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Fix being able to join direct connection lobbies past max players
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@ -80,6 +80,7 @@ void network_send_join(struct Packet* joinRequestPacket) {
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u8 globalIndex = joinRequestPacket->localIndex;
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if (globalIndex == UNKNOWN_LOCAL_INDEX) {
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for (u32 i = 1; i < MAX_PLAYERS; i++) {
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if (i >= gServerSettings.maxPlayers) { break; }
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if (!gNetworkPlayers[i].connected) {
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globalIndex = i;
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break;
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