mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 12:05:11 +00:00
Resynchronized checkerboard elevators to use area timer
This commit is contained in:
parent
e7d0f8ec8b
commit
ef2287a5d5
16 changed files with 171 additions and 97 deletions
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@ -3994,6 +3994,7 @@
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<ClCompile Include="..\src\pc\network\packets\packet_reservation_use.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_save_file.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_level_spawn_info.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_save_set_flag.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_spawn_objects.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_spawn_star.c" />
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<ClCompile Include="..\src\pc\network\packets\packet_sync_valid.c" />
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@ -15141,6 +15141,9 @@
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<ClCompile Include="..\src\pc\network\reservation_area.c">
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<Filter>Source Files\src\pc\network</Filter>
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</ClCompile>
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<ClCompile Include="..\src\pc\network\packets\packet_save_set_flag.c">
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<Filter>Source Files\src\pc\network\packets</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\actors\common0.h">
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@ -376,6 +376,7 @@
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#define /*0x0F8*/ oCheckerBoardPlatformUnkF8 OBJECT_FIELD_S32(0x1C) // oAction like
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#define /*0x0FC*/ oCheckerBoardPlatformUnkFC OBJECT_FIELD_S32(0x1D)
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#define /*0x1AC*/ oCheckerBoardPlatformUnk1AC OBJECT_FIELD_F32(0x49)
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#define /*0x1B0*/ oCheckerBoardPlatformTimer OBJECT_FIELD_U32(0x4A)
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/* Cheep Cheep */
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#define /*0x0F4*/ oCheepCheepUnkF4 OBJECT_FIELD_F32(0x1B)
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@ -1052,3 +1052,68 @@ void cur_obj_update(void) {
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}
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}
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}
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// Execute the behavior script of the current object, process the object flags, and other miscellaneous code for updating objects.
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void cur_obj_fake_update(void) {
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UNUSED u32 unused;
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s16 objFlags = gCurrentObject->oFlags;
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// Increment the object's timer.
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if (gCurrentObject->oTimer < 0x3FFFFFFF) {
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gCurrentObject->oTimer++;
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}
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// If the object's action has changed, reset the action timer.
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if (gCurrentObject->oAction != gCurrentObject->oPrevAction) {
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(void) (gCurrentObject->oTimer = 0, gCurrentObject->oSubAction = 0,
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gCurrentObject->oPrevAction = gCurrentObject->oAction);
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}
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// Execute various code based on object flags.
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objFlags = (s16) gCurrentObject->oFlags;
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if (objFlags & OBJ_FLAG_SET_FACE_ANGLE_TO_MOVE_ANGLE) {
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obj_set_face_angle_to_move_angle(gCurrentObject);
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}
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if (objFlags & OBJ_FLAG_SET_FACE_YAW_TO_MOVE_YAW) {
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gCurrentObject->oFaceAngleYaw = gCurrentObject->oMoveAngleYaw;
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}
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if (objFlags & OBJ_FLAG_MOVE_XZ_USING_FVEL) {
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cur_obj_move_xz_using_fvel_and_yaw();
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}
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if (objFlags & OBJ_FLAG_MOVE_Y_WITH_TERMINAL_VEL) {
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cur_obj_move_y_with_terminal_vel();
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}
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if (objFlags & OBJ_FLAG_TRANSFORM_RELATIVE_TO_PARENT) {
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obj_build_transform_relative_to_parent(gCurrentObject);
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}
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if (objFlags & OBJ_FLAG_SET_THROW_MATRIX_FROM_TRANSFORM) {
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obj_set_throw_matrix_from_transform(gCurrentObject);
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}
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if (objFlags & OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE) {
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obj_update_gfx_pos_and_angle(gCurrentObject);
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}
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// Calculate the distance from the object to Mario.
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if (objFlags & OBJ_FLAG_COMPUTE_DIST_TO_MARIO) {
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gCurrentObject->oDistanceToMario = dist_between_objects(gCurrentObject, gMarioObject);
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}
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// Calculate the angle from the object to Mario.
