diff --git a/src/game/spawn_object.c b/src/game/spawn_object.c index ce6d418b..2a86dbd1 100644 --- a/src/game/spawn_object.c +++ b/src/game/spawn_object.c @@ -214,6 +214,13 @@ void unload_object(struct Object *obj) { } else { network_send_reservation_release(obj->oSyncID); } + + // forget sync object + struct SyncObject* so = &gSyncObjects[obj->oSyncID]; + if ((obj == so->o) && (obj->behavior == so->behavior)) { + network_forget_sync_object(so); + } + smlua_call_event_hooks_object_param(HOOK_ON_SYNC_OBJECT_UNLOAD, obj); }