Enable directory sanity check for player palettes

This commit is contained in:
Agent X 2024-06-23 18:31:36 -04:00
parent 28f96ebedf
commit f348e03685

View file

@ -73,7 +73,7 @@ void player_palettes_read(const char* palettesPath, bool appendPalettes) {
char path[SYS_MAX_PATH] = { 0 }; char path[SYS_MAX_PATH] = { 0 };
while ((dir = os_readdir(d)) != NULL) { while ((dir = os_readdir(d)) != NULL) {
// sanity check / fill path[] // sanity check / fill path[]
//if (!directory_sanity_check(dir, lpath, path)) { continue; } if (!directory_sanity_check(dir, lpath, path)) { continue; }
snprintf(path, SYS_MAX_PATH, "%s", os_get_dir_name(dir)); snprintf(path, SYS_MAX_PATH, "%s", os_get_dir_name(dir));
// strip the name before the . // strip the name before the .