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if (objFlags & OBJ_FLAG_COMPUTE_ANGLE_TO_MARIO) {
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gCurrentObject->oAngleToMario = obj_angle_to_object(gCurrentObject, gMarioObject);
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}
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// If the object's action has changed, reset the action timer.
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if (gCurrentObject->oAction != gCurrentObject->oPrevAction) {
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(void)(gCurrentObject->oTimer = 0, gCurrentObject->oSubAction = 0,
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gCurrentObject->oPrevAction = gCurrentObject->oAction);
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}
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}
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@ -26,5 +26,6 @@ s32 random_sign(void);
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void stub_behavior_script_2(void);
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void cur_obj_update(void);
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void cur_obj_fake_update(void);
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#endif // BEHAVIOR_SCRIPT_H
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@ -260,15 +260,15 @@ void (*sBowserPuzzlePieceActions[])(void) = {
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void bhv_lll_bowser_puzzle_piece_loop(void) {
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// make sure we're loaded and synchronized
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if (!gNetworkLevelLoaded) {
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if (!gNetworkAreaLoaded) {
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o->oTimer = 0;
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return;
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} else if (o->oBowserPuzzlePieceTimer == 0 && (gNetworkLevelTimer - o->oBowserPuzzlePieceTimer) >= 650) {
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o->oBowserPuzzlePieceTimer = ((gNetworkLevelTimer - o->oBowserPuzzlePieceTimer) / 650) * 650;
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} else if (o->oBowserPuzzlePieceTimer == 0 && (gNetworkAreaTimer - o->oBowserPuzzlePieceTimer) >= 650) {
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o->oBowserPuzzlePieceTimer = ((gNetworkAreaTimer - o->oBowserPuzzlePieceTimer) / 650) * 650;
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o->oTimer = 0;
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}
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while (o->oBowserPuzzlePieceTimer < gNetworkLevelTimer) {
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while (o->oBowserPuzzlePieceTimer < gNetworkAreaTimer) {
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bhv_lll_bowser_puzzle_piece_update();
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cur_obj_call_action_function(sBowserPuzzlePieceActions);
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@ -278,8 +278,8 @@ void bhv_lll_bowser_puzzle_piece_loop(void) {
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o->oPosZ = o->oBowserPuzzlePieceOffsetZ + o->oHomeZ;
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o->oBowserPuzzlePieceTimer++;
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if (o->oBowserPuzzlePieceTimer < gNetworkLevelTimer) {
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o->oTimer++;
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if (o->oBowserPuzzlePieceTimer < gNetworkAreaTimer) {
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cur_obj_fake_update();
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}
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}
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}
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@ -4,7 +4,7 @@ void bhv_cannon_closed_init(void) {
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struct Object *cannon;
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if (save_file_is_cannon_unlocked() == 1) {
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if (!gNetworkLevelLoaded || gNetworkType == NT_SERVER) {
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if (!gNetworkAreaLoaded || gNetworkType == NT_SERVER) {
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// If the cannon is open, spawn a cannon and despawn the object.
