Remove pvp tripping and make hitboxes a bit bigger

This commit is contained in:
Agent X 2023-12-12 18:20:01 -05:00
parent 2343cf04f3
commit eb167dbe9f
2 changed files with 3 additions and 2 deletions

View file

@ -193,7 +193,8 @@ static u32 determine_interaction_internal(struct MarioState *m, struct Object *o
}
if (interaction == 0 && action & ACT_FLAG_ATTACKING) {
if (m->flags & (MARIO_PUNCHING | MARIO_KICKING | MARIO_TRIPPING)) {
u32 flags = gCoopCompatibility ? (MARIO_PUNCHING | MARIO_KICKING | MARIO_TRIPPING) : (MARIO_PUNCHING | MARIO_KICKING);
if (m->flags & flags) {
s16 dYawToObject = mario_obj_angle_to_object(m, o) - m->faceAngle[1];
if (m->flags & MARIO_PUNCHING) {

View file

@ -39,7 +39,7 @@ int detect_player_hitbox_overlap(struct MarioState* local, struct MarioState* re
f32 dx = aTorso[0] - bTorso[0];
UNUSED f32 sp30 = sp3C - sp38;
f32 dz = aTorso[2] - bTorso[2];
f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * (gCoopCompatibility ? 2.25f : 1.5f);
f32 collisionRadius = (a->hitboxRadius + b->hitboxRadius) * (gCoopCompatibility ? 2.25f : 1.75f); // 1.5f before
f32 distance = sqrtf(dx * dx + dz * dz);
if (collisionRadius * scale > distance) {