUF_ERROR
#define Z_VERSION_ERROR MZ_VERSION_ERROR
#define MAX_WBITS 15
#endif /* #ifndef TINFL_HEADER_FILE_ONLY */
/*
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <https://unlicense.org/>
*/

View file

@ -1,5 +1,5 @@
#ifndef _TYPES_H_
#define _TYPES_H_
#ifndef _SM64_TYPES_H_
#define _SM64_TYPES_H_
// This file contains various data types used in Super Mario 64 that don't yet
// have an appropriate header.
@ -30,9 +30,7 @@ struct Controller
/*0x12*/ u16 buttonPressed;
/*0x14*/ OSContStatus *statusData;
/*0x18*/ OSContPad *controllerData;
#ifdef VERSION_SH
/*0x1C*/ int port;
#endif
};
typedef f32 Vec2f[2];

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@ -30,4 +30,13 @@
#include <PR/libaudio.h>
#include <PR/libultra.h>
#if defined(__MINGW32__)
#include <_mingw.h>
#if !defined(__MINGW64_VERSION_MAJOR)
#include <string.h>
#define bzero(b,len) (memset((b), '\0', (len)), (void) 0)
#define bcopy(s1, s2, n) memmove((s2), (s1), (n))
#endif
#endif
#endif

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@ -1,18 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel __osDisableInt
mfc0 $t0, $12
and $t1, $t0, -2
mtc0 $t1, $12
andi $v0, $t0, 1
nop
jr $ra
nop

File diff suppressed because it is too large Load diff

View file

@ -1,15 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel __osGetCause
mfc0 $v0, $13
jr $ra
nop
nop

View file

@ -1,15 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel __osGetSR
mfc0 $v0, $12
jr $ra
nop
nop

View file

@ -1,64 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel __osProbeTLB
mfc0 $t0, $10
andi $t1, $t0, 0xff
li $at, -8192
and $t2, $a0, $at
or $t1, $t1, $t2
mtc0 $t1, $10
nop
nop
nop
tlbp
nop
nop
mfc0 $t3, $0
lui $at, 0x8000
and $t3, $t3, $at
bnez $t3, .L8032A0D8
nop
tlbr
nop
nop
nop
mfc0 $t3, $5
addi $t3, $t3, 0x2000
srl $t3, $t3, 1
and $t4, $t3, $a0
bnez $t4, .L8032A0A8
addi $t3, $t3, -1
mfc0 $v0, $2
b .L8032A0AC
nop
.L8032A0A8:
mfc0 $v0, $3
.L8032A0AC:
andi $t5, $v0, 2
beqz $t5, .L8032A0D8
nop
lui $at, (0x3FFFFFC0 >> 16) # lui $at, 0x3fff
ori $at, (0x3FFFFFC0 & 0xFFFF) # ori $at, $at, 0xffc0
and $v0, $v0, $at
sll $v0, $v0, 6
and $t5, $a0, $t3
add $v0, $v0, $t5
b .L8032A0DC
nop
.L8032A0D8:
li $v0, -1
.L8032A0DC:
mtc0 $t0, $10
jr $ra
nop
nop
nop

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@ -1,19 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel __osRestoreInt
mfc0 $t0, $12
or $t0, $t0, $a0
mtc0 $t0, $12
nop
nop
jr $ra
nop
nop

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@ -1,15 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel __osSetCompare
mtc0 $a0, $11
jr $ra
nop
nop

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@ -1,14 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel __osSetFpcCsr
cfc1 $v0, $31
ctc1 $a0, $31
jr $ra
nop

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@ -1,14 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel __osSetSR
mtc0 $a0, $12
nop
jr $ra
nop

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@ -1,22 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.set noat
.include "macros.inc"
.section .text, "ax"
# cache related
glabel __os_eu_802ef550
lui $t0,0x8000
li $t2,0x2000
addu $t1,$t0,$t2
addiu $t1,$t1,-0x10
.L: cache 0x1,0($t0)
sltu $at,$t0,$t1
bnez $at,.L
addiu $t0,$t0,0x10
jr $ra
nop
nop
nop