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cannon = spawn_object(o, MODEL_CANNON_BASE, bhvCannon);
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cannon->parentObj = cannon;
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@ -12,7 +12,7 @@ void bhv_cannon_closed_init(void) {
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cannon->oPosX = o->oHomeX;
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cannon->oPosY = o->oHomeY;
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cannon->oPosZ = o->oHomeZ;
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if (gNetworkLevelLoaded) {
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if (gNetworkAreaLoaded) {
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network_set_sync_id(cannon);
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struct Object* spawn_objects[] = { cannon };
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u32 models[] = { MODEL_CANNON_BASE };
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@ -528,7 +528,7 @@ void bhv_wooden_post_update(void) {
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// chomp
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o->oWoodenPostOffsetY = -190.0f;
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if (o->parentObj != o) {
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if (gNetworkLevelSyncing) {
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if (gNetworkAreaSyncing) {
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// force chain chomp cutscene ending
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o->parentObj->oAction = CHAIN_CHOMP_ACT_UNLOAD_CHAIN;
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o->parentObj->oChainChompReleaseStatus = CHAIN_CHOMP_RELEASED_END_CUTSCENE;
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@ -5,9 +5,6 @@ struct Struct8032F754 D_8032F754[] = { { 145, { 0.7f, 1.5f, 0.7f }, 7.0f },
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void bhv_checkerboard_elevator_group_init(void) {
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o->header.gfx.node.flags |= GRAPH_RENDER_INVISIBLE;
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struct SyncObject* so = network_init_object(o, 1000.0f);
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so->hasStandardFields = FALSE;
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so->maxUpdateRate = 5.0f;
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s32 sp3C;
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s32 sp38;
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s32 sp34;
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@ -26,26 +23,9 @@ void bhv_checkerboard_elevator_group_init(void) {
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sp2C = spawn_object_relative(i, 0, i * sp3C, sp38, o, MODEL_CHECKERBOARD_PLATFORM,
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bhvCheckerboardPlatformSub);
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sp2C->oCheckerBoardPlatformUnk1AC = D_8032F754[sp34].unk2;
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sp2C->oTimer = 0;
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sp2C->oCheckerBoardPlatformTimer = 0;
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vec3f_copy_2(sp2C->header.gfx.scale, D_8032F754[sp34].unk1);
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network_init_object_field(o, &sp2C->oMoveAnglePitch);
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network_init_object_field(o, &sp2C->oMoveAngleYaw);
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network_init_object_field(o, &sp2C->oFaceAnglePitch);
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network_init_object_field(o, &sp2C->oFaceAngleYaw);
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network_init_object_field(o, &sp2C->oAngleVelPitch);
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network_init_object_field(o, &sp2C->oAngleVelYaw);
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network_init_object_field(o, &sp2C->oForwardVel);
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network_init_object_field(o, &sp2C->oPosX);
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network_init_object_field(o, &sp2C->oPosY);
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network_init_object_field(o, &sp2C->oPosZ);
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network_init_object_field(o, &sp2C->oVelX);
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network_init_object_field(o, &sp2C->oVelY);
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network_init_object_field(o, &sp2C->oVelZ);
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network_init_object_field(o, &sp2C->oAction);
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network_init_object_field(o, &sp2C->oPrevAction);
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network_init_object_field(o, &sp2C->oTimer);
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network_init_object_field(o, &sp2C->oCheckerBoardPlatformUnkF8);
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network_init_object_field(o, &sp2C->oCheckerBoardPlatformUnkFC);
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}
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}
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@ -63,8 +43,9 @@ void checkerboard_plat_act_move_y(UNUSED s32 unused, f32 vel, s32 a2) {
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void checkerboard_plat_act_rotate(s32 a0, s16 a1) {
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o->oVelY = 0.0f;
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o->oAngleVelPitch = a1;
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if (o->oTimer + 1 == 0x8000 / absi(a1))
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if (o->oTimer + 1 == 0x8000 / absi(a1)) {
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o->oAction = a0;
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}
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o->oCheckerBoardPlatformUnkF8 = a0;
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}
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@ -73,42 +54,65 @@ void bhv_checkerboard_platform_init(void) {
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}
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void bhv_checkerboard_platform_loop(void) {
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f32 sp24 = o->oCheckerBoardPlatformUnk1AC;
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o->oCheckerBoardPlatformUnkF8 = 0;
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// make sure we're loaded and synchronized
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if (!gNetworkAreaLoaded) {
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o->oTimer = 0;
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o->oCheckerBoardPlatformTimer = 0;
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return;
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} else {
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u32 loopLength = 132 + o->oCheckerBoardPlatformUnkFC * 2;
