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https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-21 19:45:10 +00:00
Added ñ and Ñ to coop
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parent
0435bf7b68
commit
f4fe5a9457
7 changed files with 61 additions and 6 deletions
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@ -3591,6 +3591,14 @@ ALIGNED8 static const u8 texture_font_normal_char_93[] = {
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#include "textures/segment2/custom_font_normal_char_93.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_sn[] = {
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#include "textures/segment2/custom_font_normal_char_sn.ia4.inc.c"
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};
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ALIGNED8 static const u8 texture_font_normal_char_scn[] = {
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#include "textures/segment2/custom_font_normal_char_scn.ia4.inc.c"
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};
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const u8* const font_normal_chars[] = {
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texture_font_char_us_exclamation, // !
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texture_font_char_us_double_quote_open, // "
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@ -3687,6 +3695,8 @@ const u8* const font_normal_chars[] = {
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texture_font_normal_char_93, // }
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texture_font_char_us_tilde, // ~
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texture_font_char_us_star_filled, // DEL
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texture_font_normal_char_sn, // ñ
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texture_font_normal_char_scn, // Ñ
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};
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const f32 font_normal_widths[] = {
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@ -3703,7 +3713,9 @@ const f32 font_normal_widths[] = {
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/* a b c d e f g h i j k l m n o p q r s t u v w x y z */
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0.3750f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.2500f, 0.3125f, 0.3125f, 0.1875f, 0.4375f, 0.3125f, 0.3125f, 0.3125f, 0.3750f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.3125f, 0.4375f, 0.4375f, 0.3125f, 0.3125f,
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/* { | } ~ DEL */
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0.3125f, 0.2500f, 0.3125f, 0.5000f, 0.5000f
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0.3125f, 0.2500f, 0.3125f, 0.5000f, 0.5000f,
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/* ñ Ñ */
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0.3125f, 0.5000f,
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};
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@ -35,9 +35,9 @@ const Gfx dl_font_normal_display_list[] = {
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static void djui_font_normal_render_char(char c) {
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extern const u8* const font_normal_chars[];
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// replace undisplayable characters
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if (c < ' ' || (u8)c > ('~' + 1)) { c = '?'; }
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if ((u8)c < ' ' || (u8)c > ('~' + 3)) { c = '?'; }
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if (c == ' ') { return; }
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void* fontChar = (void*)font_normal_chars[c - '!'];
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void* fontChar = (void*)font_normal_chars[(u8)c - '!'];
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if (fontChar == NULL) { fontChar = (void*)font_normal_chars[94]; }
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gDPSetTextureImage(gDisplayListHead++, G_IM_FMT_IA, G_IM_SIZ_16b, 1, (void*)fontChar);
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@ -47,7 +47,7 @@ static void djui_font_normal_render_char(char c) {
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static f32 djui_font_normal_char_width(char c) {
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if (c == ' ') { return 0.30f; }
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extern const f32 font_normal_widths[];
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return font_normal_widths[c - '!'];
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return font_normal_widths[(u8)c - '!'];
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}
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static const struct DjuiFont sDjuiFontNormal = {
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@ -76,7 +76,7 @@ static void djui_font_title_render_char(char c) {
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static f32 djui_font_title_char_width(char c) {
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if (c == ' ') { return 0.30f; }
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extern const f32 font_title_widths[];
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return font_title_widths[c - '!'];
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return font_title_widths[(u8)c - '!'];
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}
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static const struct DjuiFont sDjuiFontTitle = {
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@ -1,6 +1,12 @@
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#pragma once
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#include "djui.h"
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#define SPANISH_UNICODE_START -61
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#define SPANISH_UNICODE_LOWER_N -79 // ñ
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#define SPANISH_UNICODE_UPPER_N -111 // Ñ
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#define SPANISH_SMCODE_LOWER_N ((s8)('~' + 2))
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#define SPANISH_SMCODE_UPPER_N ((s8)('~' + 3))
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struct DjuiFont {
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f32 charWidth;
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f32 charHeight;
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@ -291,15 +291,44 @@ static void djui_inputbox_on_focus_end(UNUSED struct DjuiBase* base) {
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wm_api->stop_text_input();
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}
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#define SPANISH_UNICODE_START -61
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#define SPANISH_UNICODE_LOWER_N -79 // ñ
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#define SPANISH_UNICODE_UPPER_N -111 // Ñ
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#define SPANISH_SMCODE_LOWER_N ((s8)('~' + 2))
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#define SPANISH_SMCODE_UPPER_N ((s8)('~' + 3))
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static void djui_inputbox_on_text_input(struct DjuiBase *base, char* text) {
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struct DjuiInputbox *inputbox = (struct DjuiInputbox *) base;
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char* msg = inputbox->buffer;
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int msgLen = strlen(msg);
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int textLen = strlen(text);
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// special case ñ and Ñ
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char* tinput = text;
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while (*tinput != '\0') {
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if (tinput[0] == SPANISH_UNICODE_START) {
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if ((tinput[1] == SPANISH_UNICODE_LOWER_N || tinput[1] == SPANISH_UNICODE_UPPER_N)) {
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// consume SPANISH_UNICODE_START
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char* t2 = tinput;
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while (*t2 != '\0') {
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t2[0] = t2[1];
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t2++;
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}
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// translate
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if (tinput[0] == SPANISH_UNICODE_LOWER_N) {
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tinput[0] = SPANISH_SMCODE_LOWER_N;
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} else if (tinput[0] == SPANISH_UNICODE_UPPER_N) {
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tinput[0] = SPANISH_SMCODE_UPPER_N;
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}
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}
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}
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tinput++;
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}
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// make sure we're not just printing garbage characters
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bool containsValidAscii = false;
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char* tinput = text;
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tinput = text;
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while (*tinput != '\0') {
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if (*tinput >= '!' && *tinput <= '~') {
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containsValidAscii = true;
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@ -307,6 +336,12 @@ static void djui_inputbox_on_text_input(struct DjuiBase *base, char* text) {
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} else if (*tinput == ' ') {
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containsValidAscii = true;
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break;
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} else if (*tinput == SPANISH_SMCODE_LOWER_N) {
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containsValidAscii = true;
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break;
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} else if (*tinput == SPANISH_SMCODE_UPPER_N) {
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containsValidAscii = true;
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break;
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}
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tinput++;
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}
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@ -333,6 +368,8 @@ static void djui_inputbox_on_text_input(struct DjuiBase *base, char* text) {
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if (*t == '\n') { *t = ' '; }
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else if (*t == '\r') { *t = ' '; }
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else if (*t == ' ') { ; }
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else if (*t == SPANISH_SMCODE_LOWER_N) { ; }
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else if (*t == SPANISH_SMCODE_UPPER_N) { ; }
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else if (*t < '!' || *t > '~') { *t = '?'; }
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t++;
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}
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textures/segment2/custom_font_normal_char_scn.ia4.png
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textures/segment2/custom_font_normal_char_scn.ia4.png
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textures/segment2/custom_font_normal_char_scn.ia4.png~
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textures/segment2/custom_font_normal_char_scn.ia4.png~
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textures/segment2/custom_font_normal_char_sn.ia4.png
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textures/segment2/custom_font_normal_char_sn.ia4.png
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