View file

@ -1,232 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel bcopy
beqz $a2, .L80323A4C
move $a3, $a1
beq $a0, $a1, .L80323A4C
slt $at, $a1, $a0
bnezl $at, .L80323A14
slti $at, $a2, 0x10
add $v0, $a0, $a2
slt $at, $a1, $v0
beql $at, $zero, .L80323A14
slti $at, $a2, 0x10
b .L80323B78
slti $at, $a2, 0x10
slti $at, $a2, 0x10
.L80323A14:
bnez $at, .L80323A2C
nop
andi $v0, $a0, 3
andi $v1, $a1, 3
beq $v0, $v1, .L80323A54
nop
.L80323A2C:
beqz $a2, .L80323A4C
nop
addu $v1, $a0, $a2
.L80323A38:
lb $v0, ($a0)
addiu $a0, $a0, 1
addiu $a1, $a1, 1
bne $a0, $v1, .L80323A38
sb $v0, -1($a1)
.L80323A4C:
jr $ra
move $v0, $a3
.L80323A54:
beqz $v0, .L80323AB8
li $at, 1
beq $v0, $at, .L80323A9C
li $at, 2
beql $v0, $at, .L80323A88
lh $v0, ($a0)
lb $v0, ($a0)
addiu $a0, $a0, 1
addiu $a1, $a1, 1
addiu $a2, $a2, -1
b .L80323AB8
sb $v0, -1($a1)
lh $v0, ($a0)
.L80323A88:
addiu $a0, $a0, 2
addiu $a1, $a1, 2
addiu $a2, $a2, -2
b .L80323AB8
sh $v0, -2($a1)
.L80323A9C:
lb $v0, ($a0)
lh $v1, 1($a0)
addiu $a0, $a0, 3
addiu $a1, $a1, 3
addiu $a2, $a2, -3
sb $v0, -3($a1)
sh $v1, -2($a1)
.L80323AB8:
slti $at, $a2, 0x20
bnezl $at, .L80323B18
slti $at, $a2, 0x10
lw $v0, ($a0)
lw $v1, 4($a0)
lw $t0, 8($a0)
lw $t1, 0xc($a0)
lw $t2, 0x10($a0)
lw $t3, 0x14($a0)
lw $t4, 0x18($a0)
lw $t5, 0x1c($a0)
addiu $a0, $a0, 0x20
addiu $a1, $a1, 0x20
addiu $a2, $a2, -0x20
sw $v0, -0x20($a1)
sw $v1, -0x1c($a1)
sw $t0, -0x18($a1)
sw $t1, -0x14($a1)
sw $t2, -0x10($a1)
sw $t3, -0xc($a1)
sw $t4, -8($a1)
b .L80323AB8
sw $t5, -4($a1)
.L80323B14:
slti $at, $a2, 0x10
.L80323B18:
bnezl $at, .L80323B54
slti $at, $a2, 4
lw $v0, ($a0)
lw $v1, 4($a0)
lw $t0, 8($a0)
lw $t1, 0xc($a0)
addiu $a0, $a0, 0x10
addiu $a1, $a1, 0x10
addiu $a2, $a2, -0x10
sw $v0, -0x10($a1)
sw $v1, -0xc($a1)
sw $t0, -8($a1)
b .L80323B14
sw $t1, -4($a1)
.L80323B50:
slti $at, $a2, 4
.L80323B54:
bnez $at, .L80323A2C
nop
lw $v0, ($a0)
addiu $a0, $a0, 4
addiu $a1, $a1, 4
addiu $a2, $a2, -4
b .L80323B50
sw $v0, -4($a1)
slti $at, $a2, 0x10
.L80323B78:
add $a0, $a0, $a2
bnez $at, .L80323B94
add $a1, $a1, $a2
andi $v0, $a0, 3
andi $v1, $a1, 3
beq $v0, $v1, .L80323BC4
nop
.L80323B94:
beqz $a2, .L80323A4C
nop
addiu $a0, $a0, -1
addiu $a1, $a1, -1
subu $v1, $a0, $a2
.L80323BA8:
lb $v0, ($a0)
addiu $a0, $a0, -1
addiu $a1, $a1, -1
bne $a0, $v1, .L80323BA8
sb $v0, 1($a1)
jr $ra
move $v0, $a3
.L80323BC4:
beqz $v0, .L80323C28
li $at, 3
beq $v0, $at, .L80323C0C
li $at, 2
beql $v0, $at, .L80323BF8
lh $v0, -2($a0)
lb $v0, -1($a0)
addiu $a0, $a0, -1
addiu $a1, $a1, -1
addiu $a2, $a2, -1
b .L80323C28
sb $v0, ($a1)
lh $v0, -2($a0)
.L80323BF8:
addiu $a0, $a0, -2
addiu $a1, $a1, -2
addiu $a2, $a2, -2
b .L80323C28
sh $v0, ($a1)
.L80323C0C:
lb $v0, -1($a0)
lh $v1, -3($a0)
addiu $a0, $a0, -3
addiu $a1, $a1, -3
addiu $a2, $a2, -3
sb $v0, 2($a1)
sh $v1, ($a1)
.L80323C28:
slti $at, $a2, 0x20
bnezl $at, .L80323C88
slti $at, $a2, 0x10
lw $v0, -4($a0)
lw $v1, -8($a0)
lw $t0, -0xc($a0)
lw $t1, -0x10($a0)
lw $t2, -0x14($a0)
lw $t3, -0x18($a0)
lw $t4, -0x1c($a0)
lw $t5, -0x20($a0)
addiu $a0, $a0, -0x20
addiu $a1, $a1, -0x20
addiu $a2, $a2, -0x20
sw $v0, 0x1c($a1)
sw $v1, 0x18($a1)
sw $t0, 0x14($a1)
sw $t1, 0x10($a1)
sw $t2, 0xc($a1)
sw $t3, 8($a1)
sw $t4, 4($a1)
b .L80323C28
sw $t5, ($a1)
.L80323C84:
slti $at, $a2, 0x10
.L80323C88:
bnezl $at, .L80323CC4
slti $at, $a2, 4
lw $v0, -4($a0)
lw $v1, -8($a0)
lw $t0, -0xc($a0)
lw $t1, -0x10($a0)
addiu $a0, $a0, -0x10
addiu $a1, $a1, -0x10
addiu $a2, $a2, -0x10
sw $v0, 0xc($a1)
sw $v1, 8($a1)
sw $t0, 4($a1)
b .L80323C84
sw $t1, ($a1)
.L80323CC0:
slti $at, $a2, 4
.L80323CC4:
bnez $at, .L80323B94
nop
lw $v0, -4($a0)
addiu $a0, $a0, -4
addiu $a1, $a1, -4
addiu $a2, $a2, -4
b .L80323CC0
sw $v0, ($a1)
nop
nop
nop