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if (o->oCheckerBoardPlatformTimer == 0 && (gNetworkAreaTimer - o->oCheckerBoardPlatformTimer) >= loopLength) {
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o->oTimer = 0;
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o->oCheckerBoardPlatformTimer = ((gNetworkAreaTimer - o->oCheckerBoardPlatformTimer) / loopLength) * loopLength;
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}
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}
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if (o->oDistanceToMario < 1000.0f)
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cur_obj_play_sound_1(SOUND_ENV_ELEVATOR4);
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switch (o->oAction) {
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case 0:
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if (o->oBehParams2ndByte == 0)
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o->oAction = 1;
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else
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o->oAction = 3;
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break;
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case 1:
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checkerboard_plat_act_move_y(2, 10.0f, o->oCheckerBoardPlatformUnkFC);
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break;
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case 2:
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checkerboard_plat_act_rotate(3, 512);
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break;
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case 3:
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checkerboard_plat_act_move_y(4, -10.0f, o->oCheckerBoardPlatformUnkFC);
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break;
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case 4:
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checkerboard_plat_act_rotate(1, -512);
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break;
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while (o->oCheckerBoardPlatformTimer < gNetworkAreaTimer) {
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s32 oldAction = o->oAction;
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f32 sp24 = o->oCheckerBoardPlatformUnk1AC;
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o->oCheckerBoardPlatformUnkF8 = 0;
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switch (o->oAction) {
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case 0:
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if (o->oBehParams2ndByte == 0)
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o->oAction = 1;
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else
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o->oAction = 3;
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break;
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case 1:
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checkerboard_plat_act_move_y(2, 10.0f, o->oCheckerBoardPlatformUnkFC);
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break;
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case 2:
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checkerboard_plat_act_rotate(3, 512);
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break;
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case 3:
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checkerboard_plat_act_move_y(4, -10.0f, o->oCheckerBoardPlatformUnkFC);
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break;
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case 4:
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checkerboard_plat_act_rotate(1, -512);
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break;
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}
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o->oMoveAnglePitch += absi(o->oAngleVelPitch);
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o->oFaceAnglePitch += absi(o->oAngleVelPitch);
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o->oFaceAngleYaw = o->oMoveAngleYaw;
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if (o->oMoveAnglePitch != 0) {
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o->oForwardVel = signum_positive(o->oAngleVelPitch) * sins(o->oMoveAnglePitch) * sp24;
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o->oVelY = signum_positive(o->oAngleVelPitch) * coss(o->oMoveAnglePitch) * sp24;
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}
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if (o->oCheckerBoardPlatformUnkF8 == 1) {
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o->oAngleVelPitch = 0;
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o->oFaceAnglePitch &= ~0x7FFF;
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cur_obj_move_using_fvel_and_gravity();
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} else
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cur_obj_move_using_fvel_and_gravity();
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o->oCheckerBoardPlatformTimer++;
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if (o->oCheckerBoardPlatformTimer < gNetworkAreaTimer) {
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cur_obj_fake_update();
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}
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}
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o->oMoveAnglePitch += absi(o->oAngleVelPitch);
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o->oFaceAnglePitch += absi(o->oAngleVelPitch);
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o->oFaceAngleYaw = o->oMoveAngleYaw;
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if (o->oMoveAnglePitch != 0) {
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o->oForwardVel = signum_positive(o->oAngleVelPitch) * sins(o->oMoveAnglePitch) * sp24;
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o->oVelY = signum_positive(o->oAngleVelPitch) * coss(o->oMoveAnglePitch) * sp24;
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}
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if (o->oCheckerBoardPlatformUnkF8 == 1) {
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o->oAngleVelPitch = 0;
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o->oFaceAnglePitch &= ~0x7FFF;
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cur_obj_move_using_fvel_and_gravity();
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} else
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cur_obj_move_using_fvel_and_gravity();
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load_object_collision_model();
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}
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@ -24,7 +24,7 @@ void bhv_spawned_star_init(void) {
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// exclamation box stars are not sent through the normal exclamation box
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// path due to jankiness in oBehParams. Send the spawn event here instead.
