mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-25 13:35:12 +00:00
use a wrapper for exiting instead of just calling exit()
this might also fix the webgl build issue
This commit is contained in:
parent
62cc4620ec
commit
ece7649b4b
5 changed files with 50 additions and 58 deletions
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@ -29,8 +29,7 @@
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#include "course_table.h"
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#include "thread6.h"
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#include "../../include/libc/stdlib.h"
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#include "../pc/configfile.h"
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#define CONFIG_FILE "sm64config.txt"
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#include "../pc/pc_main.h"
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#include "pc/cliopts.h"
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@ -1024,32 +1023,23 @@ s32 play_mode_paused(void) {
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raise_background_noise(1);
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gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN;
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set_play_mode(PLAY_MODE_NORMAL);
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}
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} else if (gPauseScreenMode == 2) {
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// Exit level
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else if (gPauseScreenMode == 2) {
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if (gDebugLevelSelect) {
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fade_into_special_warp(-9, 1);
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}
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else {
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} else {
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initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0);
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fade_into_special_warp(0, 0);
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gSavedCourseNum = COURSE_NONE;
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}
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} // end of gPauseScreenMode == 2 for "EXIT COURSE" option
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if (gPauseScreenMode == 3) { // We should only be getting "int 3" to here
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} else if (gPauseScreenMode == 3) {
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// We should only be getting "int 3" to here
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initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0);
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fade_into_special_warp(0, 0);
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//configfile_save(CONFIG_FILE);
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exit(0); // Appears to automatically save config on exit!
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game_exit();
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}
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gCameraMovementFlags &= ~CAM_MOVE_PAUSE_SCREEN;
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// }
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return 0;
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}
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@ -29,8 +29,7 @@
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#include "dialog_ids.h"
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#include "thread6.h"
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#include "../../include/libc/stdlib.h"
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#include "../pc/configfile.h"
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#define CONFIG_FILE "sm64config.txt"
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#include "../pc/pc_main.h"
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// TODO: put this elsewhere
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enum SaveOption { SAVE_OPT_SAVE_AND_CONTINUE = 1, SAVE_OPT_SAVE_AND_QUIT, SAVE_OPT_SAVE_EXIT_GAME, SAVE_OPT_CONTINUE_DONT_SAVE };
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@ -263,17 +262,11 @@ void handle_save_menu(struct MarioState *m) {
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if (gSaveOptSelectIndex == SAVE_OPT_SAVE_AND_QUIT) {
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fade_into_special_warp(-2, 0); // reset game
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}
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if (gSaveOptSelectIndex == SAVE_OPT_SAVE_EXIT_GAME) {
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//configfile_save(CONFIG_FILE); //Redundant, save_file implies save_config? Save config file before fully exiting
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} else if (gSaveOptSelectIndex == SAVE_OPT_SAVE_EXIT_GAME) {
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//initiate_warp(LEVEL_CASTLE, 1, 0x1F, 0);
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fade_into_special_warp(0, 0);
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//fade_into_special_warp(-2, 0); // do the reset game thing
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exit(0); // exit after saving game
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game_exit();
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}
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}
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// not quitting
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@ -16,6 +16,7 @@
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#include "game/game_init.h"
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#include "game/ingame_menu.h"
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#include "game/options_menu.h"
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#include "pc/pc_main.h"
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#include "pc/cliopts.h"
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#include "pc/configfile.h"
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#include "pc/controller/controller_api.h"
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@ -161,7 +162,7 @@ struct SubMenu {
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/* button action functions */
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static void optmenu_act_exit(UNUSED struct Option *self, s32 arg) {
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if (!arg) exit(0); // only exit on A press and not directions
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if (!arg) game_exit(); // only exit on A press and not directions
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}
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/* submenu option lists */
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@ -18,6 +18,7 @@
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#include "audio/audio_sdl.h"
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#include "audio/audio_null.h"
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#include "pc_main.h"
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#include "cliopts.h"
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#include "configfile.h"
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#include "controller/controller_api.h"
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@ -46,13 +47,11 @@ void dispatch_audio_sptask(struct SPTask *spTask) {
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void set_vblank_handler(s32 index, struct VblankHandler *handler, OSMesgQueue *queue, OSMesg *msg) {
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}
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static uint8_t inited = 0;
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static bool inited = false;
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#include "game/display.h" // for gGlobalTimer
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void send_display_list(struct SPTask *spTask) {
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if (!inited) {
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return;
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}
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if (!inited) return;
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gfx_run((Gfx *)spTask->task.t.data_ptr);
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}
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@ -92,11 +91,19 @@ void audio_shutdown(void) {
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}
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}
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void game_shutdown(void) {
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void game_deinit(void) {
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configfile_save(gCLIOpts.ConfigFile);;
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controller_shutdown();
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audio_shutdown();
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gfx_shutdown();
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inited = false;
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}
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void game_exit(void) {
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game_deinit();
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#ifndef TARGET_WEB
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exit(0);
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#endif
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}
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#ifdef TARGET_WEB
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@ -128,6 +135,7 @@ static void on_anim_frame(double time) {
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}
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}
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if (inited) // only continue if the init flag is still set
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request_anim_frame(on_anim_frame);
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}
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#endif
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@ -138,12 +146,7 @@ void main_func(void) {
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gEffectsMemoryPool = mem_pool_init(0x4000, MEMORY_POOL_LEFT);
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configfile_load(gCLIOpts.ConfigFile);
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atexit(game_shutdown);
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#ifdef TARGET_WEB
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emscripten_set_main_loop(em_main_loop, 0, 0);
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request_anim_frame(on_anim_frame);
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#endif
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wm_api = &gfx_sdl;
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rendering_api = &gfx_opengl_api;
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gfx_init(wm_api, rendering_api);
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@ -159,16 +162,14 @@ void main_func(void) {
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sound_init();
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thread5_game_loop(NULL);
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inited = true;
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#ifdef TARGET_WEB
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/*for (int i = 0; i < atoi(argv[1]); i++) {
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game_loop_one_iteration();
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}*/
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inited = 1;
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emscripten_set_main_loop(em_main_loop, 0, 0);
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request_anim_frame(on_anim_frame);
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#else
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inited = 1;
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while (1) {
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wm_api->main_loop(produce_one_frame);
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}
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#endif
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}
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7
src/pc/pc_main.h
Normal file
7
src/pc/pc_main.h
Normal file
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@ -0,0 +1,7 @@
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#ifndef _PC_MAIN_H
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#define _PC_MAIN_H
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void game_deinit(void);
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void game_exit(void);
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#endif // _PC_MAIN_H
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