View file

@ -1,53 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
#this file is probably handwritten
.section .text, "ax"
glabel bzero
blt $a1, 0xc, .L803236BC
negu $v1, $a0
andi $v1, $v1, 3
beqz $v1, .L80323660
subu $a1, $a1, $v1
swl $zero, ($a0)
addu $a0, $a0, $v1
.L80323660:
and $a3, $a1, -32
beqz $a3, .L8032369C
subu $a1, $a1, $a3
addu $a3, $a3, $a0
.L80323674:
addiu $a0, $a0, 0x20
sw $zero, -0x20($a0)
sw $zero, -0x1c($a0)
sw $zero, -0x18($a0)
sw $zero, -0x14($a0)
sw $zero, -0x10($a0)
sw $zero, -0xc($a0)
sw $zero, -8($a0)
bne $a0, $a3, .L80323674
sw $zero, -4($a0)
.L8032369C:
and $a3, $a1, -4
beqz $a3, .L803236BC
subu $a1, $a1, $a3
addu $a3, $a3, $a0
.L803236B0:
addiu $a0, $a0, 4
bne $a0, $a3, .L803236B0
sw $zero, -4($a0)
.L803236BC:
blez $a1, .L803236D4
nop
addu $a1, $a1, $a0
.L803236C8:
addiu $a0, $a0, 1
bne $a0, $a1, .L803236C8
sb $zero, -1($a0)
.L803236D4:
jr $ra

View file

@ -1,100 +0,0 @@
# assembler directives
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
/* -------------------------------------------------------------------------------------- */
/* need to asm these functions because lib32gcc-7-dev-mips-cross does not exist so we */
/* cannot naturally link a libgcc variant for this target given this architecture and */
/* compiler. Until we have a good workaround with a gcc target that doesn't involve */
/* assuming a 32-bit to 64-bit change, we have to encode these functions as raw assembly */
/* for it to compile. */
/* -------------------------------------------------------------------------------------- */
/* TODO: Is there a non-insane way to fix this hack that doesn't involve the user compiling */
/* a library themselves? */
glabel __umoddi3
sw $a0, ($sp)
sw $a1, 4($sp)
sw $a2, 8($sp)
sw $a3, 0xc($sp)
ld $t7, 8($sp)
ld $t6, ($sp)
ddivu $zero, $t6, $t7
bnez $t7, .L80324144
nop
break 7
.L80324144:
mfhi $v0
dsll32 $v1, $v0, 0
dsra32 $v1, $v1, 0
jr $ra
dsra32 $v0, $v0, 0
glabel __udivdi3
sw $a0, ($sp)
sw $a1, 4($sp)
sw $a2, 8($sp)
sw $a3, 0xc($sp)
ld $t7, 8($sp)
ld $t6, ($sp)
ddivu $zero, $t6, $t7
bnez $t7, .L80324180
nop
break 7
.L80324180:
mflo $v0
dsll32 $v1, $v0, 0
dsra32 $v1, $v1, 0
jr $ra
dsra32 $v0, $v0, 0
glabel __moddi3
sw $a0, ($sp)
sw $a1, 4($sp)
sw $a2, 8($sp)
sw $a3, 0xc($sp)
ld $t7, 8($sp)
ld $t6, ($sp)
ddivu $zero, $t6, $t7
bnez $t7, .L803241E8
nop
break 7
.L803241E8:
mfhi $v0
dsll32 $v1, $v0, 0
dsra32 $v1, $v1, 0
jr $ra
dsra32 $v0, $v0, 0
glabel __divdi3
sw $a0, ($sp)
sw $a1, 4($sp)
sw $a2, 8($sp)
sw $a3, 0xc($sp)
ld $t7, 8($sp)
ld $t6, ($sp)
ddiv $zero, $t6, $t7
nop
bnez $t7, .L80324228
nop
break 7
.L80324228:
daddiu $at, $zero, -1
bne $t7, $at, .L80324244
daddiu $at, $zero, 1
dsll32 $at, $at, 0x1f
bne $t6, $at, .L80324244
nop
break 6
.L80324244:
mflo $v0
dsll32 $v1, $v0, 0
dsra32 $v1, $v1, 0
jr $ra
dsra32 $v0, $v0, 0