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u8 spawnedFromExclamationBox = (o->parentObj != NULL && o->parentObj->behavior == bhvExclamationBox);
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if (gNetworkLevelLoaded && spawnedFromExclamationBox) {
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if (gNetworkAreaLoaded && spawnedFromExclamationBox) {
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o->parentObj = o;
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struct Object* spawn_objects[] = { o };
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u32 models[] = { MODEL_STAR };
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@ -13,7 +13,7 @@
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#ifdef DEBUG
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static u8 warpToLevel = LEVEL_LLL;
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static u8 warpToLevel = LEVEL_BOB;
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#define SCANCODE_0 0x0B
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#define SCANCODE_1 0x02
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@ -25,9 +25,9 @@ struct NetworkSystem* gNetworkSystem = &gNetworkSystemSocket;
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#define LOADING_LEVEL_THRESHOLD 10
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u16 networkLoadingLevel = 0;
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bool gNetworkLevelLoaded = false;
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bool gNetworkLevelSyncing = true;
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u32 gNetworkLevelTimer = 0;
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bool gNetworkAreaLoaded = false;
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bool gNetworkAreaSyncing = true;
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u32 gNetworkAreaTimer = 0;
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clock_t gLastNetworkSend = 0;
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struct StringLinkedList gRegisteredMods = { 0 };
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@ -87,15 +87,15 @@ bool network_init(enum NetworkType inNetworkType) {
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return true;
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}
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void network_on_init_level(void) {
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void network_on_init_area(void) {
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// reset loading timer
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networkLoadingLevel = 0;
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gNetworkLevelLoaded = false;
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gNetworkLevelSyncing = true;
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gNetworkLevelTimer = 0;
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gNetworkAreaLoaded = false;
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gNetworkAreaSyncing = true;
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gNetworkAreaTimer = 0;
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}
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void network_on_loaded_level(void) {
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void network_on_loaded_area(void) {
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area_remove_sync_ids_clear();
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struct NetworkPlayer* np = gNetworkPlayerLocal;
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if (np != NULL) {
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@ -228,13 +228,13 @@ void network_update(void) {
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// check for level loaded event
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if (networkLoadingLevel < LOADING_LEVEL_THRESHOLD) {
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networkLoadingLevel++;
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if (!gNetworkLevelLoaded && networkLoadingLevel >= LOADING_LEVEL_THRESHOLD) {
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gNetworkLevelLoaded = true;
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gNetworkLevelTimer = 0;
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network_on_loaded_level();
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if (!gNetworkAreaLoaded && networkLoadingLevel >= LOADING_LEVEL_THRESHOLD) {
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gNetworkAreaLoaded = true;
