diff --git a/src/game/interaction.c b/src/game/interaction.c index bffa646be..15ef6eb79 100644 --- a/src/game/interaction.c +++ b/src/game/interaction.c @@ -1252,7 +1252,10 @@ u32 interact_player(struct MarioState* m, UNUSED u32 interactType, struct Object } } + // determine if ground pound should be ignored if (m->action == ACT_GROUND_POUND) { + // not moving down yet? + if (m->actionState == 0) { return FALSE; } m2->squishTimer = max(m2->squishTimer, 20); }