View file

@ -1,15 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel osGetCount
mfc0 $v0, $9
jr $ra
nop
nop

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@ -1,59 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel osInvalDCache
blez $a1, .L80323500
nop
li $t3, 8192
sltu $at, $a1, $t3
beqz $at, .L80323508
nop
move $t0, $a0
addu $t1, $a0, $a1
sltu $at, $t0, $t1
beqz $at, .L80323500
nop
andi $t2, $t0, 0xf
beqz $t2, .L803234D0
addiu $t1, $t1, -0x10
subu $t0, $t0, $t2
cache 0x15, ($t0)
sltu $at, $t0, $t1
beqz $at, .L80323500
nop
addiu $t0, $t0, 0x10
.L803234D0:
andi $t2, $t1, 0xf
beqz $t2, .L803234F0
nop
subu $t1, $t1, $t2
cache 0x15, 0x10($t1)
sltu $at, $t1, $t0
bnez $at, .L80323500
nop
.L803234F0:
cache 0x11, ($t0)
sltu $at, $t0, $t1
bnez $at, .L803234F0
addiu $t0, $t0, 0x10
.L80323500:
jr $ra
nop
.L80323508:
li $t0, K0BASE
addu $t1, $t0, $t3
addiu $t1, $t1, -0x10
.L80323514:
cache 1, ($t0)
sltu $at, $t0, $t1
bnez $at, .L80323514
addiu $t0, $t0, 0x10
jr $ra
nop

View file

@ -1,44 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel osInvalICache
blez $a1, .L80323728
nop
li $t3, 16384
sltu $at, $a1, $t3
beqz $at, .L80323730
nop
move $t0, $a0
addu $t1, $a0, $a1
sltu $at, $t0, $t1
beqz $at, .L80323728
nop
andi $t2, $t0, 0x1f
addiu $t1, $t1, -0x20
subu $t0, $t0, $t2
.L80323718:
cache 0x10, ($t0)
sltu $at, $t0, $t1
bnez $at, .L80323718
addiu $t0, $t0, 0x20
.L80323728:
jr $ra
nop
.L80323730:
li $t0, K0BASE
addu $t1, $t0, $t3
addiu $t1, $t1, -0x20
.L8032373C:
cache 0, ($t0)
sltu $at, $t0, $t1
bnez $at, .L8032373C
addiu $t0, $t0, 0x20
jr $ra
nop

View file

@ -1,63 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
# This file is handwritten
#void osMapTLB(s32 index, OSPageMask pm, void *vaddr, u32 evenpaddr, u32 oddpaddr, s32 asid);
glabel osMapTLB
mfc0 $t0, $10
mtc0 $a0, $0
mtc0 $a1, $5
lw $t1, 0x14($sp) #asid
beq $t1, -1, .L803214D8
li $t4, 1
li $t2, 30
b .L803214DC
or $a2, $a2, $t1 #vaddr
.L803214D8:
li $t2, 31
.L803214DC:
mtc0 $a2, $10 #vaddr
beq $a3, -1, .L80321500 #even paddr
nop
srl $t3, $a3, 6 #evenpaddr
or $t3, $t3, $t2
mtc0 $t3, $2
b .L80321504
nop
.L80321500:
mtc0 $t4, $2
.L80321504:
lw $t3, 0x10($sp) #oddpaddr
beq $t3, -1, .L80321528
nop
srl $t3, $t3, 6
or $t3, $t3, $t2
mtc0 $t3, $3
b .L80321540
nop
.L80321528:
mtc0 $t4, $3
bne $a3, -1, .L80321540 #evenpaddr
nop
lui $t3, 0x8000
mtc0 $t3, $10
.L80321540:
nop
tlbwi
nop
nop
nop
nop
mtc0 $t0, $10
jr $ra
nop #file gets padded but
nop
nop
nop