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gNetworkAreaTimer = 0;
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network_on_loaded_area();
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}
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} else if (gNetworkLevelLoaded) {
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gNetworkLevelTimer++;
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} else if (gNetworkAreaLoaded) {
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gNetworkAreaTimer++;
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}
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// send out update packets
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@ -80,9 +80,9 @@ struct ServerSettings {
|
|||
// Networking-specific externs
|
||||
extern struct NetworkSystem* gNetworkSystem;
|
||||
extern enum NetworkType gNetworkType;
|
||||
extern bool gNetworkLevelLoaded;
|
||||
extern bool gNetworkLevelSyncing;
|
||||
extern u32 gNetworkLevelTimer;
|
||||
extern bool gNetworkAreaLoaded;
|
||||
extern bool gNetworkAreaSyncing;
|
||||
extern u32 gNetworkAreaTimer;
|
||||
extern struct SyncObject gSyncObjects[];
|
||||
extern struct ServerSettings gServerSettings;
|
||||
extern clock_t gLastNetworkSend;
|
||||
|
@ -91,8 +91,8 @@ extern struct StringLinkedList gRegisteredMods;
|
|||
// network.c
|
||||
void network_set_system(enum NetworkSystemType nsType);
|
||||
bool network_init(enum NetworkType inNetworkType);
|
||||
void network_on_init_level(void);
|
||||
void network_on_loaded_level(void);
|
||||
void network_on_init_area(void);
|
||||
void network_on_loaded_area(void);
|
||||
void network_send_to(u8 localIndex, struct Packet* p);
|
||||
void network_send(struct Packet* p);
|
||||
void network_receive(u8 localIndex, u8* data, u16 dataLength);
|
||||
|
|
|
@ -44,7 +44,7 @@ void network_send_area(struct NetworkPlayer* toNp) {
|
|||
packet_write(&p, &gCurrAreaIndex, sizeof(s16));
|
||||
|
||||
// area variables
|
||||
packet_write(&p, &gNetworkLevelTimer, sizeof(u32));
|
||||
packet_write(&p, &gNetworkAreaTimer, sizeof(u32));
|
||||
|
||||
// write sync id removals
|
||||
packet_write(&p, &sRemoveSyncIdsIndex, sizeof(u8));
|
||||
|
@ -132,16 +132,15 @@ void network_receive_area(struct Packet* p) {
|
|||
packet_read(p, &levelNum, sizeof(s16));
|
||||
packet_read(p, &areaIndex, sizeof(s16));
|
||||
|
||||
// read area variables
|
||||
packet_read(p, &gNetworkLevelTimer, sizeof(u32));
|
||||
|
||||
|
||||
extern s16 gCurrCourseNum, gCurrActStarNum, gCurrLevelNum;
|
||||
if (courseNum != gCurrCourseNum || actNum != gCurrActStarNum || levelNum != gCurrLevelNum || areaIndex != gCurrAreaIndex) {
|
||||
LOG_ERROR("rx area: received an improper location");
|
||||
return;
|
||||
}
|
||||
|
||||
// read area variables
|
||||
packet_read(p, &gNetworkAreaTimer, sizeof(u32));
|
||||
|
||||
// read removed sync ids
|
||||
area_remove_sync_ids_clear();
|
||||
packet_read(p, &sRemoveSyncIdsIndex, sizeof(u8));
|
||||
|
|
|
@ -139,7 +139,7 @@ bool network_sync_object_initialized(struct Object* o) {
|
|||
|
||||
void network_clear_sync_objects(void) {
|
||||
sNextSyncId = 0;
|
||||
network_on_init_level();
|
||||
network_on_init_area();
|
||||
for (u16 i = 0; i < MAX_SYNC_OBJECTS; i++) {
|
||||
network_forget_sync_object(&gSyncObjects[i]);
|
||||
}
|
||||
|
@ -149,7 +149,7 @@ void network_set_sync_id(struct Object* o) {
|
|||
if (o->oSyncID != 0) { return; }
|
||||
|
||||
u8 syncId = 0;
|
||||
if (!gNetworkLevelLoaded) {
|
||||
if (!gNetworkAreaLoaded) {
|
||||
// while loading, just fill in sync ids from 1 to MAX_SYNC_OBJECTS
|
||||
for (int i = 1; i < MAX_SYNC_OBJECTS; i++) {
|
||||
sNextSyncId++;
|
||||
|
@ -168,7 +168,7 @@ void network_set_sync_id(struct Object* o) {
|
|||
|
||||
o->oSyncID = syncId;
|
||||
|
||||
if (gNetworkLevelLoaded) {
|
||||
if (gNetworkAreaLoaded) {
|
||||
LOG_INFO("set sync id for object w/behavior %d", get_id_from_behavior(o->behavior));
|
||||
}
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ void network_send_sync_valid(struct NetworkPlayer* toNp) {
|
|||
|
||||
if (toNp == gNetworkPlayerLocal) {
|
||||
// the player is the server, no need to send it
|
||||
gNetworkLevelSyncing = false;
|
||||
gNetworkAreaSyncing = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -62,5 +62,5 @@ void network_receive_sync_valid(struct Packet* p) {
|
|||
}
|
||||
|
||||
// we're no longer syncing
|
||||
gNetworkLevelSyncing = false;
|
||||
gNetworkAreaSyncing = false;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue