diff --git a/actors/toad_player/geo.inc.c b/actors/toad_player/geo.inc.c index 9b520240..943a8f0c 100644 --- a/actors/toad_player/geo.inc.c +++ b/actors/toad_player/geo.inc.c @@ -84,9 +84,7 @@ const GeoLayout toad_player_geo_face_and_wings[] = { const GeoLayout toad_player_geo_right_hand[] = { GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop), GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), - GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start), GEO_CLOSE_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), @@ -305,9 +303,7 @@ const GeoLayout toad_player_geo_vanish_face_and_wings[] = { const GeoLayout toad_player_geo_vanish_right_hand[] = { GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop), GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_start), GEO_CLOSE_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), @@ -511,9 +507,7 @@ const GeoLayout toad_player_geo_metal_face_and_wings[] = { const GeoLayout toad_player_geo_metal_right_hand[] = { GEO_TRANSLATE(LAYER_OPAQUE, 100, 0, 0), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop), GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), - GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start), GEO_CLOSE_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), @@ -639,7 +633,6 @@ const GeoLayout toad_player_geo_metal_body[] = { GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), - GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop), GEO_CLOSE_NODE(), GEO_RETURN(), }; @@ -718,9 +711,7 @@ const GeoLayout toad_player_geo_metal_vanish_face_and_wings[] = { const GeoLayout toad_player_geo_metal_vanish_right_hand[] = { GEO_TRANSLATE(LAYER_TRANSPARENT, 100, 0, 0), GEO_OPEN_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop), GEO_HELD_OBJECT(0x00, 0, 0, 0, geo_switch_mario_hand_grab_pos), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_start), GEO_CLOSE_NODE(), GEO_SWITCH_CASE(0, geo_switch_mario_hand), @@ -846,7 +837,6 @@ const GeoLayout toad_player_geo_metal_vanish_body[] = { GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), - GEO_DISPLAY_LIST(LAYER_TRANSPARENT, toad_player_metal_stop), GEO_CLOSE_NODE(), GEO_RETURN(), }; diff --git a/actors/toad_player/geo_header.h b/actors/toad_player/geo_header.h index b7c1cd6b..24547dab 100644 --- a/actors/toad_player/geo_header.h +++ b/actors/toad_player/geo_header.h @@ -1,5 +1,4 @@ extern const Gfx toad_player_metal_start[]; -extern const Gfx toad_player_metal_stop[]; extern const Gfx toad_player_dl_face[]; extern const Gfx toad_player_dl_eyes_closed[];