View file

@ -1,36 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel osMapTLBRdb
mfc0 $t0, $10
li $t1, 31
mtc0 $t1, $0
mtc0 $zero, $5
li $t2, 23
lui $t1, 0xc000
mtc0 $t1, $10
lui $t1, 0x8000
srl $t3, $t1, 6
or $t3, $t3, $t2
mtc0 $t3, $2
li $t1, 1
mtc0 $t1, $3
nop
tlbwi
nop
nop
nop
nop
mtc0 $t0, $10
jr $ra
nop
nop
nop

View file

@ -1,138 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.eqv MI_INTR_MASK_REG, 0xA430000C
.section .text, "ax"
glabel osSetIntMask
.ifndef VERSION_EU
mfc0 $t1, $12
andi $v0, $t1, 0xff01
.else
mfc0 $t4, $12
andi $v0, $t4, 0xff01
lui $t0, %hi(D_8030208C) # $t0, 0x8030
addiu $t0, %lo(D_8030208C) # addiu $t0, $t0, 0x208c
lw $t3, ($t0)
li $at, -1
xor $t0, $t3, $at
andi $t0, $t0, 0xff00
or $v0, $v0, $t0
.endif
lui $t2, %hi(MI_INTR_MASK_REG) # $t2, 0xa430
lw $t2, %lo(MI_INTR_MASK_REG)($t2)
.ifdef VERSION_EU
beqz $t2, .L80200074
srl $t1, $t3, 0x10
li $at, -1
xor $t1, $t1, $at
andi $t1, $t1, 0x3f
or $t2, $t2, $t1
.L80200074:
.endif
sll $t2, $t2, 0x10
or $v0, $v0, $t2
lui $at, 0x3f
and $t0, $a0, $at
.ifdef VERSION_EU
and $t0, $t0, $t3
.endif
srl $t0, $t0, 0xf
lui $t2, %hi(D_803386D0)
addu $t2, $t2, $t0
lhu $t2, %lo(D_803386D0)($t2)
lui $at, %hi(MI_INTR_MASK_REG) # $at, 0xa430
sw $t2, %lo(MI_INTR_MASK_REG)($at)
andi $t0, $a0, 0xff01
.ifdef VERSION_EU
andi $t1, $t3, 0xff00
and $t0, $t0, $t1
.endif
lui $at, (0xFFFF00FF >> 16) # lui $at, 0xffff
ori $at, (0xFFFF00FF & 0xFFFF) # ori $at, $at, 0xff
.ifndef VERSION_EU
and $t1, $t1, $at
or $t1, $t1, $t0
mtc0 $t1, $12
.else
and $t4, $t4, $at
or $t4, $t4, $t0
mtc0 $t4, $12
.endif
nop
nop
jr $ra
nop
.section .rodata
glabel D_803386D0
.half 0x0555
.half 0x0556
.half 0x0559
.half 0x055A
.half 0x0565
.half 0x0566
.half 0x0569
.half 0x056A
.half 0x0595
.half 0x0596
.half 0x0599
.half 0x059A
.half 0x05A5
.half 0x05A6
.half 0x05A9
.half 0x05AA
.half 0x0655
.half 0x0656
.half 0x0659
.half 0x065A
.half 0x0665
.half 0x0666
.half 0x0669
.half 0x066A
.half 0x0695
.half 0x0696
.half 0x0699
.half 0x069A
.half 0x06A5
.half 0x06A6
.half 0x06A9
.half 0x06AA
.half 0x0955
.half 0x0956
.half 0x0959
.half 0x095A
.half 0x0965
.half 0x0966
.half 0x0969
.half 0x096A
.half 0x0995
.half 0x0996
.half 0x0999
.half 0x099A
.half 0x09A5
.half 0x09A6
.half 0x09A9
.half 0x09AA
.half 0x0A55
.half 0x0A56
.half 0x0A59
.half 0x0A5A
.half 0x0A65
.half 0x0A66
.half 0x0A69
.half 0x0A6A
.half 0x0A95
.half 0x0A96
.half 0x0A99
.half 0x0A9A
.half 0x0AA5
.half 0x0AA6
.half 0x0AA9
.half 0x0AAA

View file

@ -1,32 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel osUnmapTLBAll
mfc0 $t0, $10
li $t1, 31
lui $t2, 0x8000
mtc0 $t2, $10
mtc0 $zero, $2
mtc0 $zero, $3
.L80321588:
mtc0 $t1, $0
nop
tlbwi
nop
nop
addi $t1, $t1, -1
bnezl $t1, .L80321588 #bnezl, bnez but with likely hint
nop
mtc0 $t0, $10
jr $ra
nop
nop
nop
nop

View file

@ -1,39 +0,0 @@
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel osWritebackDCache
blez $a1, .osWritebackDCacheReturn
nop
li $t3, 8192
bgeu $a1, $t3, .L80324E40
nop
move $t0, $a0
addu $t1, $a0, $a1
bgeu $t0, $t1, .osWritebackDCacheReturn
nop
andi $t2, $t0, 0xf
addiu $t1, $t1, -0x10
subu $t0, $t0, $t2
.L80324E28:
cache 0x19, ($t0)
bltu $t0, $t1, .L80324E28
addiu $t0, $t0, 0x10
.osWritebackDCacheReturn:
jr $ra
nop
.L80324E40:
lui $t0, 0x8000
addu $t1, $t0, $t3
addiu $t1, $t1, -0x10
.L80324E4C:
cache 1, ($t0)
bltu $t0, $t1, .L80324E4C
addiu $t0, 0x10 # addiu $t0, $t0, 0x10
jr $ra
nop

View file

@ -1,24 +0,0 @@
.set noat # allow manual use of $at
.set noreorder # don't insert nops after branches
.set gp=64
.include "macros.inc"
.section .text, "ax"
glabel osWritebackDCacheAll
li $t0, K0BASE
li $t2, 8192
addu $t1, $t0, $t2
addiu $t1, $t1, -0x10
.L80322020:
cache 1, ($t0)
sltu $at, $t0, $t1
bnez $at, .L80322020
addiu $t0, $t0, 0x10
jr $ra
nop
nop
nop

View file

@ -1,18 +0,0 @@
.macro gsymbol sym addr
.global \sym
.set \sym, \addr
.ifndef VERSION_JP
nop
nop
.endif
.endm
.text
gsymbol osTvType 0x80000300
gsymbol osRomType 0x80000304
gsymbol osRomBase 0x80000308
gsymbol osResetType 0x8000030C
gsymbol osCiCId 0x80000310
gsymbol osVersion 0x80000314
gsymbol osMemSize 0x80000318
gsymbol osAppNmiBuffer 0x8000031C

Binary file not shown.

Binary file not shown.

Binary file not shown.

252
lib/rsp.s
View file

@ -1,252 +0,0 @@
.include "macros.inc"
.set UCODE_SIZE, 0x800
.section .text
.balign 16
glabel rspF3DBootStart
.ifndef VERSION_EU
.incbin "lib/PR/boot/F3D_boot.bin"
.else
.incbin "lib/PR/boot/F3D_boot_eu.bin"
.half 0
.endif
glabel rspF3DBootEnd
.balign 16
.ifndef F3DEX_GBI_SHARED
glabel rspF3DStart /* Use regular Fast3D bins (default) */
.ifndef F3D_OLD
.incbin "lib/PR/f3d/new/F3D.bin" /* OS 2.0H (J2 and IQ) */
.else
.incbin "lib/PR/f3d/old/F3D.bin" /* OS 2.0D (US and JP) */
.endif
glabel rspF3DEnd
.else /* Use one of the Fast3DEX series grucodes. */
glabel rspF3DStart
.if F3DEX_GBI_2 == 1
.incbin "lib/PR/f3dex2/F3DEX2.bin"
.elseif F3DEX_GBI == 1
.incbin "lib/PR/f3dex/F3DEX.bin"
.else /* Fast3DZEX */
.incbin "lib/PR/f3dex2/F3DZEX.bin"
.endif
glabel rspF3DEnd
.endif
/* Audio Bins */
.balign 16
glabel rspAspMainStart
.incbin "lib/PR/audio/aspMain.bin"
glabel rspAspMainEnd
/*
* LESS COMMON MICROCODES
* These are setup to be loaded by G_LOAD_UCODE
*/
/* Fast3DEX NoN Text */
.ifdef F3DEX_NON_GBI
glabel rspF3DEXNoNStart
.balign 16
.incbin "lib/PR/f3dex/F3DEX_NoN.bin"
glabel rspF3DEXNoNEnd
.endif
/* Fast3DLX Text */
.ifdef F3DLX_GBI
glabel rspF3DLXStart
.incbin "lib/PR/f3dex/F3DLX.bin"
glabel rspF3DLXEnd
.endif
/* Fast3DLX NoN Text */
.ifdef F3DLX_NON_GBI
glabel rspF3DLXNoNStart
.balign 16
.incbin "lib/PR/f3dex/F3DLX_NoN.bin"
glabel rspF3DLXNoNEnd
.endif
/* Fast3DLX Rej Text */
.ifdef F3DLX_REJ_GBI
glabel rspF3DLXRejStart
.balign 16
.incbin "lib/PR/f3dex/F3DLX_Rej.bin"
glabel rspF3DLXRejEnd
.endif
/* Line3DEX Text */
.ifdef L3DEX_GBI
glabel rspL3DEXStart
.balign 16
.incbin "lib/PR/f3dex/L3DEX.bin"
glabel rspL3DEXEnd
.endif
/* S2DEX Text */
.ifdef S2DEX_GBI
glabel rspS2DEXStart
.balign 16
.incbin "lib/PR/s2dex/S2DEX.bin"
glabel rspS2DEXEnd
.endif
/* Fast3DEX2 series */
/* Fast3DEX2 NoN Text */
.ifdef F3DEX2_NON_GBI
.balign 16
glabel rspF3DEX2NoNStart
.incbin "lib/PR/f3dex2/F3DEX2_NoN.bin"
glabel rspF3DEX2NoNEnd
.endif
/* Fast3DEX2 Rej Text */
.ifdef F3DEX2_REJ_GBI
.balign 16
glabel rspF3DEX2RejStart
.incbin "lib/PR/f3dex2/F3DEX2_Rej.bin"
glabel rspF3DEX2RejEnd
.endif
/* Line3DEX2 Text */
.ifdef L3DEX2_GBI
.balign 16
glabel rspL3DEX2Start
.incbin "lib/PR/f3dex2/L3DEX2.bin"
glabel rspL3DEX2End
.endif
/* S2DEX2 Text */
.ifdef S2DEX_GBI_2
.balign 16
glabel rspS2DEXStart
.incbin "lib/PR/s2dex/S2DEX2.bin"
glabel rspS2DEXEnd
.endif
/* DATA SECTION START */
.section .rodata
.balign 16
.ifndef F3DEX_GBI_SHARED /* Use regular Fast3D data (default) */
glabel rspF3DDataStart
.ifndef F3D_OLD /* OS 2.0H (J2 and IQ) */
.ifdef VERSION_EU
.incbin "lib/PR/f3d/new/F3D_data_EU.bin"
.else
.incbin "lib/PR/f3d/new/F3D_data.bin"
.endif
.else /* OS 2.0D (US and JP) */
.incbin "lib/PR/f3d/old/F3D_data.bin"
.endif
glabel rspF3DDataEnd
.else /* Using one of the Fast3DEX series grucodes */
glabel rspF3DDataStart
.if F3DEX_GBI_2 == 1
.incbin "lib/PR/f3dex2/F3DEX2_data.bin"
.elseif F3DEX_GBI == 1
.incbin "lib/PR/f3dex/F3DEX_data.bin"
.else /* Fast3DZEX */
.incbin "lib/PR/f3dex2/F3DZEX_data.bin"
.endif
glabel rspF3DDataEnd
.endif
/* Audio Data */
.balign 16
glabel rspAspMainDataStart
.incbin "lib/PR/audio/aspMain_data.bin"
glabel rspAspMainDataEnd
/* LESS COMMON MICROCODES */
/* Fast3DEX Series */
/* Fast3DEX NoN Data */
.ifdef F3DEX_NON_GBI
.balign 16
glabel rspF3DEXNoNDataStart
.incbin "lib/PR/f3dex/F3DEX_NoN_data.bin"
glabel rspF3DEXNoNDataEnd
.endif
/* Fast3DLX Data */
.ifdef F3DLX_GBI
.balign 16
glabel rspF3DLXDataStart
.incbin "lib/PR/f3dex/F3DLX_data.bin"
glabel rspF3DLXDataEnd
.endif
/* Fast3DLX NoN Data */
.ifdef F3DLX_NON_GBI
.balign 16
glabel rspF3DLXNoNDataStart
.incbin "lib/PR/f3dex/F3DLX_NoN_data.bin"
glabel rspF3DLXNoNDataEnd
.endif
/* Fast3DLX Rej Data */
.ifdef F3DLX_REJ_GBI
.balign 16
glabel rspF3DLXRejDataStart
.incbin "lib/PR/f3dex/F3DLX_Rej_data.bin"
glabel rspF3DLXRejDataEnd
.endif
/* Line3DEX Data */
.ifdef L3DEX_GBI
.balign 16
glabel rspL3DEXDataStart
.incbin "lib/PR/f3dex/L3DEX_data.bin"
glabel rspL3DEXDataEnd
.endif
/* S2DEX Data */
.ifdef S2DEX_GBI
.balign 16
glabel rspS2DEXDataStart
.incbin "lib/PR/s2dex/S2DEX_data.bin"
glabel rspS2DEXDataEnd
.endif
/* Fast3DEX2 Series */
/* Fast3DEX2 NoN Data */
.ifdef F3DEX2_NON_GBI
.balign 16
glabel rspF3DEX2NoNStart
.incbin "lib/PR/f3dex2/F3DEX2_NoN_data.bin"
glabel rspF3DEX2NoNEnd
.endif
/* Fast3DEX2 Rej Data */
.ifdef F3DEX2_REJ_GBI
.balign 16
glabel rspF3DEX2RejStart
.incbin "lib/PR/f3dex2/F3DEX2_Rej_data.bin"
glabel rspF3DEX2RejEnd
.endif
/* Line3DEX2 Data */
.ifdef L3DEX2_GBI
.balign 16
glabel rspL3DEX2Start
.incbin "lib/PR/f3dex2/L3DEX2_data.bin"
glabel rspL3DEX2End
.endif
/* S2DEX2 Data */
.ifdef S2DEX_GBI_2
.balign 16
glabel rspS2DEXStart
.incbin "lib/PR/s2dex/S2DEX2_data.bin"
glabel rspS2DEXEnd
.endif

View file

@ -1,7 +1,8 @@
#include "libultra_internal.h"
#include <stdlib.h>
#include "stdlib.h"
#ifdef NO_LDIV
#ifndef OSX_BUILD
lldiv_t lldiv(long long num, long long denom) {
lldiv_t ret;
@ -14,7 +15,6 @@ lldiv_t lldiv(long long num, long long denom) {
return ret;
}
#endif // OSX_BUILD cannot use this
ldiv_t ldiv(long num, long denom) {
ldiv_t ret;
@ -28,3 +28,5 @@ ldiv_t ldiv(long num, long denom) {
return ret;
}
#endif

View file

@ -175,9 +175,9 @@ s8 gVibratoCurve[16] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104,
#endif
struct AdsrEnvelope gDefaultEnvelope[] = {
{ BSWAP16(4), BSWAP16(32000) }, // go from 0 to 32000 over the course of 16ms
{ BSWAP16(1000), BSWAP16(32000) }, // stay there for 4.16 seconds
{ BSWAP16(ADSR_HANG), 0 } // then continue staying there
{ BE_TO_HOST16(4), BE_TO_HOST16(32000) }, // go from 0 to 32000 over the course of 16ms
{ BE_TO_HOST16(1000), BE_TO_HOST16(32000) }, // stay there for 4.16 seconds
{ BE_TO_HOST16(ADSR_HANG), 0 } // then continue staying there
};
#ifdef VERSION_EU

View file

@ -18,7 +18,8 @@ static void sequence_channel_process_sound(struct SequenceChannel *seqChannel, s
s32 i;
if (seqChannel->changes.as_bitfields.volume || recalculateVolume) {
channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->appliedFadeVolume;
channelVolume = seqChannel->volume * seqChannel->volumeScale *
seqChannel->seqPlayer->appliedFadeVolume * seqChannel->seqPlayer->volumeScale;
if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) {
channelVolume = seqChannel->seqPlayer->muteVolumeScale * channelVolume;
}
@ -59,7 +60,8 @@ static void sequence_channel_process_sound(struct SequenceChannel *seqChannel) {
f32 panFromChannel;
s32 i;
channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->fadeVolume;
channelVolume = seqChannel->volume * seqChannel->volumeScale *
seqChannel->seqPlayer->fadeVolume * seqChannel->seqPlayer->volumeScale;
if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & MUTE_BEHAVIOR_SOFTEN) != 0) {
channelVolume *= seqChannel->seqPlayer->muteVolumeScale;
}
@ -391,7 +393,7 @@ s32 adsr_update(struct AdsrState *adsr) {
// fallthrough
case ADSR_STATE_LOOP:
adsr->delay = BSWAP16(adsr->envelope[adsr->envIndex].delay);
adsr->delay = BE_TO_HOST16(adsr->envelope[adsr->envIndex].delay);
switch (adsr->delay) {
case ADSR_DISABLE:
adsr->state = ADSR_STATE_DISABLED;
@ -400,7 +402,7 @@ s32 adsr_update(struct AdsrState *adsr) {
adsr->state = ADSR_STATE_HANG;
break;
case ADSR_GOTO:
adsr->envIndex = BSWAP16(adsr->envelope[adsr->envIndex].arg);
adsr->envIndex = BE_TO_HOST16(adsr->envelope[adsr->envIndex].arg);
break;
case ADSR_RESTART:
adsr->state = ADSR_STATE_INITIAL;
@ -411,11 +413,11 @@ s32 adsr_update(struct AdsrState *adsr) {
if (adsr->delay >= 4) {
adsr->delay = adsr->delay * gAudioBufferParameters.updatesPerFrame / 4;
}
adsr->target = (f32) BSWAP16(adsr->envelope[adsr->envIndex].arg) / 32767.0;
adsr->target = (f32) BE_TO_HOST16(adsr->envelope[adsr->envIndex].arg) / 32767.0;
adsr->target = adsr->target * adsr->target;
adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
#else
adsr->target = BSWAP16(adsr->envelope[adsr->envIndex].arg);
adsr->target = BE_TO_HOST16(adsr->envelope[adsr->envIndex].arg);
adsr->velocity = ((adsr->target - adsr->current) << 0x10) / adsr->delay;
#endif
adsr->state = ADSR_STATE_FADE;

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